GreasyDogMeat Posted February 4, 2010 Share Posted February 4, 2010 A Multiplayer demo of AvP should hit sometime today (2-4-10). I'm cautiously optimistic. Link to comment Share on other sites More sharing options...
Guest Slinky Posted February 4, 2010 Share Posted February 4, 2010 It's already out on steam. http://store.steampowered.com/app/34200 Link to comment Share on other sites More sharing options...
Humodour Posted February 4, 2010 Author Share Posted February 4, 2010 A Multiplayer demo of AvP should hit sometime today (2-4-10). I'm cautiously optimistic. I'm cautiously pessimistic, if all goes well. Link to comment Share on other sites More sharing options...
Morgoth Posted February 4, 2010 Share Posted February 4, 2010 I have only 3 words for this demo: Searching for games Rain makes everything better. Link to comment Share on other sites More sharing options...
Morgoth Posted February 4, 2010 Share Posted February 4, 2010 So, I have now extendedly played the demo with all 3 races, and the more I play, the more I actually like it (and because I always win). The Marine feels at first a bit slow and clunky (increase mouse sensitivity in options to 100), but with his pulse rifle, he can waste even a Predator in no time. Sure he has no visual support, and a cloaked Pred can sometimes be really missed, but if you're not a total dumbass and have some basic shooter skills, I'd say the Marine is the most powerful dude in the game. The Pred isn't really that menacing, unless he gets his shoulder cannon or disc, then he becomes almost unstoppable. There's definately some balancing needed there. In melee, he's just about the same strength as an Alien. Playing as Alien is the most fun, even though the transitions from surface to surface it total garbage. Just use jump to get on the ceiling, it's faster. Alas, the demo map isn't really that great for using ceiling crawling. The best weapon is still speed. I love it when I rush behind some dude and use a power kill. It's very satisfying. From a technical point of view, AvP is very solid. Great graphics, great sound, great performance. But the matchmaking stuff just doesn't work currently, and the demo doesn't have a dedicated server either, so if you want to play, just join http://steamcommunity.com/groups/AVPI. Verdict: Solid fun, but nothing great. If the singleplayer is good, I'll prolly end up buying the game. Rain makes everything better. Link to comment Share on other sites More sharing options...
Purkake Posted February 4, 2010 Share Posted February 4, 2010 Lazy job on porting the UI. Matchmaking is a total disaster, in a frickin multiplayer demo Didn't get any further, not sure if I want to. Link to comment Share on other sites More sharing options...
Morgoth Posted February 4, 2010 Share Posted February 4, 2010 They just released a patch that supposedly fixes the long waitings. Gonna try that out now. Rain makes everything better. Link to comment Share on other sites More sharing options...
Purkake Posted February 4, 2010 Share Posted February 4, 2010 (edited) I got the patch just after I finished downloading the demo. It does not help. PC + matchmaking = disaster Edited February 4, 2010 by Purkake Link to comment Share on other sites More sharing options...
Morgoth Posted February 4, 2010 Share Posted February 4, 2010 Ah garbage, it really doesn't work. Just use the above link, enter the chat room and join some group. Rain makes everything better. Link to comment Share on other sites More sharing options...
Purkake Posted February 4, 2010 Share Posted February 4, 2010 After a few more random server time outs, I finally managed play a little. It ran ok and things died when I shot them, everyone was lagging like hell though. The single player part might still be fun. Link to comment Share on other sites More sharing options...
Oner Posted February 6, 2010 Share Posted February 6, 2010 I can't tell if this is completely retarded or totally awesome. Klose Kombat Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13. Link to comment Share on other sites More sharing options...
Guest Slinky Posted February 6, 2010 Share Posted February 6, 2010 (edited) I can't tell if this is completely retarded or totally awesome. Music and panic at the dance floor = awesome Really slow aliens = my neighbors lapdog is more aggressive than those aliens! Edited February 6, 2010 by Slinky Link to comment Share on other sites More sharing options...
Purkake Posted February 6, 2010 Share Posted February 6, 2010 There's also the Giant Bomb quicklook of the demo. Killing someone while they are stuck in the killing animation leads to some pretty ridiculous stuff. Link to comment Share on other sites More sharing options...
Morgoth Posted February 6, 2010 Share Posted February 6, 2010 Really slow aliens = my neighbors lapdog is more aggressive than those aliens! The console kids wouldn't stand a chance otherwise with their clunky gamepads. Rain makes everything better. Link to comment Share on other sites More sharing options...
Gorgon Posted February 6, 2010 Share Posted February 6, 2010 Those are some geriatric aliens. Playing alien in AVP 1&2 felt like 100 miles an hour, which was one of the key advantages over the other races. Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all. Link to comment Share on other sites More sharing options...
