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Featured Replies

It's already found at the Obsidian Entertainment News although I wonder how many people visit there.

 

As for the article, information about Alpha Protocol and FO3 is new but, other stuff is rather obvious.

Some designers begin their design work with their frustration against some dominant factors in established works. Warren Spector mentioned his frustration against existing games is a strong driving force to design games in a blog entry. I think this type of designers are, basically, challengers at heart even after they may have make some successful games. While reading this article, an interview with creators of South Park came to my mind somehow (although, personally, I'm not into it). It was something like: "We started this work by making fun of famous people we hate but, through the work, we became famous, ending up with having to hate ourselves." :( I guess these creators cannot but travel through rather lonely a road of their versions of "Hegelian dialectic". :)

 

Personally, I like the works by Chris Avellone despite their flaws, but, somehow, I tend to imagine him rather a difficult person, someone in the line of...well, Kraia or Ravel. :lol:

He hates them.

 

But he loves us, right? Right?

This post is not to be enjoyed, discussed, or referenced on company time.

He hates them.

 

But he loves us, right? Right?

Well, I'd say that it's typical fan psychology. In reality, liking a work of someone has nothing to do with the possibility that he/she is a likable individual. He may/may not hate fan of his works. As long as what we touch are his works, I don't think there is a problem with it. :(

Everyone except you, kirottu. Dunno what you did but he wasnt happy.

Thats because the Codex is hate central. It probably like a conduit of unholy inspiration for him.

He hates them.

 

But he loves us, right? Right?

 

I'm afraid he only loves your money kirottu. It's sad but thats how it is...

:lol::verymad::lol:

  • 2 weeks later...
So Fallout 3 was designed around there being another party of adventurers out there in the world at the same time as you. Over the course of the game you will encounter this other party and experience how their actions have influenced the world. Along the way you

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

So Fallout 3 was designed around there being another party of adventurers out there in the world at the same time as you. Over the course of the game you will encounter this other party and experience how their actions have influenced the world. Along the way you
So Fallout 3 was designed around there being another party of adventurers out there in the world at the same time as you. Over the course of the game you will encounter this other party and experience how their actions have influenced the world. Along the way you

Well, the 'your dad is Qui-Gon Jinn' concept is a lot more profitable.

Hadescopy.jpg

(Approved by Fio, so feel free to use it)

He doesn't hate them. I got that he gets more creative through his frustration. Very good blogg by the way. It's all very exciting and I can't wait to play some of his new games. :ermm:

I love the night, so peaceful and calm.

Well, the 'your dad is Qui-Gon Jinn' concept is a lot more profitable.

 

Don't make me come over there.

My dad could beat up your dad. He's Qui-Gon Jinn.

Hadescopy.jpg

(Approved by Fio, so feel free to use it)

I don't think Avallone is the end all be all of CRPGs anyhow. Not that I like making comments to serve as sharkbait for fanboys, but he's a solid writer with some cache in the industry. His work is uneven, but I've had a lot of fun playing games he's done, so I guess I'm a fan. I was impressed with Gan a hell of a lot more than Kreia. Since Kreia is hugely popular, I guess the problem must be with me.

 

As I get older, I lose patience with CRPGs because of the dialogue. Most of it isn't worth reading, so anything that cuts down on the amount of dialogue but still gets important story ideas to the player are good in my book.

I'LL KILL YOU ARISTES I WILL BLOODY WELL KILL YOU

 

I WILL FIND YOU WHEN YOU SLEEP AND I WILL CUT YOU

 

YOU TAKE THOSE WORDS BACK

Hadescopy.jpg

(Approved by Fio, so feel free to use it)

I think someone forget to take their medication.

"Your Job is not to die for your country, but set a man on fire, and take great comfort in the general hostility and unfairness of the universe."

I think someone needs to prescribe it first.

Yeah well my dad is an engineer. No one messes with an engineer. Not even Jedi.

 

Unless, of course, it is a jedi engineer.

"Your Job is not to die for your country, but set a man on fire, and take great comfort in the general hostility and unfairness of the universe."

Strength through Mercy

Head Torturor of the Cult of the Anti-gnome

Yeah well my dad is an engineer. No one messes with an engineer. Not even Jedi.

 

Unless, of course, it is a jedi engineer.

 

Oh? Would you perhaps call him a Jengineer?

  • 4 weeks later...
He doesn't hate them. I got that he gets more creative through his frustration. Very good blogg by the way. It's all very exciting and I can't wait to play some of his new games. :p

 

I agree; It doesn't sound like he hates CRPGs so much to me, but rather that it allows him to be more creative by hating the preconceived limitations presented in CRPG development. It seems to me that, if he really hated CRPGs in general, he would more likely be focused on developing arcade-style games.

Edited by Selene Moonsong

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