Magister Lajciak Posted December 6, 2009 Posted December 6, 2009 Digital distribution of games presumably has lower costs than distribution through retail stores. The servers and the bandwidth, of course, are not free, but nonetheless, I would think the costs are substantially lower than having to make the DVDs/boxes, ship boxed copies of games to retail stores and paying for all that retail space. The costs of digital copies of games, however, do not differ much if at all from the costs of games bought at retail stores, allegedly not to undercut the still important retail sales channels. I am wondering, however, if developers/publishers get a larger share of the profits from digitally-distributed games than they get from games sold in retail? It would be nice if more money made its way back to the developers and publishers to recoup development costs of games, but I have not heard any indication as to how much of the cut is taken by the digital-retailers like Impulse, Steam or D2D. Anybody has thoughts or better-yet information (even if approximate) on the matter?
Cl_Flushentityhero Posted December 6, 2009 Posted December 6, 2009 Actual information? What is this, Quarter to three forums?
Pop Posted December 6, 2009 Posted December 6, 2009 I look forward to this and the many entries in the Digital Releases franchise to come. Join me, and we shall make Production Beards a reality!
Masterfade Posted December 6, 2009 Posted December 6, 2009 Digital distribution services for PC games generally don't offer the same deal to all content providers like App Store or Android Market do. Different developers get different deals although I won't be surprise if bigger ones tend to cut more favorably. The Gearbox CEO did come out and accused Valve of exploiting small developers shortly before Borderlands got released. Don't know if there's any truth to that but during the same period he also said Fallout 3 sucked because it had dialog trees.
Mamoulian War Posted December 6, 2009 Posted December 6, 2009 Digital distribution services for PC games generally don't offer the same deal to all content providers like App Store or Android Market do. Different developers get different deals although I won't be surprise if bigger ones tend to cut more favorably. The Gearbox CEO did come out and accused Valve of exploiting small developers shortly before Borderlands got released. Don't know if there's any truth to that but during the same period he also said Fallout 3 sucked because it had dialog trees. I bet the developers get same money as from retail boxes, and publishers gets all the extra money... Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours
Meshugger Posted December 6, 2009 Posted December 6, 2009 Has Valve actually released any raw numbers on x amount of sales they have on Steam? Have they released any info regarding the ROI (Return of Investment) for each product that available through Steam? "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
Humodour Posted December 7, 2009 Posted December 7, 2009 Steam is certainly worth it. I've bought so many games on Steam that I would not buy normally (including big-name titles), and it's a pretty effective form of DRM that most people seem to be actually neutral or positive about, unlike that SecuROM bull****. That said, GOG.com is vastly superior. Has Valve actually released any raw numbers on x amount of sales they have on Steam? Have they released any info regarding the ROI (Return of Investment) for each product that available through Steam? No I don't think so, and they have indicated they are unlikely to do so any time soon for business reasons. Individual developers/publishers do get data about their own games, however.
Purkake Posted December 7, 2009 Posted December 7, 2009 That said, GOG.com is vastly superior. The truth. Good Old Games is like the DD nirvana.
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