TSAdmiral Posted August 14, 2004 Posted August 14, 2004 I think I've heard something about pain tolerance for melee prestiege classes as well. Whatever that means. I envision a Guardian/Weapon Master. Melee freak I know, there are few things as satisfying as cutting enemies up the old fashioned way. Another build I wanna try is a Guardian/Jedi Master.
GhostofAnakin Posted August 14, 2004 Posted August 14, 2004 If its as long as the first one it will be only 30-35 hours long and going from level 1 to 30 in anything less than 70 to 80 is downright stupid and definitely poor design work. <{POST_SNAPBACK}> Unless you get your wish and we start out as a level 5 to 10 character right off the bat "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
Grand_Commander13 Posted August 14, 2004 Author Posted August 14, 2004 Well, we could get more exp from fighting enemy Jedi. I never did think it was right to get less exp from a Sith Apprentice than I got for killing a Sith Trooper... Curious about the subraces in Pillars of Eternity? Check out
GhostofAnakin Posted August 14, 2004 Posted August 14, 2004 To be honest, I think that if each prestige class had class-specific Force powers, that would help improve replayability since you'd want to play through various times to experience those Force powers. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
Zach Morris Posted August 14, 2004 Posted August 14, 2004 I myself would not be upset if they said they were going back to the 20 level player cap. In fact I think I would be happier.
Gheralt Posted August 14, 2004 Posted August 14, 2004 On the subject of Prestige Classes, It's all about specialization. I've been playing Dungeons and Dragons for about three years now, and while I have never been in a Star Wars campaign, I do have the revised core rules, which I've read several times. I've copious amounts of Prestige Classes on hand, and the general trend is specialization. You have Cavaliers, who excel at mounted combat, Thief-Acrobats, who can steal while walking tight ropes, and Red Wizards, who specialize in a school of magic, sacrificing their abilities in the other schools. So, I suspect the prestige classes for this game will operate on a similar basis. You specialize in a given area, and as a result, you probably aren't as good in other areas. So, I suspect the Jedi Weapon Master, for example, will be better at melee combat than a plain 'ol Guardian, but it will have less access to force powers. By the way, Star Wars d20 doesn't use force powers. The force abilities are based on feats and skills which require vitality points to use. There is no force meter. Finally, I'm not sure how close the Jedi Master will resemble the one in the Revised Core Rules. Light sabres work a lot differently in Knights of the Old Republic than in the RCV. Basically, they default at 2d8 damage, and every so many levels, the class adds another 1d8 of damage. So, KotOR is based loosely on Star Wars d20. That about does it, methinks. --Gheralt
Grand_Commander13 Posted August 16, 2004 Author Posted August 16, 2004 Hmmmmm... I hope Marauder/Weapons Master don't remove access of force abilities you've already gained. I wanna bust out a saber-twirling force-lightninging bad boy! Curious about the subraces in Pillars of Eternity? Check out
Fardragon Posted August 17, 2004 Posted August 17, 2004 Hmmmmm... I hope Marauder/Weapons Master don't remove access of force abilities you've already gained. I wanna bust out a saber-twirling force-lightninging bad boy! <{POST_SNAPBACK}> I think that is highly unlikley. I expect the pattern of the earlier classes will be followed: each PrC will get one automatic unique power which will upgrade at 6th and 12th level. Everyone knows Science Fiction is really cool. You know what PoE really needs? Spaceships! There isn't any game that wouldn't be improved by a space combat minigame. Adding one to PoE would send sales skyrocketing, and ensure the game was remembered for all time!!!!!
Adria Teksuni Posted August 17, 2004 Posted August 17, 2004 From my understanding of 3rd Ed. AD&D prestige classes, you don't lose anything taking one, so all of your previous abilities would still be there. Never assume malice when stupidity is to blame.
Grand_Commander13 Posted August 17, 2004 Author Posted August 17, 2004 And from my understanding of prestige classes, there are only five levels. They gain a unique ability at every level. But that's in DnD. Obsidian may very well decide to change that (I'd like to see ten-level prestige classes). Anyway, DnD prestige classes are more about customization (that's why there have ended up being so many of them), but in KOTOR 2 they seem to be natural extensions of their base class (even moreso than the Jedi classes are extensions of the non-Jedi classes). Curious about the subraces in Pillars of Eternity? Check out
Adria Teksuni Posted August 17, 2004 Posted August 17, 2004 Any pnp'ers out there know if WoTC will be releasing Prestige classes for SW? Never assume malice when stupidity is to blame.
Slayen Posted August 17, 2004 Posted August 17, 2004 Any pnp'ers out there know if WoTC will be releasing Prestige classes for SW? <{POST_SNAPBACK}> There are actually a lot of PrCs in d20SW. 10 in the Revised Core Rulebook alone.
Fardragon Posted August 17, 2004 Posted August 17, 2004 I wonder what powers a Watchman would have. <{POST_SNAPBACK}> Force Tell the Time. Force Annoying Ticking. Everyone knows Science Fiction is really cool. You know what PoE really needs? Spaceships! There isn't any game that wouldn't be improved by a space combat minigame. Adding one to PoE would send sales skyrocketing, and ensure the game was remembered for all time!!!!!
