Waterd Posted September 11, 2014 Share Posted September 11, 2014 (edited) I´ve been ignoring Pillars of eternity development becase Rtwp is instant no-no for me. However I´ve been casually reading design decisions on the game and the way sawyer approaches game design problem and really it seems there are not just decent ideas, but really great ideas that RPG design have been needing imo. CRPG mostly have a lot of non decision, things you do, but there is no really decision in the process, because either the cost is of doing something that reaps a benefit is Zero (resting is a classic example, exploring is another). This is why i consider most CRPG to be mostly toys. However, how resting is going to be managed, shows to me that it´s clear that a game, where actions are only follow up of decisions, is an intended goal. In that regard I feel that if i´m right, and if Pillars of eternity tries to be a game, where actions are consequences of decisions,I wonder how Rtwp fits. I don´t know how exploration works in the game to comment on another potential action without decision. The problem of Rtwp is that the optimal play, the optimal decision is to pause every 0.5 second, since around every 0.5s the state of the game change, and thus we should stop and reanalyze the situation. If that is so Rtwp becomes slower than Turn based games, and terribly annoying and unsatisfying. I know there is no turning back from RtwP but what is thought or planned for this problem? I hope it´s not the classic unsatisfying answer of ¨if you don´t like playing like that, then don´t play like that¨ the job of the player is to maximize his winning chances, and using every resource at it´s disposal to get that goal, restricting yourself in an arbitrary way during the game is just being a bad player. The designer should present the Problem, and the resources the player has to solve that problem. The player then tries to find the best way to use those resources to solve the problem. The moment you don´t try to maximize your resource usage, you are not longer playing the designed game, but a selfmade game. Edited September 11, 2014 by Waterd Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now