Ardan Reddy Posted April 10, 2015 Posted April 10, 2015 I was only explaining how to add a talent to the PC as there seems to be some confusion, because to add an ability it's AddAbility player abilityname, but for talents it's not AddTalent player talentname. And while what you explain is true, there's no need to go through all that rigmarole for the PC when there's a simpler method. If people want to add talents to other characters then ofc the FindCharacter method would be used.
mnoisewater Posted April 21, 2015 Posted April 21, 2015 Skill cheats don't work anymore. I'm guessing it's part of the retro fix to strip whatever seems like buffs. Well, they have to be reapplied but given that the cheats only work early and late in the game, same difference. This isn't my comment, but maybe you could try this and hopefully when you load the save file it will be as you wanted: szsleepy The Skill command Skill charname skillname value - example: Skill player stealth 10 (player is what you type in when you mean your own character). Example2: Skill Companion_Aloth(Clone)_1 stealth 10) It seems as though the value is the amount of points that have been spent on the skill, rather than the resulting skill rating. For example, to get rating 6, you need to have spent (1 + 2 + 3 + 4 + 5 + 6 = 21) points to get there. Skill player Mechanics 21 will translate to rank 6. This is also assuming you have no bonuses. If you do (for example, have Laborer as your background, gives +1 mechanics) then "Skill player Mechanics 21" will result in skill rank 7. Just thought I would throw this out there, as I had to fumble with this command for a bit to make it work the way I wanted. Great tip, but are you sure this saves? I can use the cheat to boost my skills, but once I load a game again, the skills reset to their correct values.
cogwheel Posted April 23, 2015 Posted April 23, 2015 Yeah. The skill cheat isn't sticking even when applied during the game's prologue now.
Luckmann Posted April 23, 2015 Posted April 23, 2015 It's weird, because I have no problems making it stick, or maybe I'm just doing something wrong.Are you people sure that you are adding the correct number of Skill Points? So, 3 for Rank 2, 6 for Rank 3, etc?
Duchess of Kvetch Posted April 23, 2015 Posted April 23, 2015 I see there is a SetGlobalValue command, but is there any sort of "Get" ? Seems really weird you can *change* values, but not actually see the damned things. Possibly by design, or the guy in charge of exposing public accessors got lazy.
cogwheel Posted April 23, 2015 Posted April 23, 2015 It's weird, because I have no problems making it stick, or maybe I'm just doing something wrong. Are you people sure that you are adding the correct number of Skill Points? So, 3 for Rank 2, 6 for Rank 3, etc? So you're running 1.04, in a new game right at the beginning with Calisca, and it's sticking between save-game loading? I've tried everything I can think of, including using the technical number of points per rank (which, btw, doesn't actually work in my game... if I want, for example, Mechanics level 6, then I have to put in a value of 6... a value of 21 will return an error in the console). I've used my character's proper name, "player", "player_new_game", and "player_new_game(clone)_0". All work to give the skill level temporarily, but upon reloading a save it reverts. I'm gonna play with it until I level the first time, and make sure I have the skill levels I want entered before I level. Wondering if maybe they'll stick after that point. Just a theory.
mnoisewater Posted April 25, 2015 Posted April 25, 2015 (edited) It's weird, because I have no problems making it stick, or maybe I'm just doing something wrong. Are you people sure that you are adding the correct number of Skill Points? So, 3 for Rank 2, 6 for Rank 3, etc? I'm gonna play with it until I level the first time, and make sure I have the skill levels I want entered before I level. Wondering if maybe they'll stick after that point. Just a theory. Good idea, but it didn't work for me I thought boosting my skills right before levelling up might "trick" the game into keeping the cheat values, but no luck. (I boosted my stealth skill from 6 to 10, and then levelled up, but at the level up screen the stealth skill displayed as 6 again.) For the record, I used the following console command: skill player stealth 10 (I also tried much higher numbers. I used skill player stealth 55, since that's 1+2+3+4 etc., but didn't work either.) Stealth showed as 10 on my character stats page, but reverted to 6 when I levelled up. Edited April 25, 2015 by mnoisewater
mnoisewater Posted April 25, 2015 Posted April 25, 2015 It's weird, because I have no problems making it stick, or maybe I'm just doing something wrong. Are you people sure that you are adding the correct number of Skill Points? So, 3 for Rank 2, 6 for Rank 3, etc? Out of curiosity, if the skills cheat is working for you, can you tell us the exact console command you're using?
mnoisewater Posted May 12, 2015 Posted May 12, 2015 I can get the skills cheat to work now -- it seems you have to have the IE mod installed for the cheat to work (and save) properly. I didn't have the IE mod installed until today. And yes, it's based on points. So, after entering "iroll20s" in the console, I enter "skill player survival 15", and my PC's survival skill increased to 5 (plus modifiers).
