Llyranor Posted March 3, 2010 Posted March 3, 2010 The concept of Heavy Rain as a game is fine - it's one game, not an industry revolution; and the medium certainly could use more experimentation when it comes to interactive storytelling. The issue with this game specifically is that it somehow thinks QTE's are a good way of conveying interactivity, and David freaking 'I made a game worse than Too Human' Cage had a hand in it. This cutscene was when I decided to not support David Cage as a game 'director' anymore http://www.youtube.com/watch?v=yrnV6kN-bxI (Approved by Fio, so feel free to use it)
Maria Caliban Posted March 3, 2010 Posted March 3, 2010 There's a reason they removed combat from the latest Silent Hill game. Hint: It sucked. I thought the combat in Silent Hill 2 was well done. Silent Hill 3 gave you a katana and I beat the last fight by firing my pistol at it a dozen times. I don't remember Silent Hill 4's combat, other than that nothing stayed dead and the camera was horrible. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Nick_i_am Posted March 3, 2010 Posted March 3, 2010 http://www.youtube.com/watch?v=yrnV6kN-bxI OH GOD IT'S SO BORING WHY AM I WATCHING IT?! DIE DAVID CAGE DIE! (Approved by Fio, so feel free to use it)
I want teh kotor 3 Posted March 3, 2010 Posted March 3, 2010 Perhaps I just don't "get" Heavy Rain, but to me, its not a game. Its just a choose-your-own-adventure novel with pressing- X-to-not-die, like a Bio game with no combat. Except that Bio makes good games. In 7th grade, I teach the students how Chuck Norris took down the Roman Empire, so it is good that you are starting early on this curriculum. R.I.P. KOTOR 2003-2008 KILLED BY THOSE GREEDY MONEY-HOARDING ************* AND THEIR *****-*** MMOS
Calax Posted March 3, 2010 Posted March 3, 2010 Perhaps I just don't "get" Heavy Rain, but to me, its not a game. Its just a choose-your-own-adventure novel with pressing-X-to-not-die, like a Bio game with no combat. Except that Bio makes good games. It is a game in a loose definition of the term. All games require interactivity, and this requires it quite a bit in order for it to actually go anywhere. Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
Maria Caliban Posted March 3, 2010 Posted March 3, 2010 It is a game in a loose definition of the term. All games require interactivity, and this requires it quite a bit in order for it to actually go anywhere. All games require more than interactivity, but it takes more than interactivity to make a game. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Humanoid Posted March 3, 2010 Posted March 3, 2010 I was hoping for another tie-in with a new David Bowie album, but alas. L I E S T R O N GL I V E W R O N G
GreasyDogMeat Posted March 3, 2010 Posted March 3, 2010 It's a choose your own adventure book with pretty visuals. I was getting fairly jealous of PS3 owners, but the more I watched of preview vids the more it looked like one long stream of quick-time events. I hated them enough in Resident Evil 4, I can't imagine going through a whole game of it.
I want teh kotor 3 Posted March 3, 2010 Posted March 3, 2010 Perhaps I just don't "get" Heavy Rain, but to me, its not a game. Its just a choose-your-own-adventure novel with pressing-X-to-not-die, like a Bio game with no combat. Except that Bio makes good games. It is a game in a loose definition of the term. All games require interactivity, and this requires it quite a bit in order for it to actually go anywhere. Yes, but when the vast majority of the interaction occurs as a QTE, the interactivity becomes negligible. It does, as you said, fit the "loose definition" of a game... But HR to me seems like an attempt to fully fuse movies and games, but that ends up missing the best of both worlds: the excitement of games and the director-defined experience of movies. In 7th grade, I teach the students how Chuck Norris took down the Roman Empire, so it is good that you are starting early on this curriculum. R.I.P. KOTOR 2003-2008 KILLED BY THOSE GREEDY MONEY-HOARDING ************* AND THEIR *****-*** MMOS
Nepenthe Posted March 3, 2010 Posted March 3, 2010 (edited) It's a choose your own adventure book with pretty visuals. I was getting fairly jealous of PS3 owners, but the more I watched of preview vids the more it looked like one long stream of quick-time events. I hated them enough in Resident Evil 4, I can't imagine going through a whole game of it. Shrug, I was of the same opinion based on the preview movies, but then I tried the demo out on a whim and decided to go with it. The reason I like it is probably precisely why you're saying "it's not a game", ie. it's different. I wouldn't be buying much games if they were all like Heavy Rain, but I happily bought and played the one. Edit: very few of the button controls are actually on timer. So you might need to move the controller, or hold down certain buttons in order, but it didn't feel like too many of those were timed. Edited March 3, 2010 by Nepenthe You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
Calax Posted March 3, 2010 Posted March 3, 2010 Perhaps I just don't "get" Heavy Rain, but to me, its not a game. Its just a choose-your-own-adventure novel with pressing-X-to-not-die, like a Bio game with no combat. Except that Bio makes good games. It is a game in a loose definition of the term. All games require interactivity, and this requires it quite a bit in order for it to actually go anywhere. Yes, but when the vast majority of the interaction occurs as a QTE, the interactivity becomes negligible. It does, as you said, fit the "loose definition" of a game... But HR to me seems like an attempt to fully fuse movies and games, but that ends up missing the best of both worlds: the excitement of games and the director-defined experience of movies. Except it's not JUST quick time events. It's also character interaction, the decision on what action to take (do you talk the psycho down? or do you talk him up into going nuts and killing people so you can take a shot?) effects how the story plays out. Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
Nightshape Posted March 3, 2010 Posted March 3, 2010 Nightshape, what? Excellent something excellent? Try coherent sentences No, I think you understood what I was saying. Excellent... Excellent... Something. I came up with Crate 3.0 technology. Crate 4.0 - we shall just have to wait and see.Down and out on the Solomani RimNow the Spinward Marches don't look so GRIM!
