ARCHxANGELx23 Posted August 13, 2009 Share Posted August 13, 2009 I was just wondering if anyone knew if u could grab weapons or armor or anything off the dead guys that u kill. Link to comment Share on other sites More sharing options...
Pop Posted August 13, 2009 Share Posted August 13, 2009 I don't believe so. Ammo, perhaps, but weapons and armor used by enemies are not the kind that Mike uses. Join me, and we shall make Production Beards a reality! Link to comment Share on other sites More sharing options...
ARCHxANGELx23 Posted August 13, 2009 Author Share Posted August 13, 2009 that kinda sucks i was hopin u could like take everything off a body like on fallout only in this case u would sell what u found to the cia or something Link to comment Share on other sites More sharing options...
Matthew Rorie Posted August 13, 2009 Share Posted August 13, 2009 You can loot ammo, cash, gadgets, and sometimes weapon mods, although that happens pretty rarely. Matthew Rorie Link to comment Share on other sites More sharing options...
uzivatel Posted August 13, 2009 Share Posted August 13, 2009 I don't believe so. Ammo, perhaps, but weapons and armor used by enemies are not the kind that Mike uses.I tried the "search" but did not find my answer there ... how does the ammunition work in Alpha Protocol? Link to comment Share on other sites More sharing options...
Humodour Posted August 13, 2009 Share Posted August 13, 2009 I don't believe so. Ammo, perhaps, but weapons and armor used by enemies are not the kind that Mike uses.I tried the "search" but did not find my answer there ... how does the ammunition work in Alpha Protocol? To begin with, it didn't. Link to comment Share on other sites More sharing options...
Oner Posted August 13, 2009 Share Posted August 13, 2009 I don't believe so. Ammo, perhaps, but weapons and armor used by enemies are not the kind that Mike uses.I tried the "search" but did not find my answer there ... how does the ammunition work in Alpha Protocol? To begin with, it didn't. Now now, don't confuse him. To answer the question, probably the same way as in Deus Ex. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13. Link to comment Share on other sites More sharing options...
Humodour Posted August 13, 2009 Share Posted August 13, 2009 I don't believe so. Ammo, perhaps, but weapons and armor used by enemies are not the kind that Mike uses.I tried the "search" but did not find my answer there ... how does the ammunition work in Alpha Protocol? To begin with, it didn't. Now now, don't confuse him. To answer the question, probably the same way as in Deus Ex. 1 or 2? Please don't say 2. Link to comment Share on other sites More sharing options...
Oner Posted August 13, 2009 Share Posted August 13, 2009 1 or 2? Please don't say 2. 2 didn't have different ammo types. Not. Friggin'. One. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13. Link to comment Share on other sites More sharing options...
uzivatel Posted August 13, 2009 Share Posted August 13, 2009 I don't believe so. Ammo, perhaps, but weapons and armor used by enemies are not the kind that Mike uses. I tried the "search" but did not find my answer there ... how does the ammunition work in Alpha Protocol? To begin with, it didn't. I did get that much. I guess not much is know about this, right? I was expecting the ammo to be something like Resident Evil 5 (all rifles use "rifle ammo", all pistols use "handgun ammo", ...) but with non-random ammo loot based on the enemy weapons. Link to comment Share on other sites More sharing options...
Oner Posted August 13, 2009 Share Posted August 13, 2009 I did get that much. I guess not much is know about this, right. Krezack meant that at first unlimited ammo was planned, but that was changed later. I told you you'll confuse him. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13. Link to comment Share on other sites More sharing options...
ARCHxANGELx23 Posted August 13, 2009 Author Share Posted August 13, 2009 what about armor can u take it off them or like mods for armor? Link to comment Share on other sites More sharing options...
Oner Posted August 13, 2009 Share Posted August 13, 2009 You can change armor or modify them between missions. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13. Link to comment Share on other sites More sharing options...
Kelverin Posted August 13, 2009 Share Posted August 13, 2009 So do corpses disappear once looted or are we able to stroll through the endless bodies left in our wake? J1 Visa Southern California Cleaning Link to comment Share on other sites More sharing options...
uzivatel Posted August 13, 2009 Share Posted August 13, 2009 Krezack meant that at first unlimited ammo was planned, but that was changed later. Yes, I realize there was meant to be unlimited ammo at some point, but how exactly does it work now? Link to comment Share on other sites More sharing options...
Humodour Posted August 13, 2009 Share Posted August 13, 2009 I don't believe so. Ammo, perhaps, but weapons and armor used by enemies are not the kind that Mike uses. I tried the "search" but did not find my answer there ... how does the ammunition work in Alpha Protocol? To begin with, it didn't. I did get that much. I guess not much is know about this, right? I was expecting the ammo to be something like Resident Evil 5 (all rifles use "rifle ammo", all pistols use "handgun ammo", ...) but with non-random ammo loot based on the enemy weapons. You can certainly expect that. Would be a nice touch if it were like Fallout but I doubt it. Link to comment Share on other sites More sharing options...
