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Posted

I don't think lonliness is quite a big a theme in Fallout as most people seem to say (including the original developers but im right and theyre wrong how you you like them apples)

I always tend to gather a posse of followers, mostly because I like the idea of the game becoming sort of a buddy movie adventure. And since, in the classic ones, time spent outside of towns is mostly a blank map screen the lonliness never really came through to me.

 

I really appreciate the juxtaposition between the cheerfully optimistic 40s music and the desolate wasteland, though. And surely that ironic goofiness is part of what makes Fallout's retro futurism tick. I also like how the old songs, specifically the somber ones like Maybe take on new, deeper, darker meaning when applied to a post-apocalyptic setting.

 

I wish there was some way to mod GNR into the old games!

Posted

If you kill Three Dog all that stuff about the good fight goes away. The intern just says stuff like "You're probably wondering why I'm not Three Dog. Well, some **** killed him! Here's some music" No more public service announcements or reactions to your deeds. Just straight to the point :thumbsup:

Posted (edited)

uh aristes, if you think I disliked fallout 3 you need to reread my posts.

 

I loved fallout 3, it just had lots of crappy things in it. I , like many people, can like things while disliking parts of them (ie 3dog). I don't like how the movie aliens has an ending. still my favorite movie though!

 

also, i told you that I hated the pip-radio so I played with it turned it off. So uh thanks for telling me I could turn it off?

 

my bigger beef was the lack of farms (as example of internal consistency) and good dialogue.

 

cmon you cant tell me that because you liked F3 that you liked every single part of it... I just wouldnt believe you.

Edited by entrerix


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

Posted

For me it's the other way around. I hate everything Fallout 3 stands for, but I can't tell you that I hated every single part of it. In fact, if it wasn't pretending to be a Fallout game I'd probably be much warmer to it.

Posted

Oh, no. I didn't like every single thing in FO3. In fact, I tend to agree with the lists detractors make. I guess the biggest difference is that I tended to be able to overlook the bad stuff more than some other folks. Hell, I agree with all sorts of what Crashgirl says and yet my conclusions are way different.

 

No, my comments tend to come across more pointed than I intend them. On the other hand, no one can doubt my pointed comments at all! haha

 

Seriously, though, I don't need a radio. I would, however, like a good assortment of tunes built into the game. The radio station supplied that.

 

As for the other inconsistencies, the one that irritated me the most is entirely irrational on my part. I hated the fact that an organization as tight as Rivet City didn't clean crap out of the hallways in order to ensure the safety of the citizens. What, picking up crap and ditching it or storing it for use as scrap metal requires advanced technology? What the hell?

Posted (edited)

I'd be the first person to sign a petition to have fallout 3 renamed into Fallout: DC.

 

just take the 3 off it and you've got a great spinoff game. Leaving it like its supposed to be a sequel to fallout 1 and 2... thats kinda crazy

 

oh and I dont mean to call you (aristes) out like a jerk, I just thought YOU thought that I was saying something I didnt mean. Besides, you and I have seen eye to eye on lots of stuff before so I wasnt taking it too personally.

 

:also : totally agree about rivet city, its like, you have the ability to make armored uniforms for an entire police force but you can't grow crops or at least organize your ship?

Edited by entrerix


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

Posted
I'd be the first person to sign a petition to have fallout 3 renamed into Fallout: DC.

 

That's not really it. Something like that would help, but I would really just prefer if Bethesda had made their own franchise and left Fallout to, well, the Fallout people!

 

For example Oblivion I don't care for, but it's fair enough that they made a lot of changes from Morrowind because Elder Scrolls theirs to change. Fallout just doesn't seem like it belongs to them enough for them to screw with the formula. And now it's like they've created the "new face" of Fallout and we'll never see a 'true' one in the series ever again. Sad, is all. But I do have a lot of confidence in Obsidian and JE Sawyer to push at least one of the wheels back on track in terms of dialogue, quest design, and world versimillitude. Baby steps, you know.

Posted

Simple way to include music in Fo:NV: your PIP-Boy (or whatever thingamajig Obsidian decides to use as your PIP) can store music clips, comes with a few in the beginning and you can expand the collection with holotapes you find, files you download, records you take (tribal musicians for instance). Elegant, simple, consistent with the setting.

 

And gives a tasty slice for all collector freaks.

