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About Tiliqua

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    (2) Evoker


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  1. I can accept that P/E is not going to have LAN support, (doesn't mean I'm happy), but really the quality of the posts from the LAN haters is getting ridiculous. It is impossible for me to believe that 2 players who claim to be capable, would experience your difficulties. On the other hand it is very easy for me to believe that 2 players without a clue could get wiped in an early Goblin encounter. The only part of your post that made any sense is your confession of being a mediocre mmo player - that I have no problem in believing.
  2. Well Ebi, what a fascinating post. You didn't use multiplayer in BG and yet you know it wasn't good - how do you know that, some sort of psychic pulse? I actually did play multiplayer in BG, IWD and all of their various sequels - I suppose the fact that I played it and loved it is meaningless. Just one more bizarre post from a mp hater
  3. A game in development is literally that. I can easily imagine a situation where Fergus comes into the office, assembles the team and says, "we've made a bad mistake, obviously a large segment of the punters want LAN and we're going to give it to them. Josh you have 1 hour to fall in love with this idea and to produce a timeline for LAN implementation, on my desk, by the end of the week."
  4. You know the debate about co-op has drifted into the Twilight Zone, when someone arguing against the idea admits to liking it because he got to hang out with friends while playing the game. Just in case you haven't yet worked it out Sherlock, this is precisely why people are hoping for it to eventually be in PE.
  5. The games you played when you were small were obviously not IE games such as Baldours Gate etc as they all supported co-op play. It's perfectly reasonable for fans of the IE games who are looking forward to PE to ask for a multiplayer option.
  6. I'm hoping that the modding community can give us LAN support. I've happily supported PE through kickstarter but seeing as I no longer play sp games, this is probably my only opportunity to experience PE
  7. It's a while since I played the IE games in co-op mode but my memories are that it was all about the party rather than about the individual players. In that sense it's it's very similar to the sp game. The content was unchanged but was shared. What was different were the dynamics of play. Playing with another person made it (for me and my friend) a much more rewarding experience, it required team work, with us sharing our trials and tribulations. This is something I never get from a sp game, for obvious reasons. I'm not doubting that it involved extra work for the devs, however it's not a
  8. Well Karkarov, I played all the BG and IWD collection as co-op and I can assure you it provided some of the best gaming experiences of my life. The fact that you don't get it is neither here nor there. I'm happy for you to play sp as much as you like, however I find it a bit rich to have you pontificating about how multiplayer in the IE games didn't add to the game and didn't work well when for many people it was the exact opposite. I wonder how you can justify such bizarre statements.
  9. Would it be possible for a modder to create a multiplayer option? Let me rephrase that, as I'm sure it's theoretically possible, is it doable within a realistic time frame?
  10. Multiplayer obviously polarizes this community. More people on these forums dislike it rather than want it. I loved playing BG, IWD etc on multiplayer, for many years every Friday evening was spent with a friend playing all the IE games and their expansions and sequels. I have very fond memories of those times. I was saddened when Josh stated it was not going to happen for PE and that has not stopped my from looking forward to a successful completion of this project. However I'm hoping that the devs have noticed there is real interest from a sizeable number of players for multiplayer a
  11. I like lockpicking, and I hate being able to bypass the whole lockpicking thing by just using brute force. As long as the necessary skills allow you to open a lock then I'm all for it. Ideally only items not essential for progressing through the game are found this way.
  12. A modding toolkit is a great way to interact with the community. It doesn't even have to be particularly user friendly, there are people with the necessary skills as long as they can access the software
  13. I'm in the right forum, talking about the right game. I played all of the BG and IWD games on multiplayer and know how much it enhanced my gaming experience by sharing it with other people. I'll still play Eternity even if it is only single player, (especially as I've already made a $25 pledge), however this must be the time and place to argue for content. I had no idea there was only one way to think, thanks for the protip.
  14. Good points Alweth, it seems that the debate is being hijacked by people who don't play multiplayer, probably don't like mmos either. For me the greatest aspect of gaming is the social capital that is created by playing with other people. Single player games are so last century.
  15. I love multiplayer, if it's possible please include this option. I played all the IE games on multiplayer, hopefully it's not too difficult a thing to implement.
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