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Developer Diary 3 - Dialog & Reactive World


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I'm not one to complain about graphics, but is it just me or did the graphics in the last trailer look better than the graphics in this one?

If at first you don't succeed, don't try Russian Roulette...

 

Do I look like a reasonable man, or a peppermint nightmare?

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It's just you. Next.

 

Hmmmm.... I watched both again and I probably am just seeing things.

If at first you don't succeed, don't try Russian Roulette...

 

Do I look like a reasonable man, or a peppermint nightmare?

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1242838150_ap1.jpg

 

 

"60 SMG Rounds Acquired"

 

Awesome! So ammo is actually limited. Also, I noticed that the HUD received a facelift. I imagine the picture above is from a newer build. In the OXM preview from January, the HUD looked different:

 

AP_Sneaking_121508_01.jpg

 

Good stuff, can't wait to play this!

"We do not quit playing because we grow old, we grow old because we quit playing." - Oliver Wendell Holmes

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I actually think it looks fantastic now. It has everything I need from a game. I would, of course, love if there were more detailed ammo types (calibres) and less boxed in levels (assumption from what I've seen so far), but it's looking brilliant nonetheless.

 

Ok, can we get back to discussing Fryda now? She's smokin'!

Swedes, go to: Spel2, for the latest game reviews in swedish!

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All this game needs is a magnum and then I will have everything I want.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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