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AvP banned in Australia because the developer refuses to censor it

Featured Replies

Not for me. But anyway, the draw are the other races and multiplayer.

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Imperium Thought for the Day: Even a man who has nothing can still offer his life

I could see them using another lame cliche story, but it's been the same one for a while now. Also, I wouldn't get my hopes up for the multiplayer.

Why not?

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Imperium Thought for the Day: Even a man who has nothing can still offer his life

Because it is done by Rebellion who has very little experience with multiplayer games and because it is primarily a console game. This means that the PC version needs a completely separate multiplayer architecture, which will probably be buggy.

 

Seriously, look at Rebellion's previous games.

Edited by Purkake

holy crap, these guys made rogue warrior???

 

why on gods earth is anyone even paying attention to this company anymore? the day that game came out every single preview article re AvP should have been cancelled and all people involved should stop caring what happens here.

 

move along. nothing to see.

 

garbage incoming.

 

(unless rebellion is large enough to have multiple dev groups, and the "good" one is working on AvP...)


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

Rogue Warrior NSFW

 

 

They also made Rogue Trooper which was kind of good

 

It is important to note that Rogue Warrior was done by a different studio within Rebellion, the former Core of Tomb Raider group. Those working on this new AvP are the ones who did the awesome AvP 1 on PC.

 

Bah, that youtube video was taken down by Sega. Oh well... better not to spoil it.

Edited by GreasyDogMeat

Bah, that youtube video was taken down by Sega. Oh well... better not to spoil it.

You didn't miss anything important. It had just a tutorial for people who haven't played a FPS ever before and then the player just wandered around dark corridors for a while. Some pointers I picked up:

 

-Flashlight doesn't have laughable short battery life anymore, you can keep it on all the time. The light it produces is small though.

-Motion detector looks great. The closer the contact, the higher pitched the ping sound.

-Infinite amount of flares?

 

Still, something was little off with the game in my opinion. Consolified? Well it was played on 360 but still.. I started to worry a little.

I also saw the first 10 min of the Alien and Predator campaign. I was completely underwhelmed.

Here are the first 10 min from the Predator campaign:

 

I like how there are predefined jumping points across the map. It's like you play it the way the designer meant it to be.

Here are the first 10 min from the Predator campaign:

 

I like how there are predefined jumping points across the map. It's like you play it the way the designer meant it to be.

I take it you haven't played any multiplatform shooters in the last ~5 years?

 

It's either super sandbox or a train ride.

Here are the first 10 min from the Predator campaign:

 

I like how there are predefined jumping points across the map. It's like you play it the way the designer meant it to be.

I take it you haven't played any multiplatform shooters in the last ~5 years?

 

It's either super sandbox or a train ride.

Sure I have. But having an obtrusive marker that tells you where you can jump to is a new low in multiplatform gaming.

Edited by Morgoth

We've had special climb places, grapple hook places and rappelling places for a while now.

I agree, I'm just pointing out that we've been going down that road for a while now.

 

Also, it's not universally bad, Half-Life 2 and the episodes have a very linear level design as well, but they use more subtle clues to direct the player. The commentary mode really gives some great insight to their level design process.

Well, it's no biggy or deal-breaker for me, it just reminds me how contradicting it is to the 1999 AvP.

 

I still need to play a demo first though before I give the full version a go.

I remember getting lost a lot of times in AvP 2, especially as the predator.

 

It's just lazy level design and they're not even trying to hide it.

 

A demo would be nice, indeed.

Nothing wrong with the wristblades. But I still get the feeling the Predator is too overpowered.

Were they supposed to be balanced?

Not really, the vision switching in multiplayer was what kept the balance. Of course the Predator has an unfair advantage in one on one matches especially against the alien, if he doesnt have to juggle his vision modes.

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Imperium Thought for the Day: Even a man who has nothing can still offer his life

It seems (from the vid) that the plasma caster now also works without any vision mode enabled. I also haven't seen any energy drain in the vid.

Well, the game would be too easy if you kill everyone with a single punch.

 

That reminds me that a barely used the wristblades in the predecessors. There were also more weapons in AvP2. A rifle, a spear, the disc. Lot's more ways to kill.

+pistol, net thing (useless on Aliens)

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Imperium Thought for the Day: Even a man who has nothing can still offer his life

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