Gringos Posted March 28, 2015 Posted March 28, 2015 (edited) Hi everyone! After 20~ hours in Pillars, the game began to slow down considerably in loading times. I'm 30 hours in right now and the issue persists after computer restart. I like to save often. When I saved in early hours of the game it took about a second - now it's up to 6 seconds per save. Loading screens take about 10 seconds+ now. Going through 4 loading screens of purely waiting to advance a quest became the most annoying thing. Does anyone have a clue how I can get the load times back down again? My specs: Windows 7 Intel Core i7-4770K CPU @ 3.50GHz NVIDIA GeForce GTX960 16GB RAM Edit: Here's my latest quicksave Since the upload cap is 1mb here, had to host somewhere else Edited March 28, 2015 by Gringos 2
0 Galindor Posted March 31, 2015 Posted March 31, 2015 Please of you send a message to developpers for they put a fix in the next patch because it take 2 minutes for me now to change area !! sorry for my english i'm French.
0 Baleros Posted March 31, 2015 Posted March 31, 2015 I deleted a bunch of my older savegames, kept a dozen or so. Fixed the issue for me. I tried this, it didn't work for me.
0 Troy4747 Posted March 31, 2015 Posted March 31, 2015 Next someone just needs to write a script to strip the rime and frost traps from the save... Might some kind soul do this?
0 Kavonde Posted March 31, 2015 Posted March 31, 2015 (edited) That is 97% of all stored objects being rime and frost traps! Wow. Wow, Obsidian. Guys, I love you, I sincerely do. You write the best RPGs in the business, hands down. I am always ready and willing to defend KOTOR 2, I loved Alpha Protocol despite anything but the pistol being useless, and I genuinely want to punch people whenever they say Fallout 3 was better than New Vegas... but god damn, guys, how did you miss that?! I'm also a little heartbroken that my favorite NPC is apparently the cause of my problems. I forgive you, Kana. I forgive you. Edited March 31, 2015 by Kavonde
0 Stratosj Posted March 31, 2015 Posted March 31, 2015 Same issue here. I'm just relieved that it wasn't (entirely) the fault of my rather weak setup and I'm looking forward to the fix. Won't stop me from playing though gotta use those transition times and slow saves for working on my game knowledge and theory crafting.
0 Valtonis Posted March 31, 2015 Posted March 31, 2015 (edited) That is 97% of all stored objects being rime and frost traps! Wow. Wow, Obsidian. Guys, I love you, I sincerely do. You write the best RPGs in the business, hands down. I am always ready and willing to defend KOTOR 2, I loved Alpha Protocol despite anything but the pistol being useless, and I genuinely want to punch people whenever they say Fallout 3 was better than New Vegas... but god damn, guys, how did you miss that?! I'm also a little heartbroken that my favorite NPC is apparently the cause of my problems. I forgive you, Kana. I forgive you. you should also ask those people that took part in the betas what the hell they were doing? how the hell did so many bigs get through when those people are supposed to be helping test the game? Edited March 31, 2015 by Valtonis
0 Yonjuro Posted March 31, 2015 Posted March 31, 2015 ... you should also ask those people that took part in the betas what the hell they were doing? how the hell did so many bigs get through when those people are supposed to be helping test the game? Ok, since you asked: The backer beta was only the three Dyrford Village quests and some exploration on the Stormwall Gorge map so this bug wouldn't have triggered even if someone had played the beta as a chanter and taken the "Rime and Frost Followed the Footfalls of Karth" chant at the beginning of the beta and used it in every fight. If you want to see the bugs that people did find (a.k.a. 'what the hell they were doing'), have a look in the Backer Beta sub forum where the bugs were reported. 1
0 Geello Posted March 31, 2015 Posted March 31, 2015 Hi, let me start by saying that I LOVE this game. Even though I didn't back it on kickstarter (what I'm now ashamed of, but after a few bad experiences I'm a bit reluctant to do so) it really lived up to my expectations. Anyway I'm 30+ hours into the game now, really digging it and stuff but I just can't "play" like that anymore. It takes more than 20s to quicksave (and I quicksave a lot) and I'm not even talking about the loading part, it's just too much annoying to stay calm & keep playing. So until an official fix comes up I'll just put this game (that I've waited for more than a year) aside... By the way a great thanks to the few people who went looking into the files to see what was wrong with the game so quickly (arx, depili, sorry if I forgot names). Anyway, I'm sure the devs will deliver a hotfix asap because that "bug" is really gamebreaking.
0 MonkeyMan69 Posted March 31, 2015 Posted March 31, 2015 Hi there, Same problem here. Transition time between areas seems to get stabilised (around 10-14 seconds), but it takes about 3-4 minutes for the "Continue" and "Load Game" menu to appear in the main game menu... That's kind of scary !! Except from that the game runs very smoothly, I did not encounter any performance issue so far, neither did I experience any bug yet. I'm playing on a Mac so this is not a PC/Windows related problem. Any other mac users have the same problem ? (I mean except the problem of having a mac itself ^^)
0 vegetable Posted March 31, 2015 Posted March 31, 2015 That chanter trap catch is excellent, in my main save i am using lots of kiting with the frost trap chanter thingie, which explains why it grows, and why number of people affects it so linearly - more people = more traps. it doesn't explain though, why it happens on my save with 1 person and 0 chanters, though in a much less pronounced way. Maybe there are just so many NPCs and thingamadoodles around, that it just takes a bit longer anyway.
0 isisius Posted March 31, 2015 Posted March 31, 2015 Really good find guys, Hope that the devs fix this ASAP, it is making it impossible to play the game properly.
