slowdive Posted October 11, 2012 Share Posted October 11, 2012 I agree with Anek as well. The file format information is the most important part since this will be a data driven game. The community will make whatever tools are necessary to do just about anything they (we) want. I'm sure that ability to mod this game should be much easier than the IE games due to OEI owning the IP and their willingness to share and help modders (it is a kickstarter project after all). In the podcast interview they mentioned that they already have a few in house tools that they plan on using (Conversation Editor for example). Exciting to see what they come up with and what the community can create tool wise. Maybe even make our own adventures 1 My Kickstarter Project - IceBlink RPG Engine + Toolset (2 weeks left) Chronicles of Charnia Series (NWN1 & NWN2): on Vault Chronicles of Charnia Series (NWN1 & NWN2): on Nexus Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now