funcroc Posted January 28, 2011 Share Posted January 28, 2011 http://www.gamespot.com/ps3/rpg/dungeonsie...p;mode=previews Gamespot Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted January 28, 2011 Share Posted January 28, 2011 Look out for Dungeon Siege III this May? Mmmhh.. and they haven't shown the Xbox360 version yet? The rest sounds good and the new screenshots look pretty good too. Link to comment Share on other sites More sharing options...
funcroc Posted January 28, 2011 Author Share Posted January 28, 2011 (edited) http://www.eurogamer.net/articles/2011-01-...ge-iii-hands-on eurogamer http://www.videogamer.com/xbox360/dungeon_...eview-2868.html videogamer http://www.rockpapershotgun.com/2011/01/28...geon-siege-iii/ rps http://www.strategyinformer.com/pc/dungeon...57/preview.html strategy informer http://xbox-360.nowgamer.com/previews/xbox...ngeon-siege-iii nowgamer Edited January 28, 2011 by funcroc Link to comment Share on other sites More sharing options...
C2B Posted January 28, 2011 Share Posted January 28, 2011 Reads great so far! Link to comment Share on other sites More sharing options...
funcroc Posted January 28, 2011 Author Share Posted January 28, 2011 (edited) http://www.oxm.co.uk/article.php?id=25434 oxm uk http://rpg.incgamers.com/Previews/239/dung...ands-on-preview incgamer Edited January 28, 2011 by funcroc Link to comment Share on other sites More sharing options...
C2B Posted January 28, 2011 Share Posted January 28, 2011 German Website Golem.de has a video http://www.golem.de/1101/81060.html Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted January 28, 2011 Share Posted January 28, 2011 (edited) GamesVillage.it No new info as far as I can tell, but it sounds pretty positive. The only con they list is that the game has almost nothing to do with the first two Dungeon Siege. EDIT: Also the video looked really good. Much more fast-paced than the demo videos we've seen so far. My only grip with it would be the abysmal facial animations in conversations. EDIT 2: GAF is already hating on the multiplayer on the premise that apparently only the host makes progress and other people can't import loot/XP in their games. Edited January 28, 2011 by WorstUsernameEver Link to comment Share on other sites More sharing options...
C2B Posted January 28, 2011 Share Posted January 28, 2011 EDIT 2: GAF is already hating on the multiplayer on the premise that apparently only the host makes progress and other people can't import loot/XP in their games. Considering Multiplayer options aren't confirmed yet, thats... Then again GAF hates on everything. Link to comment Share on other sites More sharing options...
Labadal Posted January 28, 2011 Share Posted January 28, 2011 Not sure about the multiplayer myself. Don't know why they would do that in the first place. Everything else sounds good so far. One of my five most anticipated games of the year. Link to comment Share on other sites More sharing options...
Sannom Posted January 28, 2011 Share Posted January 28, 2011 From the VideoGamer.com preview : Oddly the game doesn't include some of the more standard practices of the genre. Dead enemies drop orbs, but in order to pick them up you have to take part in a multi-step process of walking over to them and clicking near each independent orb. There's a similar level of tedium when looting treasure: One click to open a chest and watch as treasure spills out around it; another few clicks to stand over each piece of trinket and then add it to your inventory. A bit scary that part! Will there be a button to take all the loot in the general area around the character and do the sorting in the inventory? Question for any Obsidian dev or for SED! Looting can get real annoying without that little time-saver! The RPS preview was funny . +2 Corset of Holding . From the Strategy Informer preview : It takes cues from recent story-heavy RPGs like Mass Effect by having branching decisions and a morality-style loyalty system, both of which strongly imply that there will be different outcomes later on depending on your character Link to comment Share on other sites More sharing options...
