teknoman2 Posted October 28, 2012 Share Posted October 28, 2012 real time destruction is, if not impossible, very hard to implement in any way in this game. however there is no reason for which after you leave an area, to find it completelly different when you return (just one extra map that loads instead of the other if some condition is met). you leave a vilage to the mercy of a demon, you come back the next day and you find burned ruins. you go into a building and have a huge magical fight, you come out of the building and you see flames coming out of the windows and roof (it just takes a decal, added by script when you complete the quest in that building). The words freedom and liberty, are diminishing the true meaning of the abstract concept they try to explain. The true nature of freedom is such, that the human mind is unable to comprehend it, so we make a cage and name it freedom in order to give a tangible meaning to what we dont understand, just as our ancestors made gods like Thor or Zeus to explain thunder. -Teknoman2- What? You thought it was a quote from some well known wise guy from the past? Stupidity leads to willful ignorance - willful ignorance leads to hope - hope leads to sex - and that is how a new generation of fools is born! We are hardcore role players... When we go to bed with a girl, we roll a D20 to see if we hit the target and a D6 to see how much penetration damage we did. Modern democracy is: the sheep voting for which dog will be the shepherd's right hand. Link to comment Share on other sites More sharing options...
Jarmo Posted October 28, 2012 Share Posted October 28, 2012 It'd be fun, and yeah there's certain pleasure in seeing things go boom. Probably not worth the effort to implement though. But what really annoys me, is when I have a vorpal warhammer of ultimate boom, giants strength and can summon huge earth elementals at will. And then I come across a shack I can't get into because the door is locked. And it can't be lockpicked because "you need a key". Or there's this fence and I'll just have to go round. These don't really need destructable terrain to be solved though, but rather better game design. 1 Link to comment Share on other sites More sharing options...
JayDGee Posted October 29, 2012 Share Posted October 29, 2012 I voted yes however I think it should be kept within reason. Or I will have an alternative game with a group of manics who go around obliterating villages just to make the land a smoking pile. Setting fires just to watch the world burn. None of this is really happening. There is a man. With a typewriter. This is all part of his crazy imagination. Link to comment Share on other sites More sharing options...
Gorth Posted October 29, 2012 Share Posted October 29, 2012 Barrels and even some stuff like wardrums and towers in IWD2 probably were handled like monsters (they even had circles around them) and two sprite sets - "alive" and "destructed". As they are making characters in 3D in PE (?), I'm sure it's possible to create some sort of destructable objects, like containers, doors and maybe even parts of walls which are not pre-rendered? Yeah, Kegs and Keg corpses. Probably the best we can hope for. That and alternative backgrounds for major changes (like the d'Arnise keep in BG2 if you get it as a restored stronghold). The only few games I've seen with proper destructible environments have been "tile based", where individual tiles on the map were easy to replace with their ruined counterparts. No large, pretty backgrounds, it was all about the mechanics. “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein Link to comment Share on other sites More sharing options...
The Guilty Party Posted October 29, 2012 Share Posted October 29, 2012 It would be cool, certainly. But if I had to put it on a big ol' list of priorities alongside all the other things I'd want to see in the game, it'd be pretty low I'm afraid. Link to comment Share on other sites More sharing options...
AgentOrange Posted October 29, 2012 Share Posted October 29, 2012 (edited) Really doesn't seem necessary, a needless complication. I mean if the combat required the use of cover, then the destruction of said cover would be an added strategic choice (X-Com), but simply having the environment be destructible for the sake of it? I can't say I see the point. Edited October 29, 2012 by AgentOrange Link to comment Share on other sites More sharing options...
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