August 28, 201312 yr First gameplay footage seen from South Park: The Stick of Truth. http://www.youtube.com/watch?v=mSefQnHi-S8&feature=youtu.be Was mentioned in other threads but deserves its own.
August 28, 201312 yr I hope they do/did some polish for the pc version regarding the interface/controls. Otherwise looks good.
August 28, 201312 yr It really feels like South Park. This post is not to be enjoyed, discussed, or referenced on company time.
August 28, 201312 yr Gameplay looks surprisingly fun and silly I must say, But yeah, I wonder how that will play out using mouse and keyboard on the PC. Hopefully some effort will be spent in making it play well. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
August 29, 201312 yr Aw man, I would have liked to have seen it! "Not I, though. Not I," said the hanging dwarf.
August 30, 201312 yr Until I hear otherwise I'm going to disallow linking to the video. If the publisher is pulling them from youtube then I'm going to ask that be respected on these forums. Feel free to talk about it if you have seen it, however. "Show me a man who "plays fair" and I'll show you a very talented cheater."
August 31, 201312 yr I wish ubisoft would come out with info and official footage. Why are they trying to do a cartmanland?
September 1, 201312 yr Oh Ubisoft, how I love you! Always something good in petto to improve your public image *searches the net for the footage* Citizen of a country with a racist, hypocritical majority
October 27, 201312 yr There is a new leeked footage on YouTube from the NYC comic convention. Check it out!
October 30, 201312 yr Just checked it out. The game looks ridiculously entertaining to me. Edited October 30, 201312 yr by Blodhemn
December 14, 201312 yr I hope they do/did some polish for the pc version regarding the interface/controls. Otherwise looks good. PC controls has been a heavy focus for testing and functionality on this project. Our PC only testers (which we have quite a few) have worked hand in hand with the UI artists, designers, and programmers on this project to make it feel the way it should. I can say that the controls and interaction with the user interface don't feel forced.
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