Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Probably, but hey, beggars can't be choosers.

 

I haven't played a decent turn based tactical game since... umm... I don't even remember.

И погибе Српски кнез Лазаре,
И његова сва изгибе војска, 
Седамдесет и седам иљада;
Све је свето и честито било
И миломе Богу приступачно.

 

I hoped for a different camera angle for the squad-combat, but I can see that short-sighted and clumsy console gamers would then have some trouble.

Hey! **** you, buddy! :(

Where's the problem with the camera angle? :shifty:

1.13 killed off Ja2.

One thing that would add to XCOM would be an engine like Silent Storm's. Physics for the win.

It runs on Unreal Engine 3.

Where's the problem with the camera angle? :shifty:

Cam's too close to the action. Should be zoomed more out (which I assume will be implemented anyway).

 

PS: Are those dudes with the sunglasses actually...disguised aliens? They look funny. What are they doing there? Taking a ****?

Where's the problem with the camera angle? :shifty:

Cam's too close to the action. Should be zoomed more out (which I assume will be implemented anyway).

 

PS: Are those dudes with the sunglasses actually...disguised aliens? They look funny. What are they doing there? Taking a ****?

You have a clear sight of the enemy and their cover, why would you need to zoom out more? Trees would block your sight then and you'd only see outlines. The other 2 enemies are further away and currently unimportant.

Edited by Majek

1.13 killed off Ja2.

I'm no X-Com player, but how big were the battles in the original games? If there's more than a bunch of units on the screen, zooming out might come in very handy.

  • Author
I'm no X-Com player, but how big were the battles in the original games?

b68739page.jpg

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

I'm no X-Com player, but how big were the battles in the original games?

b68739page.jpg

:shifty:

 

Reminds me of those bad-ass crabs of Universe at War (one of the most underrated RTS of all time).

Herve Cain got screwed again

 

Aka Fallout Online is now dead for real.

He received 2 million dollars for essentially nothing. It's a major swindle only Herv

The ending of the words is ALMSIVI.

Majors windle? He got screwed? He should ahve pushed for me as he was in good standinjg to actually win the court case, and a FO MMO is sure to make way more than 2mil. Way more. The swindlers here are the peices ofc rap known as Betehsda who used intimiation, expensive lawyers, and deeper projects to push the little guy around when theyw er ein the wrong. DISGUSTING!!!

 

 

p.s. That article reeks of Betehsda bias. Scumbags of the highest order!

Edited by Volourn

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Majors windle? He got screwed? He should ahve pushed for me as he was in good standinjg to actually win the court case, and a FO MMO is sure to make way more than 2mil. Way more.

That assumes some fundamental level of competency on the part of interplay.

The whole MMO part of the deal was made like some sort of a bet and I'm not surprised that Bethesda came calling when it won.

I certainly wouldn't want Interplay touching the IP that I paid good money for.

Actually Interplay had very little standing in the case since the very beginning, and managed to survive in the case so far only due to Bethesda's lawyers utter incompetence. Still makes me sad for Chris Taylor and the other original devs involved in the project though.

is it a turn-based game? :(

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

is it a turn-based game? :(

Yes. And it's developed by an Austrian dev team. 8)

 

But right now it's a Browsergame only. Not sure if there's gonna be a client based SKU as well. I surely hope so.

Edited by Morgoth

"Actually Interplay had very little standing in the case since the very beginning, and managed to survive in the case so far only due to Bethesda's lawyers utter incompetence."

 

Only if you believe Betehsda's nonsense which, obviiously, the courts were not buying into.

 

 

 

"That assumes some fundamental level of competency on the part of interplay."

 

Interplay's comptency is irrelevant. This is simply a case of the side with more $ getting what they wanty no matter what the actual facts are. Interplay likely didn't have the funds to go any longer. Simple as that.

 

 

 

"I certainly wouldn't want Interplay touching the IP that I paid good money for."

 

1. It was Interplay's Ip to begin, and when they sold the rights they had the right to keep certain things as part of negotiations. Afterall, Interplay created FO.

 

2. I certainly wouldn't want Betehada to touch my IP. It says a lot that Obsidian - those people whoc reated crasp like DS3 and AP - made a much better FO3 than Betehasda did.

 

3. Interplay 'touching' the Ip was irreleavnt since both new Fos made millions and Interplay has been 'touching' the IP for a decade + sicne, again, interplay created it.

 

Beteahds is justs cumbags who used money to bully, intimidate, and threaten tog et what they want and were more active (because they had money) tof roce fed their propaganda abotut ehris die down people's throats. The judge wasn't buying it, though.

 

INTERPLAY > BETEHSDA

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Hi, Herv

The ending of the words is ALMSIVI.

That explains a lot. ;)

1.13 killed off Ja2.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Trust me, if I was Herve, I would have made no deal, and I would have battled to the (bitter) end.

 

Then again, BG3 and FO3 would have been made at Interplay now would I have ogone all stupid with BIO over NWN losing that prime seller.

 

 

R00fles!

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Fallout Online had a very small survival chance in the first place. Getting decent funding for a MMO that's suppposed to compete against WoW or TOR is only possible through support of a major publisher. Not to mention that the game would have sucked hard anyways, so nothing of value was really lost. The developer though now might be screwed, but who cares. Who's Masthead anyway?

Guest
This topic is now closed to further replies.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.