endolex Posted April 5, 2015 Author Share Posted April 5, 2015 @manageri: "Now that you admitted it is indeed not optional, tactically speaking, to prebuff" -- I don't recall having said that anywhere. I stand by my point that buffing is an option, not mandatory. "You have absolutely no GAMEPLAY related answer to this." -- Yes I do: I want to be able to cast my spells regardless of 'combat mode' or not, and I want to decide exactly when I do that. As for immersion, I already pointed out that a C-RPG game shouldn't prevent players from using player knowledge to make informed decisions and commit to metagaming if that is their preferred way of playing. "There's nothing truly limited about the resting system in this game." -- That, however, would be a problem of the resting system, not the buff system. I find myself agreeing though, but I don't want to discuss the resting system here. "No, because with prebuffing you're doing BOTH, you're buffing the party (before the fight) AND THEN you can start using that buffing character to nuke. Long term buff spells are simply not optional in D&D CRPGs; You either use them or you're playing badly. Only when the fight starts without the possibility of having buffs already up does it truly become an option whether you cast that bless, or throw a pillar of faith to knock those enemies down, as an example." -- I'd like to see the priest in PoE who is able to 'nuke' anything, but aside from that: EVERY spell is optional in D&D CRPGs, because you use either spell slots / mana / spells per day for buffing which you could also substitute those for more offensive spells (as offensive as priests / D&D clerics can get) or you can even decide against bringing a cleric at all. In a balanced game, several playstyles are entirely possible like that. And before you again say that spell slots / spells per day are no limitation in Pillars because of the resting system - see above. That's a different problem, then. Link to comment Share on other sites More sharing options...
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