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Interesting article on the game industry


Wrath of Dagon

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Plenty of companies treat their employees fine in the game industry.

 

Mya dvice to people who don't like how they are treated is to quit, and find another job. That's common sense.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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Plenty of companies treat their employees fine in the game industry.

 

Mya dvice to people who don't like how they are treated is to quit, and find another job. That's common sense.

 

It's good advice, but it's not always that easy.

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Frankly I think there's a tremendous amount of bad management in most industries. Which is why I no longer work for a large firm. I couldn't take any more spoon faced morons frittering away the lives of their employees.

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

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I'm not sure the complaints in the article are unique to the 'gaming industry' - while of course it depends on the company you work for & what position you hold, such complaints seem fairly common all over. Perhaps particularly in careers that deal with entertainment formats. In other words, such is life.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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Does Obsidian, Valve or Blizzard give you the impression they treat their employees like ****?

 

Kotick noted that in the past he changed the employee incentive program so that it "really rewards profit and nothing else." He continued, "You have studio heads who five years ago didn't know the difference between a balance sheet and a bed sheet who are now arguing allocations in our CFO's office pretty regularly. ... We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."

 

Yes, he just said that.

 

Ultimately, Kotick doesn't want his employees to take anything for granted. They should always be aware of "skepticism, pessimism, and fear" in the midst of the global economic downturn. "We are very good at keeping people focused on the deep depression," he said.

Source.

 

 

Interpret that as you wish. Don't remember how much input or say he has over Blizzard, but they're the same company.

Civilization, in fact, grows more and more maudlin and hysterical; especially under democracy it tends to degenerate into a mere combat of crazes; the whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, most of them imaginary. - H.L. Mencken

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Does Obsidian, Valve or Blizzard give you the impression they treat their employees like ****?

 

Kotick noted that in the past he changed the employee incentive program so that it "really rewards profit and nothing else." He continued, "You have studio heads who five years ago didn't know the difference between a balance sheet and a bed sheet who are now arguing allocations in our CFO's office pretty regularly. ... We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."

 

Yes, he just said that.

 

Ultimately, Kotick doesn't want his employees to take anything for granted. They should always be aware of "skepticism, pessimism, and fear" in the midst of the global economic downturn. "We are very good at keeping people focused on the deep depression," he said.

Source.

 

 

Interpret that as you wish. Don't remember how much input or say he has over Blizzard, but they're the same company.

Kotick has no authority over Blizzard's management. Blizzard is still Blizzard.

 

Edit: If hypothetically Kotick could impose his rules on Blizzard, Diablo 3 would be by now released and WoW2 announced.

Edited by Morgoth
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I think the solution is a change of culture. Lazy abusive managers who hide behind procedure need to be openly crticised or at least mocked for being what they are. And yes I know that means a whole lot of seemingly inoffensive people are going to get hoofed, but it can't take forever for change to occur.

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

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This article is an excellent insight into what its actually like on the inside, ignore Morgoth's latest demonstration of his inane ignorance, he seems to have forgotten that Obsidian have also laid people off, and treated some staff like crap, there are always reasons why people leave, etc... And it usually is to do with how the company is treating them.

 

Just because you don't hear about it doesn't mean it isn't happening.

 

Anyways the article touches on points which I have experienced personally, or heard of from friends who are at, or are at other companies etc...

 

Though the most poignant and to the point part of the article is this though...

 

"A lot of game developers have an

I came up with Crate 3.0 technology. 

Crate 4.0 - we shall just have to wait and see.

Down and out on the Solomani Rim
Now the Spinward Marches don't look so GRIM!


 

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I think the solution is a change of culture. Lazy abusive managers who hide behind procedure need to be openly crticised or at least mocked for being what they are. And yes I know that means a whole lot of seemingly inoffensive people are going to get hoofed, but it can't take forever for change to occur.

 

It's far more complicated sadly... The problem actually stems from the top, the CEO's and investers etc... They want to spend as little as possible, and gain the most reward. Developers are desperate to survive it's how they earn their bread, producers and studio managers will agree to unreasonable demands and then expect the team to deliver, and sometimes through blood, sweat, and tears they do, other times they don't, the result of missing too many milestones can mean that the studio closes.

 

People will work ridiculious hours, risking their homelife, I know one guy who hadn't seen his wife for over a month, and his kids for nearly 2 months, because the job needed doing.

 

This is the reality of the industry.

I came up with Crate 3.0 technology. 

Crate 4.0 - we shall just have to wait and see.

Down and out on the Solomani Rim
Now the Spinward Marches don't look so GRIM!


 

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I think the solution is a change of culture. Lazy abusive managers who hide behind procedure need to be openly crticised or at least mocked for being what they are. And yes I know that means a whole lot of seemingly inoffensive people are going to get hoofed, but it can't take forever for change to occur.

 

It's far more complicated sadly... The problem actually stems from the top, the CEO's and investers etc... They want to spend as little as possible, and gain the most reward. Developers are desperate to survive it's how they earn their bread, producers and studio managers will agree to unreasonable demands and then expect the team to deliver, and sometimes through blood, sweat, and tears they do, other times they don't, the result of missing too many milestones can mean that the studio closes.

