IDEAS NOT TO BE FORGOTTEN - poll 85 members have voted
-
1. which of these ideas you like?
-
Sticking to a weapon will set off familiarity rewards and even quests over time11%46
-
Magical items are very rare, gold is for consumables11%47
-
Loot is "branded/tagged", origin of items affects NPCs differently6%28
-
Crafted magical items are few, unique and true achievements13%54
-
Temporary abstract armour degradation in combat, repairs are "automagical"3%13
-
Individual party-member quests in cities to challenge their personal strengths & weaknesses16%66
-
Armour and weaponry can get "enfeebled"/"fatigued" over time, easy repair5%23
-
Give magical non-weapon items much more love13%54
-
Beast-of-burden teams embodying the deep stash; they are useful and sometimes shady4%19
-
Magical artefacts for our houses and strongholds12%52
-
-
2. continued....
-
Maps, weather and environment affecting spells and the party16%55
-
Nice UI for weather and temperature, including an adaptive fog of war13%45
-
Flexible and intuitive spell effects that can be adjusted to fit encounters and environment11%38
-
Icons marking the tone and skill implemented when picking dialogue options13%44
-
Quests/objectives, centered on discovery, intrigue, info and non-fetch, non-kill X goals21%71
-
Innovative ideas for strategic cipher abilities before and during encounters12%42
-
Guns can be used on certain doors and chests to open them12%43
-
Please sign in or register to vote in this poll.
Create an account or sign in to comment