TrashMan Posted June 19, 2013 Share Posted June 19, 2013 (edited) The problems with this STR/ DEX/ INT stats is that they are solely based on fight and action. Yes, P:E has a focus on fighting so they are relevant. But does it have to include these in their roleplay setting as the MAIN SKILLS which define the personality of a character? I want to know how the attributes are labeled in P:E since I think that this "traditional labeling" doesnt fit anymore for the PnP roleplay-reinfluenced type of game P:E (I think) will be. Define the personality? True, true. I am curious, though... would the damage of a weapon really always be directly proportionate to your strength? I mean, if I stab you with a dagger, it doesn't really take that much force for the blade to slide on in (assuming it's striking a cuttable material, and not solid steel or something). So, if a 13-year-old boy stabs someone with a dagger, and The Rock stabs someone with a dagger, I'm not sure there's going to be THAT much difference in the actual amount of damage inflicted. There probably wouldn't be as much difference in the damage as there is between the boy's strength and The Rock's strength, right? You have a point. But wouldn't there almsot always be SOME armor? You are right that the difference would be smaller with a stabing weapon - but I still see the Rock driving the dagger hilt deep, while the boy might not go all the ways in. Of course, for simplificationjs sake, we can assume no difference. STR mattters more if there is armor to overcome and with blunt, slashing weapons. Hmm....maybe STR giving a bonus to armor piercing? EDIT: Ninjad by Eiphel.... Edited June 19, 2013 by TrashMan 1 * YOU ARE A WRONGULARITY FROM WHICH NO RIGHT CAN ESCAPE! *Chuck Norris was wrong once - He thought HE made a mistake! Link to comment Share on other sites More sharing options...
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