Posted
Simple way to include music in Fo:NV: your PIP-Boy (or whatever thingamajig Obsidian decides to use as your PIP) can store music clips, comes with a few in the beginning and you can expand the collection with holotapes you find, files you download, records you take (tribal musicians for instance). Elegant, simple, consistent with the setting.

 

And gives a tasty slice for all collector freaks.

 

This is a good idea, but I think a radio station is important to get a little bit of community feedback on some of your bigger quests.

 

Maybe you could hoarde the tapes for yourself or donate the ones you find to the radio station. Or steal the ones the radio station has for your own personal use...

 

I said this in one of these threads, but I would prefer it if there is a radio station that the DJ doesn't sermonize as much. It'd be cool to have a purely money-grubbing operation and you get little sing songy commercials advertising a certain slaver camp has having the "best, strongest, and cleanest. When you see the Khan brand, it stands for Quality!" etc

Posted (edited)
I'd be the first person to sign a petition to have fallout 3 renamed into Fallout: DC.

 

just take the 3 off it and you've got a great spinoff game. Leaving it like its supposed to be a sequel to fallout 1 and 2... thats kinda crazy

This.

 

I remembered now when someone on the Beth forums posted something along the lines of "why are fallout fans expecting Beth to make a fallout game for them?"

Gee, I dunno, maybe because when you make a sequel to something, you make it for the fans, cuz a) they want the sequel, b) they're the ones that are going to buy it? And it's called Fallout, not Elder Scrolls?

Edited by Oner
Posted

A radio station doesn't fit. All the resources required to run it, namely power to sustain a continuous broadcast that can be clearly received by PIPs, spare parts to maintain the machines, defenses against the wasteland and disgruntled listeners, food and water to sustain the crew are, in essence, wasted on something that's practically useless. The people of the wasteland need food, water, guns and shelter, not a howling retard most won't even be able to receive.

 

Feedback on your deeds is better shown in other ways, take Obs' KOTOR2 for example. Your crewmembers, for instance, react to changes in your alignment, your deeds, choices, time spent with other crewmembers and they do it perfectly. People in the world also react to your actions, in various ways, not just a single pre-programmed one. And while there is no radio in the game, not once did I feel that my choices are meaningless.

 

Which, by the way, was the case in Fo3. Despite that retards howling and screaming on the radio, I never really felt that I was making any kind of impact on the world.

Posted (edited)

I never understood the family photo part. I hate the Father character. Badly written, badly planned, couple that with some atrocious plot devices and you get... a bad character. It seems Beth tried to make him likeable, to have the player bond with him... but to me, all they achieved is limitless hatred for the character.

 

Especially the sequence with Autumn. God dammit, I pictured my character banging his fists against the glass, screaming "Don't do it you retard!" at the Dad. If it was possible, I'd shoot Li in the face afterwards and wait for the Enclave to pick me up. Because, frankly, Autumn was a good guy.

Edited by Mikael Grizzly
Posted
A radio station doesn't fit. All the resources required to run it, namely power to sustain a continuous broadcast that can be clearly received by PIPs, spare parts to maintain the machines, defenses against the wasteland and disgruntled listeners, food and water to sustain the crew are, in essence, wasted on something that's practically useless. The people of the wasteland need food, water, guns and shelter, not a howling retard most won't even be able to receive.

 

Feedback on your deeds is better shown in other ways, take Obs' KOTOR2 for example. Your crewmembers, for instance, react to changes in your alignment, your deeds, choices, time spent with other crewmembers and they do it perfectly. People in the world also react to your actions, in various ways, not just a single pre-programmed one. And while there is no radio in the game, not once did I feel that my choices are meaningless.

 

Which, by the way, was the case in Fo3. Despite that retards howling and screaming on the radio, I never really felt that I was making any kind of impact on the world.

 

Well first off, realism isn't the end-all be-all in a post apocalytpic rpg. As long as it's explained in a way that at a quick glance you go "yeah, that makes sense", it's fine. For example, yeah Three Dog's setup didn't make much sense. But what if, in New Vegas, it's a radio station set up by some power-player moguls (something equivalent to a New Reno family in fo2), and is supported by sponsored ads? And as for maintaining the machines, come on. This is a game series where you go into abandoned, ruined vaults and find operative computers that will play chess with you.