Luckmann Posted May 13, 2015 Posted May 13, 2015 (edited) I can get the skills cheat to work now -- it seems you have to have the IE mod installed for the cheat to work (and save) properly. I didn't have the IE mod installed until today. And yes, it's based on points. So, after entering "iroll20s" in the console, I enter "skill player survival 15", and my PC's survival skill increased to 5 (plus modifiers). You don't need to enter iroll20s when using the IEMod. Edited May 13, 2015 by Luckmann
SparocheeDoom Posted May 13, 2015 Posted May 13, 2015 (edited) I want to add a bunch of Enchantingitems, but I need to know item names, like Adra Dragon Scale, but I cannot find these Enchanting items' names from the list of objects in Pillars of Eternity\PillarsOfEternity_Data\AssetBundles\Prefabs\ObjectBundle folder. Edited May 13, 2015 by MonarchX
Lychnidos Posted May 14, 2015 Posted May 14, 2015 Adra Dragon Scale is part_adra_dragon_scale, the other ingredients are also prefixed with "part_".
vivanco Posted July 14, 2015 Posted July 14, 2015 Hi guys. I can't open the consolle commands because when i push ` the consolle never happens. i've a no uk/usa keyboard
Luckmann Posted July 15, 2015 Posted July 15, 2015 Hi guys. I can't open the consolle commands because when i push ` the consolle never happens. i've a no uk/usa keyboard Instead of telling us what you don't have, it might be helpful to know what you do have. 1
vivanco Posted July 17, 2015 Posted July 17, 2015 Hi guys. I can't open the consolle commands because when i push ` the consolle never happens. i've a no uk/usa keyboard Instead of telling us what you don't have, it might be helpful to know what you do have. So,yur're right. i've PoE version 1.040540 on a Macintosh. Now i had to instal the Ie mod but i don't find the right folder (data and managed) to put the Ie mod files
AndreaColombo Posted July 17, 2015 Posted July 17, 2015 So,yur're right. i've PoE version 1.040540 on a Macintosh. You don't need to own a U.S. keyboard to bring up the console: Suffice to change the language your keyboard is set to in MacOS to U.S. English (there should be a button for it on the right side of the top bar; alternatively, go to your Settings panel.) "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Luckmann Posted July 17, 2015 Posted July 17, 2015 (edited) Hi guys. I can't open the consolle commands because when i push ` the consolle never happens. i've a no uk/usa keyboard Instead of telling us what you don't have, it might be helpful to know what you do have. So,yur're right. i've PoE version 1.040540 on a Macintosh. Now i had to instal the Ie mod but i don't find the right folder (data and managed) to put the Ie mod files I meant more, like, what keyboard do you have. Edited July 17, 2015 by Luckmann
FlashXAron Posted August 28, 2015 Posted August 28, 2015 (edited) Hi does anybody know how to enable stronghold Access again, when it has been disabled ? THX Edited August 28, 2015 by FlashXAron
Witkh13 Posted March 19, 2016 Posted March 19, 2016 Thank you for sharing your time and Force; May you eternally ask the Goddess to alight your path. The console commands and the hint of looking for talent names in [...assetbundles/prefabs/object bundles/] for talent names is awe inspiring. As is Obsidian's for letting this kind of subject exist on their forums. It is very refreshing and less aggravating than say other companies such as Blizzard and their "working as intended" business, or CCP. Granted they make MMORPGs but at least I see very little difference in this regard. :D
matthias44 Posted June 6, 2016 Posted June 6, 2016 Does anyone know how to get give addability addtalents to hired individuals I have tried everything it works for my main character and even Npcs but not the hired players , ill give u a quick example my hired paladin name is blue so AttributeScore blue_might 20
Lychnidos Posted June 6, 2016 Posted June 6, 2016 (edited) Does anyone know how to get give addability addtalents to hired individuals I have tried everything it works for my main character and even Npcs but not the hired players , ill give u a quick example my hired paladin name is blue so AttributeScore blue_might 20 The command is AttributeScore "Character reference" "Attribute of choice" "number", no need of underscore between the two, also without the quotation marks. To find the character reference use the command FindCharacter "name of the npc", in your example FindCharacter blue. The game will return the designation used for the npc in the log, then use that with the AttributeScore command. Edited June 6, 2016 by Lychnidos
BMac Posted June 13, 2016 Posted June 13, 2016 Hired companions are named "Companion_Generic(Clone)_N" where N is their slot number on your UI bar (0-5).
Kazuma Posted July 11, 2016 Posted July 11, 2016 Are the changes to companion stats persistent? I found an old thread from march that said the game would reset any adjustments you made. Is this still the case? I'm also a little confused about IE_mod. I was under the impression at first that you needed the mod to enable the console. But perhaps it just adds/overrides console commands? Personally I'm just looking to change companion stats and I don't really need all the other features of IE_mod. It would be great if I can just use the builtin console commands and I don't care about achievements.
AndreaColombo Posted July 11, 2016 Posted July 11, 2016 (edited) With the IE Mod you could cheat without disabling achievements. Don't think changes to character stats are permanent, unless they changed that in 3.03 (which I doubt they'd have done but unintentionally.) Edited July 11, 2016 by AndreaColombo "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Kazuma Posted July 11, 2016 Posted July 11, 2016 Well, as I said I don't care about achievements. I mean my copy is from gog and I don't use galaxy so there's no achievement tracking to begin with. Afaik from looking at the nexus mod page posts the current version isn't compatible with 3.02 and they're working on getting it to work for the upcoming 3.03? I'd rather not have to downgrade or wait. So I'll just skip companion banter if the regular console commands do not persist.
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