Darth Sirius Posted August 17, 2004 Posted August 17, 2004 Force Tell the Time. Force Annoying Ticking. <{POST_SNAPBACK}> Force mind splitting alarm that always sounds the same and wakes me up to go to work and I HATE IT!! I HATE IT I SAY!! ARGHHHHHHHH!!!!!! .......oops thats an alarm clock aint it, not really the same
TSAdmiral Posted August 17, 2004 Posted August 17, 2004 The ultimate Watchman force power-- *Obsidian, you will release additional information for the game*
starwarskid15_19 Posted August 18, 2004 Posted August 18, 2004 i cant wait to be called lord and master (dark and light side) the force is what gives a jedi his power. its an energy field created by all living things. it surrounds us and penetrates us. it binds the galaxy together
Grand_Commander13 Posted August 18, 2004 Author Posted August 18, 2004 Ravok, you and your spam get out of my thread! Get out and stay out! Go spam other people's threads to bump your post count! I think 20/10 Jedi/Prestige class would be perfect (and a level cap of 30), even if regular prestige classes are only five levels. I don't know how they'll make the level cap above 25 though (especially the 30-40) unless you can take multiple prestige classes (all of which are ten levels), or you can go above twenty in your original class. Curious about the subraces in Pillars of Eternity? Check out
Stargate: 2000 Posted August 18, 2004 Posted August 18, 2004 Ravok, you and your spam get out of my thread! Get out and stay out! Go spam other people's threads to bump your post count! I think 20/10 Jedi/Prestige class would be perfect (and a level cap of 30), even if regular prestige classes are only five levels. I don't know how they'll make the level cap above 25 though (especially the 30-40) unless you can take multiple prestige classes (all of which are ten levels), or you can go above twenty in your original class. <{POST_SNAPBACK}> ??? why couldn't the reg classes be for 15 or 20 levels and the presstige classes be another 15 or 20 levels? or even 8 levels of reg classes (like KOTOR) then the remainder as presstige class? "The only difference between genius and stupidity is genius has its limits!" - Albert Einstein. "It's better to be thought a fool, than to open your mouth and remove all doubt!" "You can try to kill me, you'd fail!, but you can try!" - Revan. "When you have exhausted all other possibilities whatever remains, however improbable must be the truth." - Sherlock Holmes (a.k.a. Sir Arthur Conan Dole) "A lack of planning on your part, does not constitute an emergency on my part"
Grand_Commander13 Posted August 18, 2004 Author Posted August 18, 2004 Because they're called Prestige Classes, which is a DnD term for a five-level class (there are only five levels of it, then you're done) you can take once you meet its requirements (typically a certain base attack bonus and a certain level in a certain skill or skills, though the requirements can be anything), each level granting a new ability. And anyway, a level cap of 20 would be alright, since you'd have to choose (though I think most people would go 15/5 in one class and another). The 30-40 level cap is what is confusing me now... Curious about the subraces in Pillars of Eternity? Check out
Archmonarch Posted August 18, 2004 Posted August 18, 2004 I doubt Obsidian is following the WOTC guidelines strictly like that. From what Ive heard, d20 Star Wars pnp doesnt even have Prestige Classes. I dont believe Prestige Classes will have a limited number of levels, though I could be wrong. And even if they do, you should be allowed to continue leveling in your base class again if you havent reached the cap. And I find it kind of funny I find it kind of sad The dreams in which I'm dying Are the best I've ever had
Stargate: 2000 Posted August 18, 2004 Posted August 18, 2004 Because they're called Prestige Classes, which is a DnD term for a five-level class (there are only five levels of it, then you're done) you can take once you meet its requirements (typically a certain base attack bonus and a certain level in a certain skill or skills, though the requirements can be anything), each level granting a new ability. And anyway, a level cap of 20 would be alright, since you'd have to choose (though I think most people would go 15/5 in one class and another). The 30-40 level cap is what is confusing me now... <{POST_SNAPBACK}> It might be a DnD term but this isn't a DnD game! So really they could make it 1level reg class and 99 prestige if they wanted. I don't see the problem with them balancing the two types of classes out (i.e. 15-20 of one and 15-20 of the other), that way you would be able to use more of the force powers and feats associated with the prestige class. I don't think it would take away from the game if they did that, if nothing it would maybe improve it for some people. I think they should have it set up similar to the way you became a jedi in KOTOR because making you have a set list of stats forces you to build the charactor the way they want not the way you want. "The only difference between genius and stupidity is genius has its limits!" - Albert Einstein. "It's better to be thought a fool, than to open your mouth and remove all doubt!" "You can try to kill me, you'd fail!, but you can try!" - Revan. "When you have exhausted all other possibilities whatever remains, however improbable must be the truth." - Sherlock Holmes (a.k.a. Sir Arthur Conan Dole) "A lack of planning on your part, does not constitute an emergency on my part"
Slayen Posted August 18, 2004 Posted August 18, 2004 Because they're called Prestige Classes, which is a DnD term for a five-level class (there are only five levels of it, then you're done) you can take once you meet its requirements (typically a certain base attack bonus and a certain level in a certain skill or skills, though the requirements can be anything), each level granting a new ability. Just to clarify, this isn't entirely accurate. PrCs (abbriviation for Prestige Class), in D&D can run ether 3, 5, 10, or (in the rare case of the Void Disciple) 13 levels. Its only in d20 modern that PrCs run only 5 levels. As for d20SW, PrCs are most commonly 10 levels with an occational 5 level. It is also possible, although unlikly, that the game might make use of D&D epic level rules, or something similar. More than likely, Obsidian will simply have the PrCs have a full 20 level progression.
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