Flouride Posted January 28, 2011 Share Posted January 28, 2011 (edited) From the Strategy Informer preview : It takes cues from recent story-heavy RPGs like Mass Effect by having branching decisions and a morality-style loyalty system, both of which strongly imply that there will be different outcomes later on depending on your character’s actions. Obsidian has made a specialty of those kind of games, why must you compare it to a Bioware game?!? Because those twats probably haven't seen a single CRPG before Mass Effect. Or maybe it's their readers that don't know games that were released prior to ME. Edited January 28, 2011 by Flouride Hate the living, love the dead. Link to comment Share on other sites More sharing options...
Bendu Posted January 28, 2011 Share Posted January 28, 2011 (edited) GamersGlobal.de Preview. According to them Square Enix will announce the release date in the next few weeks. Another interesting note, they say the game is in beta... But that's surely a mistake. Edited January 28, 2011 by Bendu Link to comment Share on other sites More sharing options...
Starwars Posted January 28, 2011 Share Posted January 28, 2011 Looks really nice overall! The video definitely highlights the problem with the facial animations like WUE says but hopefully that will be improved upon in the coming months. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0 Link to comment Share on other sites More sharing options...
hopfrog16 Posted January 28, 2011 Share Posted January 28, 2011 Not sure about the multiplayer myself. Don't know why they would do that in the first place. If they keep the multiplayer that way, I think it would be the biggest mistake they could make... All you have to do is look at Fable 2 to see why that would be a bad idea. That game had the single worst multiplayer out of any game I have every played. =P That being said, however, the fact you can have 3 other people in your party is something that I abselutely love to hear... Now if only they allow the ability to play as/build a support class... I love making healers/buffers/debuffers/unconventional builds in that game. Link to comment Share on other sites More sharing options...
Sannom Posted January 28, 2011 Share Posted January 28, 2011 Game Informer preview : http://www.gameinformer.com/games/dungeon_...on-preview.aspx The most interesting in it is probably the screens, which seem to showcase a lot of Anjani action. Link to comment Share on other sites More sharing options...
hopfrog16 Posted January 28, 2011 Share Posted January 28, 2011 Game Informer preview : http://www.gameinformer.com/games/dungeon_...on-preview.aspx The most interesting in it is probably the screens, which seem to showcase a lot of Anjani action. "Our hands-on time with the first two hours of the game revealed an action/RPG that plays like Baldur's Gate: Dark Alliance with a splash of Mass Effect.", so says the reviewer... That right there is lesser than three, my friends. =) This makes me get my hopes up. Link to comment Share on other sites More sharing options...
Lord Elvewyn Posted January 29, 2011 Share Posted January 29, 2011 I love the thought of a DS3 but I've mixed feelings at this stage after reading some of the preview material. Obviously it's too early for definitive details but .... A May release is okay but sooner is better! - Do you play classes or characters? There look to be a couple of previews of Lucas the Guardian. I'd prefer to select my own class and play my own adventure than play a prescripted character\plot. Yes I know DS1\DS2 were plot limited. At least in DS1\DS2 I got to choose whether to stare at the backside of a guy or a girl all day long and whether I threw magic or smacked stuff over the head with a blunt bit of wood grunting as I did so. Powers? It's not clear if the power bar you build up through attacking is an alternative power attack or a nuke that you need to work to build up. Basically the difference between DS2's special powers and a 'special move' from something like Street Fighter. Yes very old school reference. DS2 nukes are fine but an alternative attack might unbalance the game, especially if you play a nature mage\healer style class\character. Skill tree's familiar, though I'm thinking TQ more than DS2. Equipment fits only one player? Sounds interesting but doesn't that preclude sharing? What of a person with two characters they play at different times, can they exchange equipment somehow as in TQ? What if you try to help out a friend level up in a hurry? Limited interface. Assuming that the tiny circle with the character portrait and dots beside it is the interface it looks far too small\insufficiently detailed. There's no numbers to tell you how your health\mana is progressing just a bar guide. I can't see the old 4 weapon slots (melee, ranged, 2x magic) though I've no objection to this being replaced to something user definable e.g. 4x magic slots, 3x melee choices etc. Not clear if it's easy to switch spells. In short too little info no clear easy easy way to change things, at least not outside the presumably easily selectable\editable inventory\spellbook screens. Obviously I need to wait and see what new info gets released but I am a little concerned that maybe DS3 won't be everything\anything I'm hoping it will. Link to comment Share on other sites More sharing options...
