Entropious Posted September 20, 2012 Share Posted September 20, 2012 Being George Bush, I must say that I always felt Muslim and Hebrew mythological beasts to be vastly under-represented. Link to comment Share on other sites More sharing options...
Concerned Reader Posted September 20, 2012 Share Posted September 20, 2012 I picked this up from barnes and noble a while ago, and it has a good representation of mythological creatures from a very wide spread of cultures. http://www.amazon.com/The-Element-Encyclopedia-Magical-Creatures/dp/140273543X Link to comment Share on other sites More sharing options...
pipboy2000 Posted September 20, 2012 Share Posted September 20, 2012 I like the traditional monsters aswell es the weirder ones from Morrowind. But the best job, in my personal opinion, was done by CD Projekt in The Witcher! Those monsters felt very unique (compared to all the other fantasy RPGs) but also fitted perfectly into the whole Witcher world. In my opinion, the monsters in PE should fit into the region they live in. You could have, for example some traditional forests with traditional monsters like wolves, bears, etc. but also build some regions with extraordinary plants and a unique and very different wild life... The most important thing is, that the beasts match the region they appear in. Just adding some bizarre insects or three legged reptiles into a normal oak forest would, in my eyes, be the wrong way. 1 English is not my first language, so please forgive me any mistakes! Link to comment Share on other sites More sharing options...
Concerned Reader Posted September 20, 2012 Share Posted September 20, 2012 In my opinion, the monsters in PE should fit into the region they live in. You could have, for example some traditional forests with traditional monsters like wolves, bears, etc. but also build some regions with extraordinary plants and a unique and very different wild life... The most important thing is, that the beasts match the region they appear in. Just adding some bizarre insects or three legged reptiles into a normal oak forest would, in my eyes, be the wrong way. That's what I was trying to say with my post on microevolution. It should feel like they could have naturally developed to live in their environment. Including, perhaps, different species of the same creature. Like a desert wolf vs a forest wolf. Or a Sewer slime vs a river slime. Link to comment Share on other sites More sharing options...
The Sharmat Posted September 21, 2012 Share Posted September 21, 2012 If we must take from real world myths: give me some Hindu creatures. Rakshasa can be pretty funky. Also those weird alien things Krishna encountered that sounded like a species from HP Lovecraft. Link to comment Share on other sites More sharing options...
Canova Posted September 21, 2012 Share Posted September 21, 2012 speaking of Lovecraft, i wouldnt mind if those mysterious sea monsters they mentioned in the fifth update are inspired by something from cthulhu mythos Link to comment Share on other sites More sharing options...
The Sharmat Posted September 21, 2012 Share Posted September 21, 2012 That's really not even necessary. Real life sea creatures are so terrifying on their own merits they can transfer them wholesale. Nature is more horrible than human imagining. Imagine a goblin shark the size of a megalodon. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted September 21, 2012 Share Posted September 21, 2012 That's really not even necessary. Real life sea creatures are so terrifying on their own merits they can transfer them wholesale. Nature is more horrible than human imagining. Imagine a goblin shark the size of a megalodon. A lot of the best-known Lovecraft monsters are more or less giant sea monsters already, anyway. Link to comment Share on other sites More sharing options...
metiman Posted September 21, 2012 Share Posted September 21, 2012 Ewww. Bethesda must have the worst creature designs in the business. Those creatures are so fake and ugly. It would be interesting to have some good examples of creature design. JoshSawyer: Listening to feedback from the fans has helped us realize that people can be pretty polarized on what they want, even among a group of people ostensibly united by a love of the same games. For us, that means prioritizing options is important. If people don’t like a certain aspect of how skill checks are presented or how combat works, we should give them the ability to turn that off, resources permitting. . . Link to comment Share on other sites More sharing options...