0 Moff Posted March 31, 2015 Posted March 31, 2015 oh I really hope that still makes it into the closest patch. yeah I do use that chant in every combat so that totally explains it.
0 Depili Posted March 31, 2015 Posted March 31, 2015 That chanter trap catch is excellent, in my main save i am using lots of kiting with the frost trap chanter thingie, which explains why it grows, and why number of people affects it so linearly - more people = more traps. it doesn't explain though, why it happens on my save with 1 person and 0 chanters, though in a much less pronounced way. Maybe there are just so many NPCs and thingamadoodles around, that it just takes a bit longer anyway. I originally counted each trap twice by mistake, see http://forums.obsidian.net/topic/73986-chanter-rime-and-frost-traps-get-saved-causing-mobileobjectssave-to-grow-out-of-control/ for more details. The more detailed analysis has revealed that there are about 1600 frost traps in the save, and another group of about 1700 of very similar objects.
0 h6d617669 Posted March 31, 2015 Posted March 31, 2015 I just want to add that there is a problem which is not that chanter traps are in the mobileobjects. It is for sure not good but the saveing time problem happens without changter traps. I played the game without a chanter. My quick save and quick loading time is at almost 10sec. the mobileobject.save is agourd 6-7mb.
0 vegetable Posted March 31, 2015 Posted March 31, 2015 Any idea what those 1700 very similiar objects are?
0 mutemayhem Posted March 31, 2015 Posted March 31, 2015 I'm having a similar issue. It just started today, yesterday I was able to play with absolutely no problems whatsoever. My mobilobjects.save is at about 2mb and my save files are at about 2mb each as well. Load times are about 30-45 seconds. Also, I have very low framerates when I finally get into the game, about 20-25 max fps. Again, I was playing just fine yesterday with no framerate issues. Setup: i5-4690k 16gb ram GTX 980 3440x1440 resolution (Tried bumping it down to 1920x1080, but same issues) Installed on SSD
0 aeschlar Posted March 31, 2015 Posted March 31, 2015 Ah, I have 2 chanters in my party and use the frost traps chant as well. So perhaps it is part of the issue?
0 Baleros Posted March 31, 2015 Posted March 31, 2015 (edited) Would removing the chanter from the party help? Seems unlikely... Is there a console command to remove all traps? Would that work? Edited March 31, 2015 by Baleros
0 Druckerpatrone Posted March 31, 2015 Posted March 31, 2015 Yeah I am using chanter traps too! That really sucks. I bugged my whole game because of ranger pet. Had to load a 10h-before savegame and do it again. I switched from ranger to chanter. Now the traps bug ruined my game again. OMG. please, we need at least a workaround!
0 Magelaender Posted March 31, 2015 Posted March 31, 2015 Yeah, this is getting really silly. Quicksaving takes me 10 solid seconds right now, loading a new area 35. On an SSD. I really hope this'll be fixed as soon as possible.
0 Baleros Posted March 31, 2015 Posted March 31, 2015 For the record, I extensively use the frost trap chanter power as well.
0 MonkeyMan69 Posted March 31, 2015 Posted March 31, 2015 I just want to add that there is a problem which is not that chanter traps are in the mobileobjects. It is for sure not good but the saveing time problem happens without changter traps. I played the game without a chanter. My quick save and quick loading time is at almost 10sec. the mobileobject.save is agourd 6-7mb. Hey I totally agree, if the problem is linked in anyway with using a chanter in the party, it has to be linked with something else too. I also do not use any chanter in my team and still the loading time increases.
0 Depili Posted March 31, 2015 Posted March 31, 2015 The mystery of long saving times has been now solved at least in my case: http://forums.obsidian.net/topic/73986-chanter-rime-and-frost-traps-get-saved-causing-mobileobjectssave-to-grow-out-of-control/ and the devs are aware of it. That thread includes a trap-scrubbing script, but it requires a unix system and some knowledge to use. And no, I'm not making a windows utility, but there are now enough info for that if someone is interested.
0 Baleros Posted March 31, 2015 Posted March 31, 2015 The mystery of long saving times has been now solved at least in my case: http://forums.obsidian.net/topic/73986-chanter-rime-and-frost-traps-get-saved-causing-mobileobjectssave-to-grow-out-of-control/ and the devs are aware of it. That thread includes a trap-scrubbing script, but it requires a unix system and some knowledge to use. And no, I'm not making a windows utility, but there are now enough info for that if someone is interested. Thank you so much for that! Hopefully they fix this soon, I don't have the technical know how to do anything about this on my own.
0 99_ Posted March 31, 2015 Posted March 31, 2015 Bump! Same problem here. This bug also applies to my game: Chanter Rime and Frost traps get saved, causing mobileobjects.save to grow out of control
Question
Gringos
Hi everyone!
After 20~ hours in Pillars, the game began to slow down considerably in loading times.
I'm 30 hours in right now and the issue persists after computer restart.
I like to save often. When I saved in early hours of the game it took about a second - now it's up to 6 seconds per save.
Loading screens take about 10 seconds+ now. Going through 4 loading screens of purely waiting to advance a quest became the most annoying thing.
Does anyone have a clue how I can get the load times back down again?
My specs:
Windows 7
Intel Core i7-4770K CPU @ 3.50GHz
NVIDIA GeForce GTX960
16GB RAM
Edit: Here's my latest quicksave
Since the upload cap is 1mb here, had to host somewhere else
Edited by Gringos241 answers to this question
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