funcroc Posted March 2, 2011 Share Posted March 2, 2011 Siliconera: Feargus Urquhart interview Link to comment Share on other sites More sharing options...
Wombat Posted March 2, 2011 Share Posted March 2, 2011 I thought they had three stances? E.g. Lucas had the single sword, two handed for area effect and a 'recuperate' stance he could use when not being actively bashed by enemies. Three or two, either case is probably wrong... After all, we don't even know what are called "stances" in reviews. They can be abilities and, if so, the choices are 9 for each fully-developed character. And abilities can be further customized through proficiencies... In any case, if the divisor is 9, instead of two or even three, accessible /competent abilities through the the course of the game would offer reasonable number of choices on-the-fly. For they are gradually unlocked and a player can only invest limited number of points. Well, I just like speculating. Link to comment Share on other sites More sharing options...
hopfrog16 Posted March 3, 2011 Share Posted March 3, 2011 Siliconera: Feargus Urquhart interview "We wanted to make it easy when a player started. If you have seven classes laid out in front of someone, there aren Link to comment Share on other sites More sharing options...
C2B Posted March 3, 2011 Share Posted March 3, 2011 Who else wants to hear about Dungeon Siege III co-op by a half naked lady on a video magazine called PIMP Daily Dose? Link to comment Share on other sites More sharing options...
Starwars Posted March 3, 2011 Share Posted March 3, 2011 Ah, gaming industry... Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0 Link to comment Share on other sites More sharing options...
HoonDing Posted March 3, 2011 Share Posted March 3, 2011 That half-naked lady would fit better in Siliconera. The ending of the words is ALMSIVI. Link to comment Share on other sites More sharing options...
Labadal Posted March 3, 2011 Share Posted March 3, 2011 The gaming industry... The gaming industry never changes. Link to comment Share on other sites More sharing options...
funcroc Posted March 3, 2011 Share Posted March 3, 2011 D'toid: Dungeon Siege III to 'work well' on both PC and console Link to comment Share on other sites More sharing options...
C2B Posted March 4, 2011 Share Posted March 4, 2011 George Ziets http://www.gamebanshee.com/interviews/1018...-siege-iii.html Link to comment Share on other sites More sharing options...
funcroc Posted March 4, 2011 Share Posted March 4, 2011 Jasmine M. Rea, BitMob @jason_wilson When I was playing Dungeon Siege 3 I ended up on a PC. everyone on consoles gathered around to fawn over it. Link to comment Share on other sites More sharing options...
Labadal Posted March 4, 2011 Share Posted March 4, 2011 No romances! Yes! Link to comment Share on other sites More sharing options...
Labadal Posted March 8, 2011 Share Posted March 8, 2011 (edited) Office Tour Photos. Edited March 8, 2011 by Labadal Link to comment Share on other sites More sharing options...
J.E. Sawyer Posted March 8, 2011 Share Posted March 8, 2011 On a lot of higher-end PCs, DS3 will consistently run at 60. twitter tyme Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted March 8, 2011 Author Share Posted March 8, 2011 On a lot of higher-end PCs, DS3 will consistently run at 60. It better! OR ELSE. Link to comment Share on other sites More sharing options...
C2B Posted March 8, 2011 Share Posted March 8, 2011 Bitmob preview http://bitmob.com/articles/dungeon-siege-3...ch-of-nostalgia Link to comment Share on other sites More sharing options...
Raptor 1 Posted March 8, 2011 Share Posted March 8, 2011 Is there going to be new gameplay vids in all this previews? A little something at least? Link to comment Share on other sites More sharing options...
C2B Posted March 10, 2011 Share Posted March 10, 2011 Some quotes from Something Awful First, lemme explain Stances/Modes. Each character has two offensive stances or modes, plus Defensive Mode, which is a mixture of blocking ala Ninja Gaiden or God of War, plus a shift state for your ability buttons. Each character's stances or modes are completely different, and their abilities are also completely unique. No sharing. For example, Lucas has a Sword and Shield and Two-Handed Sword stance, and Anjali can shift between Human Form and Fire Form. Your offensive Stances are a toggle, so for Lucas you just tap the Stance Switch button to change between using a Sword and Shield or a Two-Handed Sword. When you toggle your offensive stance, your X, Y and B buttons (on 360) change to abilities in that Stance - you have unique abilities in each stance. You also have a different basic attack combo in each stance. When you hold down Block, you also enter Defensive Mode, and your Abilities are swapped for Defensive Abilities. Again, these are unique and class-specific, but they are always 30 second buffs - so heals, damage buffs, etc. Given that context, I'll explain progression. Each character has 3 progression "paths": * Abilities - There are 9 abilities each character will learn over the course of the game. These are split up into 3 tiers. There are a few ability points scattered through the early and middle levels, and three ability tiers, but you DO earn enough ability points to buy each ability over the course of the game - the main customization here is what order you want to buy things in. However, the abilities themselves can be further customized to do pretty different things based on the Proficiencies you purchase for them. * Proficiencies - Every ability has two different proficiencies you can buy for it. You can spend up to 5 points in a given ability, split between the two proficiencies however you want. The proficiencies can pretty radically alter how you use an ability - for instance, Anjali has a placed AoE ability called "Aura of Immolation" in Fire Form. By default, the Ability is just a light damage AoE. The first proficiency, Fiery Presence, increases the damage output by 10% per rank. The second, Cauterize, causes