December 22, 201114 yr Listening to the interview I'm intrigued by how quests are actually designed. I can't help feeling that there shoudl be some sort of nested design aid to help guide writers, or perhaps enable writers to be supported by a team of materials goons. So, make sure you get plenty of situation awareness into the dialogue. BUt also perhaps improve creativity about how the PC can solve a puzzle or deliver what the subject wants. Not sure where I'm going with this. "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
December 27, 201114 yr Listening to the interview I'm intrigued by how quests are actually designed. I can't help feeling that there shoudl be some sort of nested design aid to help guide writers, or perhaps enable writers to be supported by a team of materials goons. So, make sure you get plenty of situation awareness into the dialogue. BUt also perhaps improve creativity about how the PC can solve a puzzle or deliver what the subject wants. Not sure where I'm going with this. or maybe they should just have a world before they make the world. its too late to iterate if you don't have enough passages for all the quests. too late to iterate if you leave no room for battle areas, or addition towns. for accuracy you can't always leave room. on paper it has to make sense. then try harder. even stories can be mapped out. its like relations between fruit loops. you can also go deeper with each redraw or simply break into the next level of depth. i love world design. world of level design is a nice site as well. maps aren't just decided settings, it takes so much more to prep the users for awesome adventures. whether it be pure adventure/rts/diablo/fallout and fallout 3. it is the most fun part of it. don't bog yourself down with notions of being correct. that comes later yo. iterate that iter when it comes time. bidirectional has its place. redacted
December 28, 201114 yr I see. "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
January 6, 201214 yr Author Chris Avellone Blog about Old World Blues http://forums.obsidian.net/index.php?act=m...og&blogid=1
January 13, 201214 yr Author Another Blog Entry http://forums.obsidian.net/index.php?autom...p;showentry=154
January 13, 201214 yr Was it confirmed before that the other project was using Onyx as well? If not, it's mentioned there. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
January 20, 201214 yr Author There is a hungarian article about Avellone here http://ipon.hu/elemzesek/a_jatekvilag_nagy...a_meselo/1090/1
January 20, 201214 yr There is a hungarian article about Avellone here http://ipon.hu/elemzesek/a_jatekvilag_nagy...a_meselo/1090/1 Pssst!... Oner, you are needed. “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
January 23, 201214 yr Whoops, I rarely visit this side of the forum. It's a biography basically, describing the part MCA played in making his games. Ask away if you want to know any specifics. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
January 25, 201214 yr Is it me or is there something missing in that part : Looking through your game credits, most of the games you have worked on are RPGs. What unique challenges does working on RPGs present? Are you naturally drawn to the RPG genre? Are you interested in working on games of other genres, such as FPSes? Does being cofounder, co-owner, and CCO at Obsidian affect how you think and work as a designer? How is it different, if at all, from just being a designer? Please explain. You
January 26, 201214 yr Author Section has now been added Looking through your game credits, most of the games you have worked on are RPGs. What unique challenges does working on RPGs present? Are you naturally drawn to the RPG genre? Are you interested in working on games of other genres, such as FPSes? I
January 28, 201214 yr Avellone's blog updated Interview, Wonder-Con Presentation. Was going to blog this week - then a fellow Thomas Jefferson high school alum, Danny Kim, beat me to it and ended up posting an interview I
January 29, 201213 yr Hmm, that link does not work "[#1062] You have no permission to view the Blogs" Is anyone else having problems with it? Hate the living, love the dead.
January 29, 201213 yr Author Hmm, that link does not work "[#1062] You have no permission to view the Blogs" Is anyone else having problems with it? http://forums.obsidi...dpost&p=1160063 The blog section of the forums is currently closed however; we're going to migrating those over to our blogs site at blog.obsidian.net. Edited January 29, 201213 yr by C2B
January 29, 201213 yr Ye, just noticed it. Didn't read that topic first Hate the living, love the dead.
February 3, 201213 yr https://twitter.com/...194751895805952 OOCCDD Episode 20 is coming on Sunday! With super special guest Chris Avellone!! Check this OoC thread for more... http://fb.me/1yWQsIYzC
February 13, 201213 yr A bit too much silliness at first I think but some great questions in the middle or so, including a question about the whole Double Fine/Kickstarter thing. Chris says that if he got to make the game he wanted to make, it'd be an old-school isometric, text-heavy game ala PS:T. So there was much rejoicing I suppose. Some pretty good questions about New Vegas also. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
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