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Bioshock 2 in next PC Gamer


funcroc

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Information from PC Gamer and OXM UK via NeoGAF:

 

[*] You're the first Big Daddy ever built, and by far the most powerful.

 

[*] Bioshock 2's story is entirely about the Big Daddies, the Little Sisters and the lives they once had.

 

[*] You

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So the Big Daddies heal now? You can't wear them down by respawning?

 

This game is going to be brutally difficult.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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No one will accept a love story between a Big Daddy and his Little Sister. THEIR LOVE IS UNPOSSIBLE.

Edited by WILL THE ALMIGHTY

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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It sounds like there is only one enemy (the Big Sister) in the entire game?

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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  • 4 weeks later...

You just made my day.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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WHat does the ganeplay show. Running around shooting splicers?

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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At least the big sister looks a lot more interesting than the big daddies. Hell, I wish I could play one of them. haha A lot more opponents and an escort to boot? Ugh. I like some of what I see, but I don't want escort quests. We'll see, though.

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I think the escort thing is just when they harvest. The devs said themselves they hate escort quests, so maybe its just a "defend this spot" sort of thing.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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Not really. I know that we're playing the big daddy and I was saying that it might be interesting playing a big sister. ...But that's because the big daddies always seem like lumbering galoots. I'm undoubtedly going to buy the game and I look forward to enjoying it.

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Meh, i thought that the "strenghts" of Bioshock was the art design, theme and story. If the second installment fails on those accords, then it is a pass for me.

"Some men see things as they are and say why?"
"I dream things that never were and say why not?"
- George Bernard Shaw

"Hope in reality is the worst of all evils because it prolongs the torments of man."
- Friedrich Nietzsche

 

"The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it."

- Some guy 

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Looks like more of the same.

 

Good enough for me.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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I haven't played the original Bioshock - it wouldn't have run on my laptop. I've read about it before release and seen the response after - but that's not really the same, of course. I did play and love both of the System Shocks - and at least that latest video plus commentary looks sufficiently different if they pull things off. I think not being a weak and lost individual could provide for a really different story line, and I love unusual protagonists - one of the many things that made Shiny a great developer. To be honest the Little Sister / Big Sister dynamic could be interesting if they balance it right. It'd be much more interesting if you'd need adam to survive, not just develop your character. And if that only means that with out adam no resurrection.

 

The resurrection system in the System Shock 2 (less in one) worked because you had to - times and again - venture out of the safety zone and even within what was safe you only were able to be resurrected if you had money. That's one of the things I'd love them to copy. If adam would be required for re-spawning, but at the same time harvesting also results in bringing about your worst enemy - one that can really harm you - there's a lot of potential for difficult decisions along the way. And while death isn't the game stopping result it's still something to fear and to avoid. It also could re-introduce resource management. I know that you could re-set plasmids in Bioshock - and again, the simple system of system shock that anything you did required resources could be applied here, too.

 

But then again ... it's unlikely a game that is as difficult as the System Shocks would be made as a multi-platform high budget title :). I'd prefered if they'd managed to remain a semi-indy type developer.

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