 

I think a big difference between any game in the Fallout series and Kotor 2 is that in Fallout your story is more focused on a single character from modest origins going from town to town and eventually affecting the entire region to the point where they are remembered for years to come. I think it's a good thing to see how the general word on the street across the entire region changes as you do things.

 

I'd like to see the radio become a lot more reactive, though. Take stuff like being able to kill the DJs and multiply it into every aspect of their broadcast.

"Well, right now we'd like to play a brief commercial from our sponsors at Fran and Dan 's Trade & Supply, but some maniac killed Fran AND Dan in cold blood so I guess there's not much point. Onto the news! Seems the Hoover Dam's been shut down beyond repair by a myserious assailant. If you're a fan of electricity, you may want to be on the lookout for an african american dame with an ichy trigger finger and a silver tongue. Could this be the same broad that shut down the cannibal operation in Desert Hills?"

Posted

I have no idea why so many people play FO3 while complaining of it... ;) I wonder if I'm getting jaded but I became really selective in terms of the games.

 

As for the radio, it would be interesting if the radio reacts to what the protagonist did directly or indirectly.

Posted

I guess the biggest things for the radio station are:

 

-more points of interactivity

-less sermonizing. I don't need the game telling me which action I did was jesus-like and which was satanistic. This is the news REPORT THE FACTS >;)(

Posted
Well first off, realism isn't the end-all be-all in a post apocalytpic rpg. As long as it's explained in a way that at a quick glance you go "yeah, that makes sense", it's fine. For example, yeah Three Dog's setup didn't make much sense. But what if, in New Vegas, it's a radio station set up by some power-player moguls (something equivalent to a New Reno family in fo2), and is supported by sponsored ads? And as for maintaining the machines, come on. This is a game series where you go into abandoned, ruined vaults and find operative computers that will play chess with you.

 

It isn't characteristic for Fallout to only makes sense superficially. Fallout is supposed to make sense within the context of its gameworld, ZAX in the Glow makes sense because he's cutting-edge technology, likely shielded against an EMP blast, with its own personal power source (remember, a T-51b can carry fuel reserves for 100 years) and limited self-repair capability. It made sense when you thought about it.

 

An ad-sponsored radio station in a post-nuclear world is not feasible. There is no point - most people don't have a working radio, since there'd be no point in having one, limiting the listener base severely, and thus the impact an ad might have. Not to mention that the resources required for maintaining a radio station can be put to better use through, say, trade caravans that actually bring people the goods, instead of just telling them "believe us, we have the goods".

 

I think a big difference between any game in the Fallout series and Kotor 2 is that in Fallout your story is more focused on a single character from modest origins going from town to town and eventually affecting the entire region to the point where they are remembered for years to come. I think it's a good thing to see how the general word on the street across the entire region changes as you do things.

 

I'd like to see the radio become a lot more reactive, though. Take stuff like being able to kill the DJs and multiply it into every aspect of their broadcast.

"Well, right now we'd like to play a brief commercial from our sponsors at Fran and Dan 's Trade & Supply, but some maniac killed Fran AND Dan in cold blood so I guess there's not much point. Onto the news! Seems the Hoover Dam's been shut down beyond repair by a myserious assailant. If you're a fan of electricity, you may want to be on the lookout for an african american dame with an ichy trigger finger and a silver tongue. Could this be the same broad that shut down the cannibal operation in Desert Hills?"

 

Instead of the radio, this should be applied to people you meet and their reactions.

 

I'm not completely against the idea of a radio. It'd be feasible in a settlement where someone was able to hook up speakers to a jukebox, patch a microphone into the set and make a makeshift radio station that doubles as a PA system and alarm. To be honest, it'd be great to see settlements have their own radio stations, complimenting the town's atmosphere.

Posted
I have no idea why so many people play FO3 while complaining of it... ;) I wonder if I'm getting jaded but I became really selective in terms of the games.

Not having played something but still passing judgement on it is one of the most retarded and childish things I could do. And I refuse to.

Posted

Yeah, you can't win.

 

Either you haven't played it enough to pass judgement, or you played it for a billion hours even though you hate it so much in which case you're a tool. Both are just ways of saying that negative opinions don't count, which is stupid.

Posted
Not having played something but still passing judgement on it is one of the most retarded and childish things I could do. And I refuse to.

Relax. I passed no judgment. It simply that I feel that gaming may be slowly disappearing from my hobby list.

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