Anarchosyn Posted September 4, 2009 Share Posted September 4, 2009 (edited) Ok, so we can stealth into missions. However, at least in the lower levels, there will certainly be periods were one's cover will be blown. Has Obsidian detailed or explored whether we'll be given the means to minimize the damage of being spotted? This falls into a few categories of inquiry. Once our cover has been blown has it been detailed whether or not all guards will instantly descend upon us? i.e. Are alerts localized to the immediate vicinity unless alarms are hit? Will we be able to resume cover through some means? (hiding, gadgets, etc) How gradated is the alert system? Will there be intermediate stages between the extremes? Can non-lethally eliminated guards be found and reactivated? Humm.. felt like there should be more but it's late where I am. I'll just leave it at these few inquires for now. It would be nice if we had the opportunity to stay undercover so long as we eliminate (fatally or otherwise) whomever spotted us in a timely manner. I'm a big stealth nut. No, this game probably won't give me my Thief: Dark Project fix but I hope this has been a fully fleshed out aspect of the game play (content-wise). Though many RPGs have implemented stealth, very few have made them legitimate experiences and not merely secondary to the face-to-face approach. Deus Ex, Fallout 1 and Oblivion (for all its faults) are the only RPGs I can think of that have done a service to the stealth player (each gave legitimately unique experiences, in regards to content, to those that engaged the play style) . Edited September 4, 2009 by Anarchosyn Link to comment Share on other sites More sharing options...
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