Raithe Posted July 10, 2010 Posted July 10, 2010 And Grom is right, a soppy emo vampire CRPG is only a matter of time for Bio. They would be the perfect dev for such a game, seriously. No way this is gonna happen. Look what happened to Troika. Bioware doesn't need to lower itself to vampires & co. Ah, but emo and angsty vampires are having a major comeback to the "majority" population again. Note the sheer abundance of tv shows, urban fantasy book series, and films out ... You expect a publisher is going to skip out on the idea of catching onto some of that? I'm not saying it would definitely happen, but I wouldn't be surprised if it did. "Cuius testiculos habeas, habeas cardia et cerebellum."
Morgoth Posted July 10, 2010 Posted July 10, 2010 (edited) "Emo" and "Angst" doesn't fit Bioware's style. I think they'll stick with the ME and DA franchises for the coming years. Maybe throw a JE sequel in somewhere. Edited July 10, 2010 by Morgoth Rain makes everything better.
Walsingham Posted July 10, 2010 Posted July 10, 2010 Leper RPG. You play as a leper, and you have to win before all of you falls off. What? Lepers are misunderstood social outcasts. Surely the teens will love it. "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
Dakar Posted July 10, 2010 Posted July 10, 2010 Ugh this sounds SO terrible. You know what I'm going to do? I'm going to post about how bad it sounds over and over again for the next 8 months. Then I'm gonna buy it. Then I'm gonna come back and complain about how terrible it REALLY was. Then I'm gonna wait patiently and talk about how terrible the sequel will be until that comes out and I can buy it.
Serrano Posted July 10, 2010 Posted July 10, 2010 Leper RPG. You play as a leper, and you have to win before all of you falls off. What? Lepers are misunderstood social outcasts. Surely the teens will love it. I know you were joking but I think that could actually be used as an effective gameplay mechanic.
Monte Carlo Posted July 10, 2010 Posted July 10, 2010 Ugh this sounds SO terrible. You know what I'm going to do? I'm going to post about how bad it sounds over and over again for the next 8 months. Then I'm gonna buy it. Then I'm gonna come back and complain about how terrible it REALLY was. Then I'm gonna wait patiently and talk about how terrible the sequel will be until that comes out and I can buy it. Welcome to the internet, sparky.
Magnum Opus Posted July 10, 2010 Posted July 10, 2010 "Emo" and "Angst" doesn't fit Bioware's style. *blinks* You says what?
Monte Carlo Posted July 10, 2010 Posted July 10, 2010 Dragon Age was more emo than wearing black eye-shadow and sulking in your bedroom.
Spider Posted July 10, 2010 Posted July 10, 2010 This was going to be a day 1 purchase for me. I loved the first one and I feel that the different story approach seems interesting at least. ...then I saw the part about the dialogue wheel. It works in ME and it works in AP. But in Dragon Age? Really? The tactical game play of the first game really doesn't lend itself to cinematic storytelling. The transition between the two always felt jarring to me. So now I'm actually hesitant.
Orogun01 Posted July 10, 2010 Posted July 10, 2010 And Grom is right, a soppy emo vampire CRPG is only a matter of time for Bio. They would be the perfect dev for such a game, seriously. So Twilight: The game is being developed. Goody! I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"* *If you can't tell, it's you.
Oner Posted July 10, 2010 Posted July 10, 2010 (edited) And Grom is right, a soppy emo vampire CRPG is only a matter of time for Bio. They would be the perfect dev for such a game, seriously. So Twilight: The game is being developed. Goody! Meh, you guys are slow.http://www.youtube.com/watch?v=kd-21k_BSFQ Oh yeah, there will be an MMO too. Edited July 10, 2010 by Oner Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Ausir Posted July 10, 2010 Posted July 10, 2010 Well, the same can be said about the Kotor2 people. Maybe it's a good thing that Beth didn't let them open a FNV board. Pillars of Eternity Wiki * The Vault - Fallout Wiki * Wasteland 2 Wiki
Rane Posted July 10, 2010 Posted July 10, 2010 Only part that sounds even remotely interesting so far is that it is planned to span over a decade. A lot can change in that time so it could bring a lot of choices that will shape the gameworld. Of course, getting one's hopes for up for it at this point is just silly.
Purkake Posted July 10, 2010 Posted July 10, 2010 This was going to be a day 1 purchase for me. I loved the first one and I feel that the different story approach seems interesting at least. ...then I saw the part about the dialogue wheel. It works in ME and it works in AP. But in Dragon Age? Really? The tactical game play of the first game really doesn't lend itself to cinematic storytelling. The transition between the two always felt jarring to me. So now I'm actually hesitant. I love the dialog wheel and how nicely it works with a mouse, much better than Alpha Protocol's janky thing.
