Walsingham Posted September 18, 2009 Posted September 18, 2009 I'm playing the game through a second time, and taking my time. I've got something like 56 of 57 checkpoints and i can't find the last one. What happens when I do? "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
WILL THE ALMIGHTY Posted September 18, 2009 Posted September 18, 2009 The game stops being boring... ? I don't know. Check a walkthrough or google it. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
Slowtrain Posted September 18, 2009 Posted September 18, 2009 Yeah, I don't know if anything happens. Maybe you get an achievement or something? I played a lot of Far Cry 2 but I'm not sure I hit all the check points. Maybe I did. Can't remember. Good game, btw. Though I expect my view on that is a minority one. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Purkake Posted September 18, 2009 Posted September 18, 2009 It did some interesting things and NOTHING beats the healing animations I was severely disappointed with the grenade launcher and explosions in general. They just didn't feel like they had force to them.
Tel Aviv Posted September 18, 2009 Posted September 18, 2009 I'm tempted to buy but I hear tell there's a corrupted save bug which renders the game unbeatable. Anyone else heard this?
Purkake Posted September 18, 2009 Posted September 18, 2009 (edited) I'm tempted to buy but I hear tell there's a corrupted save bug which renders the game unbeatable. Anyone else heard this? Nope. It was like $20 on Amazon some time ago, don't know if it still is. EDIT: $30 on Steam. Edited September 18, 2009 by Purkake
Hurlshort Posted September 18, 2009 Posted September 18, 2009 It was somewhat popular on these forums. I was frustrated by the respawn rate myself, but I'd still call it a good purchase. The graphics alone are really in a different league than almost everything else.
Purkake Posted September 18, 2009 Posted September 18, 2009 (edited) Just don't go in expecting a hardcore shooter, it's more of a fun open world romp than a tightly paced shooter. The respawn is pretty annoying, but most of the time you can just plow through the checkpoints without having to kill everyone there. Edited September 18, 2009 by Purkake
entrerix Posted September 18, 2009 Posted September 18, 2009 i usually dislike respawning enemies, it makes me feel like I'm wasting my time. it's actually the reason I never bothered getting far cry 2 Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.
Purkake Posted September 18, 2009 Posted September 18, 2009 I don't like them because I hate having enemies potentially coming from behind or being in areas that should be safe/cleared out. This only applies for closed-space games like System Shock 2 and the like. It's only annoying in Farcry 2 because you have to go through the same checkpoints a billion times.
entrerix Posted September 18, 2009 Posted September 18, 2009 (edited) I don't like them because I hate having enemies potentially coming from behind or being in areas that should be safe/cleared out. This only applies for closed-space games like System Shock 2 and the like. It's only annoying in Farcry 2 because you have to go through the same checkpoints a billion times. yeah my biggest problem with system shock 2 is the respawning enemies. I like how in the new batman game, there are a few, explained, respawns, but once you really start whittling down the inmate population the respawns stop and by the end of the game the island is a ghost town. its really awesome. some games must have respawns to work though, like outdoor spaces in open world games, imagine if in fallout 3 you killed every single raider in the whole area and none were left. actually you know what? that sounds really cool to me. Edited September 18, 2009 by entrerix Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.
GreasyDogMeat Posted September 19, 2009 Posted September 19, 2009 Far Cry 2 does have one of the best healing systems I've seen in a FPS game. This video is much easier to see the animations and includes more, if not all of them. Let the whincing proceed.
Purkake Posted September 19, 2009 Posted September 19, 2009 (edited) Far Cry 2 does have one of the best healing systems I've seen in a FPS game. This video is much easier to see the animations and includes more, if not all of them. Let the whincing proceed. Mine is better, the sound effects are half of the fun and they are absent in your video. Also, the healing system itself is no better than most other FPSs, but the animations are super special awesome. Edited September 19, 2009 by Purkake
GreasyDogMeat Posted September 19, 2009 Posted September 19, 2009 Yeah but in mine you can actually SEE whats going on. Plus it has all of them... or atleast most of them. So... NEENER NEENER!
Purkake Posted September 19, 2009 Posted September 19, 2009 Oh, believe me, I searched Youtube far and wide and the one I linked was the only one with actual sound effects and not some stupid music/whatever that I could find.
