Jaesun Posted May 13, 2009 Share Posted May 13, 2009 A few more questions, I am just wondering about some of the mechanics when playing AP. Again, I understand if you cant answer, as you may still be tweaking this. When using grenades, I noticed in the trailer the NPC,s just stood there (since it is an early build). Can I assume NPC's will react upon hearing a grenade and attempt to take cover? Unless there is some kind of stealth grenade. Do NPC's react upon seeing a dead or unconscious body? In that, we will need to hide bodies so as not to alert the possibly patrolling NPC's? Or do the bodies just "disappear"? Do NPC's react upon hearing gunfire? In that you really want to be using silenced weapons so as not to be alerted to your presence. Do NPC's have an "Alert cool-down", in that say an NPC spots a dead body, and is now alerted that there is someone and thus is now more actively looking for you and possibly harder to take down. But over time, they then go back to the default behavior. If NPC's are alerted to your presence, is say the area you are trying to infiltrate put on altert/an alarm activated, and much much more difficult to infiltrate. For example in Deus Ex, some areas had an alarm that an NPC would use if they saw you or was alerted to your presence. (Not that sounding the alarm in DX DID anything other than waiting a few minutes for that annoying alarm sound to go away). It would be nice that if such an alarm went off, you are now penalized by say if you are trying to free someone from captivity, if you trigger the alarm, they are killed. That or if an alarm is triggered, all NPC's are now on permanent "alert" status. Anyways, that's all I have for now. Thanks! Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography Link to comment Share on other sites More sharing options...
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