HoonDing Posted July 10, 2010 Posted July 10, 2010 Leper RPG. You play as a leper, and you have to win before all of you falls off. What? Lepers are misunderstood social outcasts. Surely the teens will love it. Thomas Covenant RPG would be nice. If developers are going to use a pre-defined protagonist, why not take a good one? Covenant starts out as an annoying, whiny brat that eventuallly comes to grip with himself & his condition and becomes a great hero. Sounds as perfect BioWare material. The ending of the words is ALMSIVI.
Spider Posted July 10, 2010 Posted July 10, 2010 This was going to be a day 1 purchase for me. I loved the first one and I feel that the different story approach seems interesting at least. ...then I saw the part about the dialogue wheel. It works in ME and it works in AP. But in Dragon Age? Really? The tactical game play of the first game really doesn't lend itself to cinematic storytelling. The transition between the two always felt jarring to me. So now I'm actually hesitant. I love the dialog wheel and how nicely it works with a mouse, much better than Alpha Protocol's janky thing. Wasn't referring to the controls though. Just how it fits into the overall game experience. I think the mechanic is a good fit for the ME games, I think it's bad for DA.
Purkake Posted July 10, 2010 Posted July 10, 2010 It's just a mechanic, why is picking an option from a list better for DA than picking one from a ring?
HoonDing Posted July 10, 2010 Posted July 10, 2010 A lot of times picking a dialogue option in DA:O lead to the same NPC response anyway, The ending of the words is ALMSIVI.
Orogun01 Posted July 10, 2010 Posted July 10, 2010 It's just a mechanic, why is picking an option from a list better for DA than picking one from a ring? Because it fits the old school feel that DA:O was trying to emulate. Really trying I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"* *If you can't tell, it's you.
Morgoth Posted July 10, 2010 Posted July 10, 2010 Play some IE games if you want old-skool. I prefer the wheel. It looks so more...ergonomic. Rain makes everything better.
Monte Carlo Posted July 10, 2010 Posted July 10, 2010 Only part that sounds even remotely interesting so far is that it is planned to span over a decade. A lot can change in that time. Actually, I'd like to see a ten-year romance cycle for the player character: Years 1-2: Oh, baby, my nubile elf romance NPC-stress, love that jiggle-tech! (makes mad passionate love) Years 2-3: We're married, I hate your 8000 year old mother, we still make mad passionate love but only at the weekends in the most expensive tavern in Lothering :: sigh :: Years 4-8: Kids. Bloody kids. I'm spending more time at the dungeon, the food fairy won't feed those brats and keep you in new wizard robes, and yes I've cleaned the horse this morning. Years 9-10: That new rogue chick I've been adventuring with, I'm sorry, it just happened after we found the secret door and she was wearing that leather armour, the stuff with the thigh boots? I know she's ten years younger than you darling, but I've been wondering about where our marriage was going for a while and, y'know, she really understands me... whaddya mean you get the keep, both my war dogs and 75% of the gold? WTF!
WorstUsernameEver Posted July 10, 2010 Posted July 10, 2010 Play some IE games if you want old-skool. I prefer the wheel. It looks so more...ergonomic. So you prefer to guess what your PC is going to say? With bad voiceacting to boot? Because that was my experience with the wheel in ME. Wasn't nice. At all.
Morgoth Posted July 10, 2010 Posted July 10, 2010 Play some IE games if you want old-skool. I prefer the wheel. It looks so more...ergonomic. So you prefer to guess what your PC is going to say? With bad voiceacting to boot? Because that was my experience with the wheel in ME. Wasn't nice. At all. What do you mean with "guess". I knew exactly what I was saying in ME. And what do you mean with bad VO? Jennifer Hale rocks. And you haven't heard Hawke yet. Rain makes everything better.
WorstUsernameEver Posted July 10, 2010 Posted July 10, 2010 What do you mean with "guess". I knew exactly what I was saying in ME. And what do you mean with bad VO? Jennifer Hale rocks. And you haven't heard Hawke yet. E.g. summary was something among the lines of 'you should have informed the husband about that'. What Shepard does? Grabs the guy by the collar and threatens him among the line of 'go and inform the family'. NICE! Alpha Protocol had the same problem.
Monte Carlo Posted July 10, 2010 Posted July 10, 2010 I haven't played mass effect 1 or 2 so I don't know what you are talking about, but having an alternative dialogue system isn't the end of the world. And I'm very conservative (small 'c') when it comes to CRPG stuff.
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