Lysen Posted January 17, 2015 Posted January 17, 2015 Judging by Sawyer's video, you are still unable to walk, there are only slow/fast modes with default running. It seems that they decided to cut it off completely, which sucks... 2
Infinitron Posted January 17, 2015 Posted January 17, 2015 More info about this here: http://jesawyer.tumblr.com/post/105467468041/combat-is-the-time-when-it-makes-the-most-sense
Luckmann Posted January 17, 2015 Posted January 17, 2015 More info about this here: http://jesawyer.tumblr.com/post/105467468041/combat-is-the-time-when-it-makes-the-most-sense ...talk about completely misunderstanding what it's about. 1
Osvir Posted January 18, 2015 Author Posted January 18, 2015 (edited) Judging by Sawyer's video, you are still unable to walk, there are only slow/fast modes with default running. It seems that they decided to cut it off completely, which sucks... Scout-Mode = Walking Dungeon-Lurking/Combat Walking/Readied Stance I kind of like it. But I still miss the Out of Combat/Exploration "power walking" from the IE games. Edited January 18, 2015 by Osvir
Bli1942 Posted January 20, 2015 Posted January 20, 2015 They just need to slow the entire game down slightly, the movement/combat, everything 1
archangel979 Posted January 20, 2015 Posted January 20, 2015 If they cut out walking at least I want to see acceleration and deceleration added to running. It looks incredibly stupid to see anyone go from standing still to full run in miliseconds... 1
Luckmann Posted January 20, 2015 Posted January 20, 2015 If they cut out walking at least I want to see acceleration and deceleration added to running. It looks incredibly stupid to see anyone go from standing still to full run in miliseconds... This I would consider quite reasonable, really. It's not substitute for walking, mind you. But it'd be nice to see.
PrimeJunta Posted January 20, 2015 Posted January 20, 2015 It would also really screw up the gameplay in a RT game where you want the toons to respond immediately. I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
archangel979 Posted January 20, 2015 Posted January 20, 2015 It would also really screw up the gameplay in a RT game where you want the toons to respond immediately.It does not need to be long, just so it is noticeable. It would also slow down a bit enemies moving from standing still on one side of screen to being in melee with your party.
Luckmann Posted January 20, 2015 Posted January 20, 2015 And also, in combat, this really wouldn't be relevant whatsoever - you'd just move around at the lowest speed, either way. The response time would still be immediate, the movement would just be slower and then progressively faster if you keep moving.
darklordjedi Posted January 20, 2015 Posted January 20, 2015 I see nothing wrong with having it set as the developers desire, and allow those who wish to change through keybindings, do so, or simply toggle as others have suggested. There are certainly times when I want to talk around and take in the atmosphere more, but that would be difficult to return to permanently.
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