The Sharmat Posted September 21, 2012 Share Posted September 21, 2012 Hate. Let me tell you how I've come to hate you since I began to live. Seriously, you're entitled to your opinion. I just like alien designs and am a giant Morrowind fanboy. Link to comment Share on other sites More sharing options...
alphyna Posted September 22, 2012 Share Posted September 22, 2012 I'll take anything which is not rats, spiders, wolves, bears, goblins and kobolds. Like make an evil fox at least once or something. (But weird alien creatures are way better than foxes, so yes.) you can watch my triumphant procession to Rome Link to comment Share on other sites More sharing options...
alphyna Posted September 22, 2012 Share Posted September 22, 2012 Ewww. Bethesda must have the worst creature designs in the business. Those creatures are so fake and ugly. It would be interesting to have some good examples of creature design. you can watch my triumphant procession to Rome Link to comment Share on other sites More sharing options...
metiman Posted September 22, 2012 Share Posted September 22, 2012 (edited) Does being a Morrowind fanboy damage your vision? Obviously bad creature designs are obviously bad. I also don't get the distinction between regular fantasy monsters and alien fantasy monsters. Either way they are just something that an artist thought up. It's not like we have any real alien creatures to model. Edited September 22, 2012 by metiman JoshSawyer: Listening to feedback from the fans has helped us realize that people can be pretty polarized on what they want, even among a group of people ostensibly united by a love of the same games. For us, that means prioritizing options is important. If people don’t like a certain aspect of how skill checks are presented or how combat works, we should give them the ability to turn that off, resources permitting. . . Link to comment Share on other sites More sharing options...
Badmojo Posted September 22, 2012 Share Posted September 22, 2012 (edited) I want something original and new mostly, some favorites like vampires, zombies, skeletons..etc (although giving them a new spin would be nice) are ok. However, what I do not like is just making insects/creatures larger. Oh look a cave of giant spiders, I am so scared...snore. Something lovecrat inspired, or freaky. I like creatures that are not just mindless creatures, but are inteligent and can blend in with humanity to trick them before they eat/kill them. Like mermaids, the top half of beutiful women, might even have human legs on land, but have the power to drive men to make them swim to their deaths where the mermaids eat them, you also have ghouls who live near graves and eat the dead. I would also like to see creatures/monsters treated as more than simple things for the player to kill. I mean, sure, the ghoul is eating the dead, but does that make them evil? They cannot help what they are, and what if the monster has kids, its just trying to feed. It would be interesting to explore these situations instead of pointing to a monster and making it automatically evil and ok to kill. Edited September 22, 2012 by Badmojo Link to comment Share on other sites More sharing options...
molarBear Posted September 22, 2012 Share Posted September 22, 2012 Give us a bestiary like in PS:T. yes! oh, how i liked the PST bestiary. 1 "if everyone is dead then why don't i remember dying?" —a clueless sod to a dustman "if we're all alive then why don't i remember being born?" —the dustman's response Link to comment Share on other sites More sharing options...
Vulee Posted September 22, 2012 Share Posted September 22, 2012 Real life sea creatures are so terrifying on their own merits they can transfer them wholesale. Nature is more horrible than human imagining. This. http://en.wikipedia.org/wiki/File:Eurypharynx.jpg http://en.wikipedia.org/wiki/File:Messina_Straits_Chauliodus_sloani.jpg http://en.wikipedia.org/wiki/File:Giant_Squid_NASA.jpg http://en.wikipedia.org/wiki/File:Bathynomus_giganteus.jpg Aren't they cute? Link to comment Share on other sites More sharing options...
Nakia Posted September 22, 2012 Share Posted September 22, 2012 Wolves have been way over done and not even correctly in most cases. Alien creatures should be the main ingredient of the game. Also why do all animals need to be unfriendly and attack on sight? The BG series did have some interesting and tough monsters. The walking trees of Shivering Isles were interesting. This is an alien world (I hope_ so yes please give us alien creatures. I have but one enemy: myself - Drow saying Link to comment Share on other sites More sharing options...
The Sharmat Posted September 23, 2012 Share Posted September 23, 2012 Does being a Morrowind fanboy damage your vision? Obviously bad creature designs are obviously bad. You understand the concept of an opinion, right? Link to comment Share on other sites More sharing options...
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