Maybe it's just me, but I feel like there should still be kite-able enemies. For example, poorly trained/organized warriors, simple beasts, those who have fallen into a beserker rage, and anything or anyone else that would be likely to blindly charge a target when aggravated should all be kite-able. for the sake of argument, let's call these low-intelligence mobs . They should exist, and you should be able to cheese them simply because they not designed to be smart. However, mid and intelligence-level mobs, should pose a different problem, use different tactics, and be smarter. basically they should run off a different AI script. And perhaps, low-intelligence mobs could use higher level tactics when they have a leader/captain with them to direct them. In my opinion, it's another way to add variety to encounters.