Nightshape Posted February 6, 2010 Share Posted February 6, 2010 Really slow aliens = my neighbors lapdog is more aggressive than those aliens! The console kids wouldn't stand a chance otherwise with their clunky gamepads. The console version is awful, I haven't looked at the PC version, it may be somewhat better. PS3, I couldn't find a match. XBox 360 I could find a match, but firing the gun was basically point in general direction, squeeze trigger, let auto aim do the rest. Alien is over powered, Marine is underpowered, and the preditor was just clunky and overly complex. Bad controls, bad GFX, the only good thing was the level was laid out kinda cool. I always sort of knew it would be bad, but its worse than I expected. I came up with Crate 3.0 technology. Crate 4.0 - we shall just have to wait and see.Down and out on the Solomani RimNow the Spinward Marches don't look so GRIM! Link to comment Share on other sites More sharing options...
Morgoth Posted February 6, 2010 Share Posted February 6, 2010 My first impression was also negative, but it isn't really that bad after they fixed the matchmaking. I think the GFX is pretty good and atmospheric, so I have no complaints there. Though while the multiplayer might be fun in the full version (DS, more modes), Rebellion doesn't really have a trackrecord of making good singleplayer games. So unless reviews prove me otherwise, I'll for now stay away from it. Rain makes everything better. Link to comment Share on other sites More sharing options...
RPGmasterBoo Posted February 6, 2010 Share Posted February 6, 2010 Me being an advocate of naked women in games,I must admit I'm somewhat annoyed that every game has to have a stripper or boobz now. I don't see the point of that holo thingy, its comical. That and the alien is bloody slow. Bastards made them slow so the console gamers wouldn't squeal when you gut them for the thousandth time. That's really, really lame. Imperium Thought for the Day: Even a man who has nothing can still offer his life Link to comment Share on other sites More sharing options...
Guest Slinky Posted February 6, 2010 Share Posted February 6, 2010 I don't see the point of that holo thingy, its comical. Ever been in a night club? Dancing women are part of the deal and since it's the future it's a cool holohoe! Link to comment Share on other sites More sharing options...
Nightshape Posted February 7, 2010 Share Posted February 7, 2010 Bastards made them slow so the console gamers wouldn't squeal when you gut them for the thousandth time. That's really, really lame. I don't know about that being the reason. Is this just you insinuating your opinions as fact again? *yawn* I came up with Crate 3.0 technology. Crate 4.0 - we shall just have to wait and see.Down and out on the Solomani RimNow the Spinward Marches don't look so GRIM! Link to comment Share on other sites More sharing options...
Nightshape Posted February 7, 2010 Share Posted February 7, 2010 I think the GFX is pretty good and atmospheric, so I have no complaints there. Then you're easy to please. It really is at best average in the GFX department. Certainly nothing special going off. I came up with Crate 3.0 technology. Crate 4.0 - we shall just have to wait and see.Down and out on the Solomani RimNow the Spinward Marches don't look so GRIM! Link to comment Share on other sites More sharing options...
Mamoulian War Posted February 7, 2010 Share Posted February 7, 2010 Then you're easy to please. It really is at best average in the GFX department. Certainly nothing special going off. Is this just you insinuating your opinions as fact again? *yawn* Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours Link to comment Share on other sites More sharing options...
RPGmasterBoo Posted February 7, 2010 Share Posted February 7, 2010 (edited) Bastards made them slow so the console gamers wouldn't squeal when you gut them for the thousandth time. That's really, really lame. I don't know about that being the reason. Is this just you insinuating your opinions as fact again? *yawn* What other reason could there be? The Alien wasn't easy to control with a mouse and keyboard at former speeds, how would you control it with a gamepad considering how much you have to use the mouse/pointer to change direction when wallcrawling. It would be downright unplayable. Edited February 7, 2010 by RPGmasterBoo Imperium Thought for the Day: Even a man who has nothing can still offer his life Link to comment Share on other sites More sharing options...
Nightshape Posted February 8, 2010 Share Posted February 8, 2010 Then you're easy to please. It really is at best average in the GFX department. Certainly nothing special going off. Is this just you insinuating your opinions as fact again? *yawn* Nah, because the rendering is very basic from a technical point of view I came up with Crate 3.0 technology. Crate 4.0 - we shall just have to wait and see.Down and out on the Solomani RimNow the Spinward Marches don't look so GRIM! Link to comment Share on other sites More sharing options...
Nightshape Posted February 8, 2010 Share Posted February 8, 2010 Bastards made them slow so the console gamers wouldn't squeal when you gut them for the thousandth time. That's really, really lame. I don't know about that being the reason. Is this just you insinuating your opinions as fact again? *yawn* What other reason could there be? The Alien wasn't easy to control with a mouse and keyboard at former speeds, how would you control it with a gamepad considering how much you have to use the mouse/pointer to change direction when wallcrawling. It would be downright unplayable. Its downright unplayable period. I don't think that its related to the console version, I just feel its a badly made game. In that respect its opinion. I can certainly make a few phone calls and find out if that is the genuine reason for the slower aliens. Though when sprinting I found them to be pretty speedy. I came up with Crate 3.0 technology. Crate 4.0 - we shall just have to wait and see.Down and out on the Solomani RimNow the Spinward Marches don't look so GRIM! Link to comment Share on other sites More sharing options...
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