Oner Posted August 13, 2009 Share Posted August 13, 2009 Krezack meant that at first unlimited ammo was planned, but that was changed later. Yes, I realize there was meant to be unlimited ammo at some point, but how exactly does it work now? Weapon classes (pistol, shotgun etc) share the same ammo types (normal, tranquilizer etc) if I'm not mistaken. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13. Link to comment Share on other sites More sharing options...
Matthew Rorie Posted August 13, 2009 Share Posted August 13, 2009 Krezack meant that at first unlimited ammo was planned, but that was changed later. Yes, I realize there was meant to be unlimited ammo at some point, but how exactly does it work now? Weapon classes (pistol, shotgun etc) share the same ammo types (normal, tranquilizer etc) if I'm not mistaken. There's a generic, cheap ammo for each kind of weapon. So pistols have "pistol ammo", SMGs have "SMG ammo" and so on. Each weapon also has two special ammo types that are fairly rare to find in-game, and cost quite a bit in the store (and can only be purchased in limited quantities). So, for instance, the pistol can use tranq rounds, which knock people out, while the shotgun can pick up phosphorus rounds, which will set someone on fire if more than half the pellets hit. (Which is awesome.) Matthew Rorie Link to comment Share on other sites More sharing options...
Jaesun Posted August 13, 2009 Share Posted August 13, 2009 There's a generic, cheap ammo for each kind of weapon. So pistols have "pistol ammo", SMGs have "SMG ammo" and so on. Each weapon also has two special ammo types that are fairly rare to find in-game, and cost quite a bit in the store (and can only be purchased in limited quantities). So, for instance, the pistol can use tranq rounds, which knock people out, while the shotgun can pick up phosphorus rounds, which will set someone on fire if more than half the pellets hit. (Which is awesome.) Hell yes! KILL IT WITH FIRE! <3 Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography Link to comment Share on other sites More sharing options...
uzivatel Posted August 13, 2009 Share Posted August 13, 2009 There's a generic, cheap ammo for each kind of weapon. So pistols have "pistol ammo", SMGs have "SMG ammo" and so on. Each weapon also has two special ammo types that are fairly rare to find in-game, and cost quite a bit in the store (and can only be purchased in limited quantities). So, for instance, the pistol can use tranq rounds, which knock people out, while the shotgun can pick up phosphorus rounds, which will set someone on fire if more than half the pellets hit. (Which is awesome.) Sounds great. Thanks. Link to comment Share on other sites More sharing options...
Oner Posted August 13, 2009 Share Posted August 13, 2009 There's a generic, cheap ammo for each kind of weapon. So pistols have "pistol ammo", SMGs have "SMG ammo" and so on. Each weapon also has two special ammo types that are fairly rare to find in-game, and cost quite a bit in the store (and can only be purchased in limited quantities). So, for instance, the pistol can use tranq rounds, which knock people out, while the shotgun can pick up phosphorus rounds, which will set someone on fire if more than half the pellets hit. (Which is awesome.) And now we know. Thank you. <3 Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13. Link to comment Share on other sites More sharing options...
Nepenthe Posted August 14, 2009 Share Posted August 14, 2009 There's a generic, cheap ammo for each kind of weapon. So pistols have "pistol ammo", SMGs have "SMG ammo" and so on. Each weapon also has two special ammo types that are fairly rare to find in-game, and cost quite a bit in the store (and can only be purchased in limited quantities). So, for instance, the pistol can use tranq rounds, which knock people out, while the shotgun can pick up phosphorus rounds, which will set someone on fire if more than half the pellets hit. (Which is awesome.) Oh dear. I hope it will have the therapeutic value of the WP grenades in deus ex. Setting a whole squad of MJ12 goons on fire with a single shot... *sigh* Yeah, I should probably seek professional help, too. You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions Link to comment Share on other sites More sharing options...
Humodour Posted August 14, 2009 Share Posted August 14, 2009 There's a generic, cheap ammo for each kind of weapon. So pistols have "pistol ammo", SMGs have "SMG ammo" and so on. Each weapon also has two special ammo types that are fairly rare to find in-game, and cost quite a bit in the store (and can only be purchased in limited quantities). So, for instance, the pistol can use tranq rounds, which knock people out, while the shotgun can pick up phosphorus rounds, which will set someone on fire if more than half the pellets hit. (Which is awesome.) Oh dear. I hope it will have the therapeutic value of the WP grenades in deus ex. Setting a whole squad of MJ12 goons on fire with a single shot... *sigh* Link to comment Share on other sites More sharing options...
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