It seems raising Intelligence happily increases duration of EVERYTHING, including HoT spells and DoT spells/effects, making them last longer, but doing same damage/healing, which in turn is bad, of course...
I would do a hard guess same problem goes for "Survival" skill extending potion effects - resulting in same amount of healing over much longer time with much smaller ticks.
1) Paladin Lay on Hands Endurance gain test by Nagumo
Ok i tested it at least for lay on hands for a paladin: (Both palas are exactly the same char except intelligence)
1. Char: Int 19 Level 1 = 33,3 endurance about 7,3sec
2. Char: Int 04 Level 1 = 33,3 endurance about 3,5sec
The point is: Yes for lay on hands it is worse but i don't know how many HoTs and Dots are in the game. Maybe they didn't thought abourt that point, maybe they said that the system works at least for most of the spells. For me it's the first RPG ever in which you got worser by improving a stat
2) Rogue tests by Eel
What's worse is rogue's Deep Wounds talent that ostensibly add DOT on each attack. Well, the problem is - it's not Damage Over Time, it's Damage _After_ Time. And the timer gets reset each time my rogue lands a strike, so the only case in which it actually gets procced is if I utilize "shoot and run" tactic
3) Chanters test by Sajah
Concerning chants, I did a bit of digging. Int doesn't affect duration, but crits do (go figure, I got an 18s of that lv 3 dragon aoe phrase on one mob while all others were at 12s...). And another thing, don't mistake the chanting duration with the applied effect duration. When you chant you apply an effect on a creature, but that effect is another instance, it's not part of your chant anymore after it's been applied. The duration and linger of the chant just determine if anyone coming in the aoe will be affected by the chant (ie get struck by an effect of the chant).
4) Spell tests by Blinkicide
"I can speak to dots...the info you get when you right click it appears incorrect. The spell will say d damage over t time. As you increase your int, t will increase but d remains constant in the spell description.
However, when you cast the spell, the log reports what appears to be full damage the spell will do when it initially lands and the log-reported d is much higher than the spell description, so I beleive that is because it's calculating a higher damage based on an increased duration."
Question
Ansa
Reposted from Steam boards,
It seems raising Intelligence happily increases duration of EVERYTHING, including HoT spells and DoT spells/effects, making them last longer, but doing same damage/healing, which in turn is bad, of course...
I would do a hard guess same problem goes for "Survival" skill extending potion effects - resulting in same amount of healing over much longer time with much smaller ticks.
1) Paladin Lay on Hands Endurance gain test by Nagumo
Ok i tested it at least for lay on hands for a paladin: (Both palas are exactly the same char except intelligence)
1. Char: Int 19 Level 1 = 33,3 endurance about 7,3sec
2. Char: Int 04 Level 1 = 33,3 endurance about 3,5sec
The point is: Yes for lay on hands it is worse but i don't know how many HoTs and Dots are in the game. Maybe they didn't thought abourt that point, maybe they said that the system works at least for most of the spells. For me it's the first RPG ever in which you got worser by improving a stat
2) Rogue tests by Eel
What's worse is rogue's Deep Wounds talent that ostensibly add DOT on each attack. Well, the problem is - it's not Damage Over Time, it's Damage _After_ Time. And the timer gets reset each time my rogue lands a strike, so the only case in which it actually gets procced is if I utilize "shoot and run" tactic
3) Chanters test by Sajah
Concerning chants, I did a bit of digging. Int doesn't affect duration, but crits do (go figure, I got an 18s of that lv 3 dragon aoe phrase on one mob while all others were at 12s...).
And another thing, don't mistake the chanting duration with the applied effect duration. When you chant you apply an effect on a creature, but that effect is another instance, it's not part of your chant anymore after it's been applied. The duration and linger of the chant just determine if anyone coming in the aoe will be affected by the chant (ie get struck by an effect of the chant).
4) Spell tests by Blinkicide
"I can speak to dots...the info you get when you right click it appears incorrect. The spell will say d damage over t time. As you increase your int, t will increase but d remains constant in the spell description.
Edited by AnsaHowever, when you cast the spell, the log reports what appears to be full damage the spell will do when it initially lands and the log-reported d is much higher than the spell description, so I beleive that is because it's calculating a higher damage based on an increased duration."
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