September 20, 201213 yr This may be a dumb question but just for clarification, is the game going to be called Project Eternity or is that the codename of the "project"?
September 20, 201213 yr To be fair, I have never gotten even a single warning form Bioware I have received one, but I deserved it. I don't find BioWare difficult or heavy-handed at all. I think they've made progressively worse design decisions for the past 13 years, and I've been really vocal about that on their fora (both the old BioBoards and BSN), and never have they complained about the content of my posts. God used to be my co-pilot, but then we crashed in the Andes and I had to eat him.
September 20, 201213 yr well if the story is about a secret project and any form of immortality is part of it, then the title can stay as it is. The words freedom and liberty, are diminishing the true meaning of the abstract concept they try to explain. The true nature of freedom is such, that the human mind is unable to comprehend it, so we make a cage and name it freedom in order to give a tangible meaning to what we dont understand, just as our ancestors made gods like Thor or Zeus to explain thunder. -Teknoman2- What? You thought it was a quote from some well known wise guy from the past? Stupidity leads to willful ignorance - willful ignorance leads to hope - hope leads to sex - and that is how a new generation of fools is born! We are hardcore role players... When we go to bed with a girl, we roll a D20 to see if we hit the target and a D6 to see how much penetration damage we did. Modern democracy is: the sheep voting for which dog will be the shepherd's right hand.
September 20, 201213 yr Codename. Source? Kickstarter? Obsidian Entertainment and our legendary game designers Chris Avellone, Tim Cain, and Josh Sawyer are excited to bring you a new role-playing game for the PC. Project Eternity (working title) pays homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment. http://www.kickstart...oject-eternity/ And now you even got the confirmation from a dev. Good enough? Edited September 20, 201213 yr by Majek 1.13 killed off Ja2.
September 20, 201213 yr Update is here http://www.kickstarter.com/projects/obsidian/project-eternity/posts
September 21, 201213 yr http://www.vg247.com/2012/09/21/project_eternity_kickstarter_obsidian_entertainment_interview/ http://www.puresophistry.com/2012/09/21/project-eternity-radio-interview-with-feargus-urquhart-ceo-of-obsidian-entertainment/ You should consider making a single thread with links to these official Update-Threads (and maybe pinn the last on). If Obsidian keeps posting an update every day as promised the first page of the forum will be occupied by pinned threads. The Order wants YOU! Eternity Gazette (german news about PE)
September 21, 201213 yr http://techland.time.com/2012/09/21/project-eternity-chris-avellone-interview/
September 21, 201213 yr I'm still dealing with the fact that I've been pronouncing Urquhart wrong all this time. "Show me a man who "plays fair" and I'll show you a very talented cheater."
September 21, 201213 yr from Obsidian's twitter ##ProjectEternity Update 6: Choosing the Best Tool for the Job http://www.kickstart...ty/posts/313192 … #Linux Edited September 21, 201213 yr by funcroc
September 21, 201213 yr from NeoGAF Well, if the questions that I've asked are of any indication, Obsidian is going to try their best to ensure that the game runs on as many systems as possible, and as well as possible. They're targeting integrated chips too, and not just for lowest settings. Got this in my Kickstarter inbox. HI ***, We are really going to work to get the integrated graphics chips to run the game well - and not just on the lowest setting. Thanks again for the support! -Feargus
September 21, 201213 yr We still don't know much about the game mechanics yet... I kinda hope that HP are limited and at a premium (like many D10 systems), even in later levels, so combat always remains deadly.
September 21, 201213 yr Author New edits to: FAQ - 'Game name', 'System Specs' & 'Engine' Qs; new media coverage Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
September 22, 201213 yr Here's a german article from Gamona that apparently talked with Tim Cain. It's mostly stuff though how excited he is. http://www.gamona.de/games/project-eternity,special-pc:article,2161787.html
September 22, 201213 yr Another Interview http://psotter.com/news/exclusive-interview-project-eternity-part-1/
September 23, 201213 yr From SA. Question asked: In terms of animation and the like' date=' are you aiming for a BG/IWD style system where I engage a low-level fighter in combat, and he swings three times in a round, only one of which is actually an attack and can hit? Or are you aiming for more of a NWN/NWN2 style where the number of attacks you had in a round were accurately reflected (until you got to really high levels and a number of attacks just happen mechanically)? Not a huge deal, I'm just curious as to whether we'll see Carbos / Shank fights in the early game where everyone's clumsily swinging at one another and whiffing, in that distinctly Morrowind way. [/quote'] Josh's answer: Rounds? Where we're going' date=' we don't need rounds... :science: [/quote'] Discrete combat rounds are out, by the sound of it. Makes sense as the combat system will not have been designed and optimized for tabletop play. Join me, and we shall make Production Beards a reality!
September 23, 201213 yr Author Having a busy weekend and it's tough keeping up with everything, I hope to update soon. If you see anything you think should be on there don't hesitate to post here or PM me, it helps a lot. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
September 24, 201213 yr [speculation] So, it's Monday morning here in Europe (the hub of support for this tremendous project, btw). It's the early hours over in CA. What do we think the big announcement will be in about nine or ten hours time?[/speculation]
September 24, 201213 yr New Interview with Feargus http://www.gamesindustry.biz/articles/2012-09-24-kickstarter-changes-the-discussion-between-pubs-and-devs
September 24, 201213 yr I just added the #6 and #7 updates, if anyone's wondering what changed today. "Show me a man who "plays fair" and I'll show you a very talented cheater."
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