Purkake Posted March 3, 2010 Posted March 3, 2010 Nightshape, what? Excellent something excellent? Try coherent sentences No, I think you understood what I was saying. Excellent... Excellent... Something. Interesting, maybe you aren't that bad after all...
Purkake Posted March 3, 2010 Posted March 3, 2010 (edited) There's a reason they removed combat from the latest Silent Hill game. Hint: It sucked. I thought the combat in Silent Hill 2 was well done. Silent Hill 3 gave you a katana and I beat the last fight by firing my pistol at it a dozen times. I don't remember Silent Hill 4's combat, other than that nothing stayed dead and the camera was horrible. It was functional, but a lot of the combat stuff was just filler to stretch out the game. I'd rather have one awesome fight than bash 20 creepy nurses while going to my next destination. Maybe you guys are approaching this the wrong way. Don't think of Heavy Rain as a "game", think of it as a completely new thing, like an interactive movie. It just happens to share the platform with a bunch of video games. Judge it on its own merits, not based on your preconception of a "video game". Edited March 3, 2010 by Purkake
Llyranor Posted March 3, 2010 Posted March 3, 2010 In which case its merits as a film (interactive or whatever) would then come into question. Please dad, can I have one? I would really love to have one. Please dad, come on. (Approved by Fio, so feel free to use it)
Purkake Posted March 3, 2010 Posted March 3, 2010 NO! It's a totally new category, you compare it to nothing.
Nepenthe Posted March 3, 2010 Posted March 3, 2010 There's a reason they removed combat from the latest Silent Hill game. Hint: It sucked. I thought the combat in Silent Hill 2 was well done. Silent Hill 3 gave you a katana and I beat the last fight by firing my pistol at it a dozen times. I don't remember Silent Hill 4's combat, other than that nothing stayed dead and the camera was horrible. It was functional, but a lot of the combat stuff was just filler to stretch out the game. I'd rather have one awesome fight than bash 20 creepy nurses while going to my next destination. Maybe you guys are approaching this the wrong way. Don't think of Heavy Rain as a "game", think of it as a completely new thing, like an interactive movie. It just happens to share the platform with a bunch of video games. Judge it on its own merits, not based on your preconception of a "video game". Am I the only person who remembers the "interactive movies games" of the (early) 90s? Am I that old, or are you guys so witcherwitcherwitcherbg2 you don't remember anything that happened before? You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
Purkake Posted March 3, 2010 Posted March 3, 2010 We do NOT speak of those, ever. I have no idea what you're referring to.
Mamoulian War Posted March 3, 2010 Author Posted March 3, 2010 Interesting Purkake... Because games like Phantasmagoria and Gabriel Knight 2 are marked as Interactive Movies Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours
Purkake Posted March 3, 2010 Posted March 3, 2010 But they had annoying adventure game puzzles, which really screwed up any real chance at pacing. And everything is done in-engine with no FMVs to break up the tension/action. At least GK2 didn't have the cat mustache puzzle, ugh
Calax Posted March 3, 2010 Posted March 3, 2010 But they had annoying adventure game puzzles, which really screwed up any real chance at pacing. And everything is done in-engine with no FMVs to break up the tension/action. At least GK2 didn't have the cat mustache puzzle, ugh It also didn't have nudity in it. That said, nothing will be "ripper" for "interactive movie" (see: Spoonyexpirament for a view of the ENTIRE game). Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
Purkake Posted March 3, 2010 Posted March 3, 2010 Ah, good old Spoony. His Phantasmagoria 2 LP was better, though. I guess it's kind of the same thing, but this time they're bringing it to the mainstream gamers and from what I've heard it's kind of decent.
Raithe Posted March 3, 2010 Posted March 3, 2010 Ah..and I have such fond memories of some of those adventure games with fmv and all that... Who can forget Dennis Hopper in the Black Dahlia game? "Cuius testiculos habeas, habeas cardia et cerebellum."
Raithe Posted March 3, 2010 Posted March 3, 2010 And then of course, WC3 & 4.. and WC Prophecy.. had some interactive fmv sequences in them... Although finding some of the "blooper" reels for them can be amusing. - Maniac stood gazing out of the window.. Blair walks up.. Maniac glances over..double takes.. and stutters "Aren't you like.. that dude from Star Wars??!" "Cuius testiculos habeas, habeas cardia et cerebellum."
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