GreasyDogMeat Posted September 19, 2009 Posted September 19, 2009 One thing I find funny is most of the comments find pulling the nail out of the hand the nastiest. Frankly, if given a choice of which one of those impromptu 'healing' moves I'd most likely be able to pull on myself without passing out it would be pulling a nail out of my hand. The others though...
Matthew Rorie Posted September 19, 2009 Posted September 19, 2009 Good sniping in that game. I loved picking a spot a quarter mile away from the enemies, sniping one, waiting for the rest to come, then using a flare gun to surround them in flames. Fun stuff. Matthew Rorie
Enoch Posted September 19, 2009 Posted September 19, 2009 I don't like them because I hate having enemies potentially coming from behind or being in areas that should be safe/cleared out. Yeah, that's exactly why I quit Bioshock after about 4 hours.
Slowtrain Posted September 19, 2009 Posted September 19, 2009 Respawning enemies don't bother me in the least, which is no doubt one of the reasons I'm generally very positive about Farcry 2. Respawns are almost required in any sort of non-linear game, especially an open world one. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Hell Kitty Posted September 19, 2009 Posted September 19, 2009 Respawning didn't bother me too much, but it was rather annoying when I realised I was going down the wrong road and turned around only to find the checkpoint I destroyed less than a minute ago was back. I had a much bigger problem with the fact that the world just didn't seem very alive.
Slowtrain Posted September 19, 2009 Posted September 19, 2009 Respawning didn't bother me too much, but it was rather annoying when I realised I was going down the wrong road and turned around only to find the checkpoint I destroyed less than a minute ago was back. The respawn rate was pretty ridiculous. It does make me wonder what was going through the developers mind. Still, once I realized that the respawn rate was that fast I just either a) Never went back the way I came b) Stealthed on foot and avoided the checkpoints. Stealth worked pretty well in the game and I found I could pretty much avoid all contact if I wanted to. I had a much bigger problem with the fact that the world just didn't seem very alive. Agreed. Specifically for me that there was A) no actual inter-faction combat B) No non-combatant population The lack of both took a well-realized gameworld and made it seem quite artificial. Which seem to me to sort of defeat the purpose of spending so much time making the enviornment of the gameworld seem authentic. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Hell Kitty Posted September 19, 2009 Posted September 19, 2009 Still, once I realized that the respawn rate was that fast I just either a) Never went back the way I came b) Stealthed on foot and avoided the checkpoints. I did exactly the same thing. The lack of both took a well-realized gameworld and made it seem quite artificial. Which seem to me to sort of defeat the purpose of spending so much time making the enviornment of the gameworld seem authentic. Did you ever play Boiling Point? It was like the opposite of FC2. The huge jungle environment was pretty boring thanks to having only a few elements copy/pasted a million times, but having different factions made things interesting. You'd have to slow down so they could identify you, and you could help them when rival factions attacked. I was expecting the same sort of thing from FC2.
mkreku Posted September 19, 2009 Posted September 19, 2009 I actually enjoyed Far Cry 2 and played it through to the end. But the respawning almost killed it for me. I played through the first map and noticed it was tiresome, even though the game was a lot of fun. But then the second map opened up, and I just couldn't take it anymore. So I let it lie for a couple of weeks and then all of a sudden it was fun again. I loved trying to find all those diamonds. I never did, but I got a lot of them. Enough to buy every single weapon in the game at least.. Swedes, go to: Spel2, for the latest game reviews in swedish!
Slowtrain Posted September 19, 2009 Posted September 19, 2009 I thought the game did a really good job with stealth. My favorite loadout, even later in the game, was the silenced Mp5 and the dart rifle while carrying the M79 for those moments when explosions seemed the best solution to a problem. One thing I loved was how good the AI was at running you over with a vehicle if they caught you out in the open on foot. It was always a good idea to have a handy tree nearby to duck behind if the AI started charging you with a jeep. \ @HK: I remember hearing about it but I never played. I think I'll go try and track down a copy when I have a moment. Thanks. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Hell Kitty Posted September 19, 2009 Posted September 19, 2009 I thought the game did a really good job with stealth. I probably had the most fun when using stealth. It's always satisfying getting in and out killing only the target @HK: I remember hearing about it but I never played. I think I'll go try and track down a copy when I have a moment. Thanks. It's pretty rough around the edges*, but I suppose if you get find it for a cheap price there's no harm in trying it out. *The other parts are also pretty rough.
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