alanschu Posted September 23, 2009 Posted September 23, 2009 Who's Gerald? He feels AP is a "high priority."
Pop Posted September 24, 2009 Posted September 24, 2009 In case y'all haven't been keeping track, the game blogz have picked up on Mattie's comments as de facto confirmation of the leaked memo's veracity. I bet he got some angry calls this morning. Join me, and we shall make Production Beards a reality!
Pop Posted September 24, 2009 Posted September 24, 2009 (edited) I've got "Alpha Protocol" tagged in Google Alerts. Today I received at least 13 separate emails pointing to different gaming blogs reporting on Rorie's post in this thread. As far as I'm aware he's the first person connected in any way to the emails to respond to the leak under the pretense that it's real, so people are acting as though this is definitely real. Edited September 24, 2009 by Pop Join me, and we shall make Production Beards a reality!
alanschu Posted September 24, 2009 Posted September 24, 2009 Sweet, hopefully those blogs don't make Matthew decide he shouldn't interact with the community anymore.
Oner Posted September 24, 2009 Posted September 24, 2009 (edited) Stupidity made manifest is dripping from my laptop, thanks a bunch internet. Your responses here just persuaded me to buy this game. I appreciate you!At least Matt got another buyer from the deal. Edited September 24, 2009 by Oner Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Amentep Posted September 24, 2009 Posted September 24, 2009 In case y'all haven't been keeping track, the game blogz have picked up on Mattie's comments as de facto confirmation of the leaked memo's veracity. I bet he got some angry calls this morning. They must have missed the "assuming this is legit" caveat in his message. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Nepenthe Posted September 24, 2009 Posted September 24, 2009 Nothing like misquoting to get the hits. You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
Grone Posted September 24, 2009 Posted September 24, 2009 This makes you think of DVD movie cases. Reviewer writes: "[FILM] will NEVER be regarded as fantastic, it is pure ****." And thus, on the DVD box, you see: "Fantastic!" - New York Times. Extensive Pillars Review & IE-retrospective | GURPS: The Witcher | Let's Play: Way of the Wicked | Where Journalism Goes to Write Itself
Masterfade Posted September 25, 2009 Posted September 25, 2009 This makes you think of DVD movie cases. Reviewer writes: "[FILM] will NEVER be regarded as fantastic, it is pure ****." And thus, on the DVD box, you see: "Fantastic!" - New York Times. Game industry definitely should learn from the movie/publishing business on this fine art of quotation. Then suddenly every Bethesda/Bioware box would bear Codexian approval.
Tel Aviv Posted September 25, 2009 Posted September 25, 2009 This makes you think of DVD movie cases. Reviewer writes: "[FILM] will NEVER be regarded as fantastic, it is pure ****." And thus, on the DVD box, you see: "Fantastic!" - New York Times. Hah! Great stuff that. Muse's The Resistance released recently and in the promo they included a quote stating that the album was "...a streak of utter brilliance." The actual review reads, "Exogenesis is a streak of utter brilliance across The Resistance's beguiling, inconsistent sky..." Anyway, I'm not sure where Michael Foster's coming from or what he was expecting from Alpha Protocol but at least he didn't compare it to Fallout 3.
cb.spike Posted September 28, 2009 Author Posted September 28, 2009 This is what September Play magazine says about Alpha Protocol as a RPG game: These decisions do have interesting payoffs, but does having choices, a shop, and an experience-point system transform an action game into an RPG? I think not, and as a fan of both genres, it bothers me to hear Sega constantly pushing Alpha Protocol as something it's not. If Alpha Protocol is an RPG, then why is 95% of it's gameplay straight out of Metal Gear and Splinter Cell? Does a modicum of depth in an action game really transform it into an RPG? (And don't give me that 'well, you're playing a role' crap, because that's true of every game). Alpha Protocol does break from the shooter archetype in offering a focus on player choices, well-written dialogue, and a compelling narrative. But why can't a third-person person shooter have things like that? Do we really think so little of shooters that any game is automatically excluded from the genre if it involves a few menus and some light reading? It's too early to tell if Alpha Protocol's more inspired elements can mesh successfully with the shooter at its core, but I can tell you one thing with certainty-this is no RPG. Role-playing games are a notoriously difficult genre to define, but if the genre has one central pillar, it's a focus on strategy or exploration over reflex-driven action. A mission-based third-person shooter certainly doesn't qualify, even if it does have a well-written story, strong player customization options, and an interesting focus of choice.
Flouride Posted September 28, 2009 Posted September 28, 2009 Did Play magazine consider Mass Effect as an RPG? Or Deus Ex? Hate the living, love the dead.
Bouncer Posted September 28, 2009 Posted September 28, 2009 Did Play magazine consider Mass Effect as an RPG? Or Deus Ex? Apparently not! That writer is a moron.
Oner Posted September 28, 2009 Posted September 28, 2009 Meh, now I have to tell my RP-ing buds we were playing the wrong game all along, WH 40k is the true RPG! Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Baeus Posted September 28, 2009 Posted September 28, 2009 (edited) This is what September Play magazine says about Alpha Protocol as a RPG game: These decisions do have interesting payoffs, but does having choices, a shop, and an experience-point system transform an action game into an RPG? I think not, and as a fan of both genres, it bothers me to hear Sega constantly pushing Alpha Protocol as something it's not. If Alpha Protocol is an RPG, then why is 95% of it's gameplay straight out of Metal Gear and Splinter Cell? Does a modicum of depth in an action game really transform it into an RPG? (And don't give me that 'well, you're playing a role' crap, because that's true of every game). Alpha Protocol does break from the shooter archetype in offering a focus on player choices, well-written dialogue, and a compelling narrative. But why can't a third-person person shooter have things like that? Do we really think so little of shooters that any game is automatically excluded from the genre if it involves a few menus and some light reading? It's too early to tell if Alpha Protocol's more inspired elements can mesh successfully with the shooter at its core, but I can tell you one thing with certainty-this is no RPG. Role-playing games are a notoriously difficult genre to define, but if the genre has one central pillar, it's a focus on strategy or exploration over reflex-driven action. A mission-based third-person shooter certainly doesn't qualify, even if it does have a well-written story, strong player customization options, and an interesting focus of choice. Says the magazine that gave Lair 9 out of 10 Obsidian just didn't pay them enough to say it's an RPG. Edited September 28, 2009 by Baeus
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