it to heal any friendlies in addition to dealing damage. So, you can either choose to turn it into a deadly AoE of... death, or use it as a nice healing option - which is especially fun to give to your AI companion or to use in co-op with your buddy. So proficiencies actually pretty substantially change what you use the abilities for, and the fact that you can only spend 5 points and can't max out any ability means that you have to make some tough choices. You'll want to spend your Proficiencies in a way that best matches your playstyle. * Talents -Each character has 9 Talents, with 5 ranks per Talent. These are passive improvements to the character that work across all of their abilities, or across multiple abilities. You only earn 30 talent points throughout the game, so you have to also make some tough decisions here, and buy talents that synergize well with your play style. On top of all of that you also earn Deeds (which are permanent stat rewards) for completing certain objectives within the game, or making certain decisions, and of course you have gear which is a major form of both character advancement and customization. I'm actually really happy with the amount of RPG depth we were able to cram into it for an ARPG. There are definitely choice and consequence moments, and the choices you make at early points can influence who/what shows up later, can result in different ending states, and can earn you different Deeds (sort of like AP's Perk system). So all that stuff is there, it's just not as large a percentage of the game or as much of an internal focus as combat has been. I'd say getting fun, polished core gameplay mechanics and combat has been our largest focus in developing DSIII. We're doing cool story reactivity stuff, but that's obviously more of a known quantity for us as compared to awesome (and not pres butan for awesome) action combat. # There are no health potions. Health regeneration is handled via Defensive Abilities (each character has a heal-over-time defensive ability with customizable secondary effects) and health orbs dropped from enemies, sort of like God of War. # You can block and/or dodge pretty much everything in the game. There are definitely some things that are not blockable, but they tend to be things like a Cyclops bringing the hurt with a giant hammer - i.e. pretty obvious. However, dodging works about 99% of the time to avoid things, but it's VERY hard to avoid everything, so you need to time your dodges well to avoid getting pinged by things in between dodges. # Not only is it possible to do a 'perfect run', we even have some achievements that revolve around getting perfect (or near-perfect) runs. # In the hardest difficulty mode, Hardcore, you absolutely HAVE to avoid as much damage as humanly possible, which makes the game very difficult but very fun if you like intense action combat. Playing through on Hardcore I definitely had some Demons' Souls-esque moments fighting some of the tougher bosses in the game. Of course, if you play on the other difficulty modes, it's nowhere near that hard, but that's why they're not Hardcore Link to comment Share on other sites More sharing options...
taviow Posted March 10, 2011 Share Posted March 10, 2011 Definitely excited. I like pretty much everything I hear about it, and that's definitely surprising, as I couldn't care less about it back when it was announced. Link to comment Share on other sites More sharing options...
Sannom Posted March 10, 2011 Share Posted March 10, 2011 * Talents -Each character has 9 Talents, with 5 ranks per Talent. These are passive improvements to the character that work across all of their abilities, or across multiple abilities. You only earn 30 talent points throughout the game, so you have to also make some tough decisions here, and buy talents that synergize well with your play style. And here Nathaniel had said that there were ten talents by character. Did that change since then, or do I remember it wrong? Anyways, nice stuff. The precisions about how the Defensive Stance works are really welcome, as well as the presence of Deeds. The game really is looking good. Link to comment Share on other sites More sharing options...
taviow Posted March 10, 2011 Share Posted March 10, 2011 I do want to hear some talk about the PC version specifically, how it plays etc, as everything I heard so far was about the console versions. Maybe they already talked about it and I missed it? Link to comment Share on other sites More sharing options...
Sannom Posted March 10, 2011 Share Posted March 10, 2011 Actually, most previews and hands-on probably were on PC builds. It's PC-specific controls and interface we know nothing about. Link to comment Share on other sites More sharing options...
C2B Posted March 10, 2011 Share Posted March 10, 2011 Gameplay Video of Dungeon Siege III http://pc.gamezone.com/videos/item/dungeon...#When:15:08:00Z Link to comment Share on other sites More sharing options...
SED Posted March 10, 2011 Share Posted March 10, 2011 That video is really dark. Guess we didn't adjust gamma. The Gamespot co-op videos (posted today) are better but the camera is still a tad far out for spectators. Much clearer when playing in person, which you can do at Pax East if you are going there. http://www.gamespot.com/pc/rpg/dungeonsieg...ult%3Btitle%3B0 SED Link to comment Share on other sites More sharing options...
pmp10 Posted March 10, 2011 Share Posted March 10, 2011 Gamespot previewer earned achievement/feat for refusing to use a known password. Is this the perk-every-minute approach like in AP and NV? Link to comment Share on other sites More sharing options...
Starwars Posted March 10, 2011 Share Posted March 10, 2011 Damn, those Gamespot vids make the game look really nice. The convos seem fun too, loved the password door, hehe. But yeah, the clothes on that witch... ridiculous. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0 Link to comment Share on other sites More sharing options...
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