J.E. Sawyer Posted August 16, 2013 Share Posted August 16, 2013 You might like to look at PE for a better example. Isn't there a slow-motion combat mode they want to include? We already have the slow combat implemented and it works pretty well. I'm sure we'll be adjusting it more as we fine-tune combat pacing and pathing, but it's an enjoyable alternative to full speed vs. full stop. 5 twitter tyme Link to comment Share on other sites More sharing options...
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