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mtp403

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About mtp403

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  1. No one forced Obsidian to partner with Private Divison. That was a business decision on their part and as a result they are culpable (at least in part) for the consequences of that partnership. Rhetorically speaking, you don't just get to wash your hands of something because you hired someone else to do it for you.
  2. I can confirm that this works. I have no idea how you discovered this or why it would even work, but thanks.
  3. My advice: You're best taking it to twitter to pepper the associated parties with this question. Hope you find out and come back and let us know if you do.
  4. I'm afraid there really isn't an answer to your question yet. But, I'll try to lay out any pertinent facts to your query as I understand them. Its a fairly "standard" fantasy world (but with a twist) and has been directly stated won't be much of a surreal world as PS:T was. Will it be a successor in the sense that it'll cover the same and/or similar themes and issues? I imagine that's incredibly likely as they've said that in one form or another multiple times. Hope that helps one way or the other. On a tangentially related note, the folks over at Beamdog/Overhaul have expressed a des
  5. They will not be using Onyx. https://twitter.com/...804807514054656 But Tim Cain did say they already had an engine selected, which would lead me to believe that they did not and will not be creating one from scratch. That doesn't really completly rule out the "heavily modified Onyx" part. If they can't afford the middleware to utilize the vanilla-Onyx, how will they be able to after paying coders to make an Onyx-variant? I admit I'm not the most knowledgeable on these matters, but Chris' twit seems rather straightforward and definitive in this case and he IS going to be "in the
  6. They will not be using Onyx. https://twitter.com/...804807514054656 But Tim Cain did say they already had an engine selected, which would lead me to believe that they did not and will not be creating one from scratch.
  7. Source: http://www.eurogamer.net/articles/2012-09-18-project-eternity-interview-new-information-tentative-spring-2014-release-date Important bits I picked up: 1.) Cain: "We have an engine already..." 2.) Josh is project lead, Cain is prog and mechs, Chris will "be doing writing on this project" (unclear to what extent that means). 3.) They are interested in doing multiplayer but unsure if they can swing it. 4.) Cain: "[PE] will have guns" Clarifies a few points people have been asking about but have been lacking a definite answer. That said, opens up more questions abo
  8. Can you provide a source? Obsidian invested a huge amount of resources with the precise aim of developing a multi-purpose engine that they can use for the foreseeable future; it is versatile enough to support DS3, Aliens RPG (cancelled), 2D South Park, etc. It's common sense; there is no way they would use anything else unless it was a licensed sequel/spinoff a la New Vegas, but given that Obsidian is doing the pre-announcement hype that is highly unlikely. For the same reasons, it was obvious from early on that this would in no way be DS4 or Fallout. That's fine and good, but that
  9. Definitely not. They have Onyx. Infinity Engine belongs to Bioware/EA. I didn't mean to suggest it would in fact be developed on Infinity, just that they make tweak or alter their current engine (Onyx) to be more "Infinity-esque." The dynamic third-person worked well for DSIII but I feel they'd want to provide at least something more approximating the top-down isometric of the Infinity Engine if they were going for something BG-related...of course, assuming, that's even what they are doing.
  10. When I heard the word "Watcher" I immediately thought of (the television show) Buffy: The Vampire Slayer, followed by the Watchers from Candlekeep (of Baldur's Gate). Obviously, one of those is quite a bit more likely than the other. Also, does anyone think that "Eternity" (or whatever the x's and .'s turn into) is just going to be the codename for the project? Like maybe they are calling it Eternity because its going to use a re-worked (or successor) version of the Infinity Engine...
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