funcroc Posted January 29, 2011 Author Share Posted January 29, 2011 http://www.1up.com/previews/dungeon-siege-...dian-reputation 1up preview by thierry nguyen Link to comment Share on other sites More sharing options...
Sannom Posted January 29, 2011 Share Posted January 29, 2011 Do you play classes or characters? There look to be a couple of previews of Lucas the Guardian. I'd prefer to select my own class and play my own adventure than play a prescripted character\plot. It looks like you play characters, each one of them pertaining to a different class. And although the characters are pre-scripted, I don't think the plot will be. Powers? It's not clear if the power bar you build up through attacking is an alternative power attack or a nuke that you need to work to build up. It seems that, for each stance, there is the regular attack and the special powers. The powers burn Focus when they're used, and you gain Focus by using you regular attack on enemies. I remember that for each power, there is a powered-up version that uses the entirety of the Focus bar. Equipment fits only one player? Sounds interesting but doesn't that preclude sharing? No, each category of item can only be used by one character, but you loot items of all categories. For example, swords will probably be used only by the Guardian character, but if you play that character, you will find swords, bu staffs that can only be used by the Archon character. What of a person with two characters they play at different times, can they exchange equipment somehow as in TQ? What if you try to help out a friend level up in a hurry? That would be a problem if a multiplayer in the vein of Diablo 2's was on the table, but apparently the only multiplayer that will be there is cooperative play of the campaign, and your friends don't use their own characters but the ones that you found during the campaign. Whether or not it's a good idea is another debate entirely. I can already see the arguments about who will play who Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted January 29, 2011 Share Posted January 29, 2011 GameBanshee had a couple more: Palgn G4TV Spong Electric Pig Link to comment Share on other sites More sharing options...
C2B Posted January 29, 2011 Share Posted January 29, 2011 (edited) GameBanshee had a couple more: Palgn G4TV Spong Electric Pig G4TV preview Conversation trees abound, albeit with less game-changing impact than we’ve seen in Bioware’s titles. "Hits head on every surface he can find* Edited January 29, 2011 by C2B Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted January 29, 2011 Share Posted January 29, 2011 It could also mean that conversations have little to no impact, which was something one of the German previews you guys linked was complaining about IIRC (though it seemed a little disingenuous to expect a conversation to let you skip combat in an action RPG...). Link to comment Share on other sites More sharing options...
Flouride Posted January 29, 2011 Share Posted January 29, 2011 It could also mean that conversations have little to no impact, which was something one of the German previews you guys linked was complaining about IIRC (though it seemed a little disingenuous to expect a conversation to let you skip combat in an action RPG...). Yeah, naturally a pre-alpha build that only shows like 2 hours of the game is going to show lots and lots of c&c. Gotta love these so called journalists some times... Hate the living, love the dead. Link to comment Share on other sites More sharing options...
Flouride Posted January 29, 2011 Share Posted January 29, 2011 Palgn preview The usual RPG elements seem to be in place but what struck as particularly interesting was the conversation system, as it seems to take a page out of Mass Effect and Dragon Age, giving players a variety of different responses and choices. I guess games such as Fallout 1&2 or Planescape: Torment didn't have any variety in responses and choices... Hate the living, love the dead. Link to comment Share on other sites More sharing options...
Labadal Posted January 29, 2011 Share Posted January 29, 2011 Finally saw a gameplay video. Looks good. Link to comment Share on other sites More sharing options...
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