Heresiarch Posted October 26, 2012 Share Posted October 26, 2012 I only see a point in different types of ammo: incendiary, armor piercing, jagged and so on. The damage bonus should be left for the weapon itself. Link to comment Share on other sites More sharing options...
Volourn Posted October 26, 2012 Share Posted October 26, 2012 I love ammo management and different types. Just like multiple coins and coin weight. It's more fun, and cooler, and fantatsical. It makes you have to think about your resources uinsetad ofm just go pewpew for giggles - make you think about wasting your good stuff. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
nikolokolus Posted October 26, 2012 Share Posted October 26, 2012 For a true tactical combat system ammo has to be finite imo 1 Link to comment Share on other sites More sharing options...
TheDogProfessor Posted October 27, 2012 Share Posted October 27, 2012 Finite ammo all the way. I find that unlimited ammo breaks my immersion; it just doesn't feel real. I'm also for many different types of ammo as in BG. I find that it adds an extra level of both strategy and reward. Brown Bear- attacks Squirrel Brown Bear did 18 damage to SquirrelSquirrel- death Link to comment Share on other sites More sharing options...
khango Posted October 27, 2012 Share Posted October 27, 2012 (edited) This is a stupid poll. There can be hordes of ammo varieties without it being 'leveled' or 'enchanted.' I suggest the op look up how many types of arrow the Mongols had (whistling, armor penetrating, etc), or even just look at a website that sell pistol ammunition. From subsonic rounds to high velocity to slugs to hollow points there are all varieties of ammunition and arrowheads. Your poll options are silly. Edited October 27, 2012 by khango Link to comment Share on other sites More sharing options...
Nihatek Posted October 27, 2012 Share Posted October 27, 2012 Damn god... i hate ammo - you got another silly thing to worry about. Â Yeah - i think ammo should matter - but only to some degree. I think that when you are in longer campaign there should be risk that will run ouf of, because you cant carry so much so you wont shoot on every bull**** that is moving. Â But guys - do you really like deciding - if this is this fight you bought this special enchanted +3 ammo or save it for later. Â Imo there will be better option to just give you another skill you may find in the game with 2-3 charges and then going on really long cooldown (Frost shot, piercing shot. So you will be able to use it and after some time you will have it back. Not arranging ammo in the combat, then changing back when big guy has fallen. Â Just btw - are admin even reading this? 1 Link to comment Share on other sites More sharing options...
Uszi Posted October 28, 2012 Share Posted October 28, 2012 I think that you should have to manage arrows, bullets and gun powder. I like the idea of them taking up inventory room and carrying weight. I mean, there's a cost to carting around hundreds of arrows, I think. Infinite ammo is very video-gamey, in my opinion. Plus it gives another layer of tactical consideration, imo. Â As far as different arrows: Again, I like the tactical aspect of having multiple arrow types, as far as broad heads against unarmored targets or bodkins against armor, etc. Â As far as bullets: they pretty much just had round ball shot in the 1400s. There aren't going to be very many ammo choices in PE given what they've said about the tech level. Link to comment Share on other sites More sharing options...
PK htiw klaw eriF Posted October 28, 2012 Share Posted October 28, 2012 I think that there should be basic ammunition for weapons it is appropriate for. Ammunition should be able to be enchanted and improved with materials. "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands Link to comment Share on other sites More sharing options...
Osvir Posted October 28, 2012 Share Posted October 28, 2012 Crafting arrows, picking up arrows that you shoot. Only one quiver at a time that can be extended. Â Maybe start off with only 40 arrows, that you can extend by leveling up (with having 60-80 arrows at max). Â Crafting arrows that you loose, abilities that "regenerate" arrows (e.g., you craft them whilst walking but the game doesn't show any animation or "downtime" for it, ability would have to be explained). Picking up arrows you shoot also "regenerate" your stock. In Baldur's Gate you can have 3 slots dedicated to 3 quivers, and man when I close my eyes and imagine that I only see all kinds of silly (Archer with 3 Quiver's on their backs, tied up around their torso and in awkward positions). Â A Class-Kit Mod for Baldur's Gate called "Dragon Slayer" gives you an innate ability to create Arrows of Dragon Slaying, it is awesome and great, the only problem is that you can sell them for 4.3k Gold or so for 20-ish. Mid-game I realized that it was quite boring, and I would've loved to start off with creating regular arrows, then at a certain level being able to create +1 Arrows, then perhaps Fire arrows, Ice arrows in succession etc. etc. Â Now there are only 12-13 effective levels (as it seems) in P:E, and getting new arrows that you can craft each level is going to make your previous arrow creations loose interest pretty fast, so perhaps you can choose one enchantment once every 3rd level, that branches out differently depending on what kind of crafting tree you choose? E.g., if you go down the path of crafting Fire Arrows you wouldn't be able to craft Ice Arrows (unless you would backtrack in the Skill Tree, but this would instead lock you out of maxing out the Fire Arrow tree or something... I'm rambling *poof* ). Link to comment Share on other sites More sharing options...
Sedrefilos Posted October 29, 2012 Share Posted October 29, 2012 I'd like to see ammo and different types of it BUT they should be unlimited, so i don't have to micromanage that too. I should just choose which type of ammo my characters are going to use and not stop to check every time whether i have enough or not to keep shooting. Link to comment Share on other sites More sharing options...
Amentep Posted October 29, 2012 Share Posted October 29, 2012 I like ammo to be finite. I also like you to be able to recover arrows from the bodies later. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man Link to comment Share on other sites More sharing options...
Radwulf Posted October 30, 2012 Share Posted October 30, 2012 I think that ammo should be finite but that there should also be different types of ammo outside of enchanted/special materials. For example you could have the traditional barbed arrow do more damage as well as a Bodkin arrow which does less but has much better armour penetration/chance to hit. Similarly rather than just having guns shooting a lead ball you could also have flechettes turning the gun into more of a shotgun/blunderbuss weapon. The real issue with this apart from the mechanics though is the micro-management aspect. It requires a solid inventory system. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now