 

People will work ridiculious hours, risking their homelife, I know one guy who hadn't seen his wife for over a month, and his kids for nearly 2 months, because the job needed doing.

 

This is the reality of the industry.

 

Fair rejoinder. I need to consider.

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

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Forum, meet Joel, you've probably played a game or three he's worked on...

 

Joel Payne-

 

Two decades making games. I've seen a computer fly through a window, I've seen an ex employee trying to sledgehammer through from one companies adjoining wall to ours so he can get to his office and get his "stuff" back, I've seen one of my friends, a long time game vet kill himself on his birthday because nobody would listen to his brilliance . I've seen a barefoot art director tromp down the hallway like a baby to complain to his bosses when his concept art failed to look like the real-time model he expected when the limits of technology at the time wouldn't permit the level of detail he expected. I've had someone say he wanted to kill me and eat me, I've had anonymous threats when I attempted to suggest that we work together and share better ways to make the game better but.. because I was an "artist" my opinion was considered destructive to the game design hierarchy. I've had CEO's and coworkers claim my ideas without mentioning the source. I've had artist apply for a job with my artwork featured in their portfolios when I was the interviewer. I've been told that I had to work a 48 hour day, sleep on a company couch at work or "families will suffer when the company can't pay it's bills when the deliverable isn't met, Joel we're counting on you" I've been a part of countless layoffs, herded into a room with 300 brilliant talents and told that "**blank*** has F*'d us so we have to lay you all off effective immediately.... now" I've shown up to work and handed a glad trash bag and told that our 200K payroll had been stolen and that I

I came up with Crate 3.0 technology. 

Crate 4.0 - we shall just have to wait and see.

Down and out on the Solomani Rim
Now the Spinward Marches don't look so GRIM!


 

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Sounds like most corp developer jobs.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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Don't like it quit it.And, if it goes too far, have the guts tio take it court. Otherwise, go cry elsewhere.

 

Game companies are not unqiue to this kind of experience.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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Don't like it quit it.And, if it goes too far, have the guts tio take it court. Otherwise, go cry elsewhere.

 

Game companies are not unqiue to this kind of experience.

 

Oh dear, I think you've missed the point Volo... But hey that's okay, you rarely have a grasp of simple concepts.

 

People quit the industry because they become sick of it.

I came up with Crate 3.0 technology. 

Crate 4.0 - we shall just have to wait and see.

Down and out on the Solomani Rim
Now the Spinward Marches don't look so GRIM!


 

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After enduring a workplace like this and through sheer force of effort overcoming it all to release a great product (like Alpha Protocol for example) I think I would be a little pissed if someone told me it sucked.

 

I'm closing in on 40 now and I've had two careers already, politics and engineering. Each has had good apects and bad (usually more of the latter). There is one thing I have learned. If you are miserable in your work, do something else. You will spend roughly 40% of your life working. Spending that much of your time unhappy will kill you just as surely as a bullet in the head.

 

One other observation on this article, the easier someone is to replace, the worse they will be treated. Unfortunately there are thousands of lousy schools (Devry, ITT, etc) churning out software writers and graphic artists by the legion. So a highly talented well educated designer is easily replaceable with one not as talented or educated but the business types how make the decisions would never appreciate the difference between the two. If the talent in game design were to begin looking elsewhere for work over time the 'thinning of ther herd" would lead to better pay and treatment.

Edited by Guard Dog

"While it is true you learn with age, the down side is what you often learn is what a damn fool you were before"

Thomas Sowell

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I think the fundamental problem in the game industry is that most games cost more than they're ever likely to bring back in revenues. Having said that those kinds of problems are common in small companies in most industries, they really run the gamut from great to awful.

"Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan

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Forum, meet Joel, you've probably played a game or three he's worked on...

 

Joel Payne-

 

Two decades making games. I've seen a computer fly through a window, I've seen an ex employee trying to sledgehammer through from one companies adjoining wall to ours so he can get to his office and get his "stuff" back, I've seen one of my friends, a long time game vet kill himself on his birthday because nobody would listen to his brilliance . I've seen a barefoot art director tromp down the hallway like a baby to complain to his bosses when his concept art failed to look like the real-time model he expected when the limits of technology at the time wouldn't permit the level of detail he expected. I've had someone say he wanted to kill me and eat me, I've had anonymous threats when I attempted to suggest that we work together and share better ways to make the game better but.. because I was an "artist" my opinion was considered destructive to the game design hierarchy. I've had CEO's and coworkers claim my ideas without mentioning the source. I've had artist apply for a job with my artwork featured in their portfolios when I was the interviewer. I've been told that I had to work a 48 hour day, sleep on a company couch at work or "families will suffer when the company can't pay it's bills when the deliverable isn't met, Joel we're counting on you" I've been a part of countless layoffs, herded into a room with 300 brilliant talents and told that "**blank*** has F*'d us so we have to lay you all off effective immediately.... now" I've shown up to work and handed a glad trash bag and told that our 200K payroll had been stolen and that I

"Some men see things as they are and say why?"
"I dream things that never were and say why not?"
- George Bernard Shaw

"Hope in reality is the worst of all evils because it prolongs the torments of man."
- Friedrich Nietzsche

 

"The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it."

- Some guy 

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