Strix Posted October 20, 2008 Posted October 20, 2008 Are LAN's really that big anymore? I figured with wireless networks and wifi, it's a very small group. I think that those actually encourage LANs, albeit wireless ones.
alanschu Posted October 20, 2008 Posted October 20, 2008 I had a WoW LAN not too long ago. A group of us all got together and had a WoWathon one evening.
Strix Posted October 20, 2008 Posted October 20, 2008 I had a WoW LAN not too long ago. A group of us all got together and had a WoWathon one evening. Did you play on a Blizzard server or a private one?
alanschu Posted October 20, 2008 Posted October 20, 2008 I had a WoW LAN not too long ago. A group of us all got together and had a WoWathon one evening. Did you play on a Blizzard server or a private one? A Blizzard server.
Magister Lajciak Posted October 21, 2008 Posted October 21, 2008 Are LAN's really that big anymore? I figured with wireless networks and wifi, it's a very small group. I don't know whether LAN's are big, but I certainly like them. I do play multiplayer games using LAN (wireless LAN to boot) and almost never play over the internet.
Magister Lajciak Posted October 21, 2008 Posted October 21, 2008 That's correct, Madam! I am no madam! My apologies then! Given your screen-name, however, perhaps I can be forgiven for assuming that initially. Take it easy! I made that mistake once myself... Since then she...damn he doesn't use female avatars anymore. Heh, good to know I am not the only one!
Magister Lajciak Posted October 22, 2008 Posted October 22, 2008 2. I agree. Easy LAN play is a major bonus, but I can't really hold the lack of it against anyone. Requiring everyone that wants to play to have a copy seems reasonable to me. It would be nice if more companies would implement something like what Blizzard did with spawned copies of Starcraft and Diablo that allowed only LAN play and only against the original. It's interesting you mention this as Blizzard has taken it a step in a more restrictive direction -- completely removing LAN play from Diablo 3 in order to help prevent piracy. Want multiplayer? You'll have to play through Battle.net. I don't know if they have / will do the same with Sarcraft 2 though. Really? I hadn't heard about that. Blizzard is just full of good ideas these days, aren't they? I don't like it either (I don't like it at all in fact), but it is still far better than EA's DDRM, since it impacts only the longevity of the multiplayer component of the game. Unlike EA's DRM, I will probably not pass up the game because of this factor.
neckthrough Posted October 22, 2008 Posted October 22, 2008 EA has made a statement on RA3's DDRM: http://forums.ea.com/mboards/thread.jspa?t...34&tstart=0 Mostly unchanged, except the tone is much more gentle, almost apologetic, plus there's this new "promise": I don
alanschu Posted October 22, 2008 Posted October 22, 2008 EA has made a statement on RA3's DDRM: http://forums.ea.com/mboards/thread.jspa?t...34&tstart=0 Mostly unchanged, except the tone is much more gentle, almost apologetic, plus there's this new "promise": I don
alanschu Posted October 22, 2008 Posted October 22, 2008 I don't like it either (I don't like it at all in fact), but it is still far better than EA's DDRM, since it impacts only the longevity of the multiplayer component of the game. Unlike EA's DRM, I will probably not pass up the game because of this factor. Meh, I would say that Blizzard's bread and butter for Diablo was the closed battle.net servers. In my own experience, the only time I played over a LAN was in fact with a pirated copy (since I hadn't had the time to get the game at that moment). The vast majority of my time played was on battle.net, even though it was usually just with friends (so really no different than a LAN in terms of who I was playing with).
neckthrough Posted October 22, 2008 Posted October 22, 2008 EA has made a statement on RA3's DDRM: http://forums.ea.com/mboards/thread.jspa?t...34&tstart=0 Mostly unchanged, except the tone is much more gentle, almost apologetic, plus there's this new "promise": I don
mkreku Posted October 22, 2008 Posted October 22, 2008 EA has made a statement on RA3's DDRM: http://forums.ea.com/mboards/thread.jspa?t...34&tstart=0 Mostly unchanged, except the tone is much more gentle, almost apologetic, plus there's this new "promise": I don Swedes, go to: Spel2, for the latest game reviews in swedish!
Magister Lajciak Posted October 22, 2008 Posted October 22, 2008 A patch that removes both online activations and install limits would work for me... except that I don't really trust that they will provide it with 100% certainty. My confidence in EA is already damaged by the DDRM they have imposed on Mass Effect and Spore. This is especially the case if something goes financially wrong with EA over the next X number of years - I doubt they will use their scarce resources, if they are a failing company unable to pay for keeping their activation servers up and running, to patch out their DDRM on their whole library of games. Also the one game where such a patch was provided (Bioshock) did remove the install limits, but not the online activation, so if the servers go down, so will the ability to install and play the game. Still, I have to say that this explicit promise is a MAJOR step in the right direction and shows that EA is at least listening to the complaints and is beginning to understand what troubles many of us about their DDRM schemes. For me it is precisely the impact on the longevity of the game that is the main problem with DDRM. As such, after they provide a patch removing DDRM for a specific game, I will purchase it (provided it is a type of game I want to purchase of course, and RA3 is such a type of game), but I will wait until the patch materializes.
alanschu Posted October 22, 2008 Posted October 22, 2008 EA has made a statement on RA3's DDRM: http://forums.ea.com/mboards/thread.jspa?t...34&tstart=0 Mostly unchanged, except the tone is much more gentle, almost apologetic, plus there's this new "promise": I don
karka Posted October 23, 2008 Posted October 23, 2008 Far Cry 2 has activation limit. (Ubisoft) Stalker: Clear Sky has activation limit. (GSC) Mass Effect has activation limit. (EA) Crisis Warhead has activation limit. (EA) I think limiting the activation times is becoming a standard in the industry. This makes me consider to completely ignore the PC games and focus to console market. There is no point in being a PC game collector anymore.
Strix Posted October 23, 2008 Posted October 23, 2008 (edited) Stalker: Clear Sky has activation limit. (GSC) Not the North American DVD version, and possibly not any DVD version. As far as I can tell the only people who have had form of activation is those who got it off Steam. If you have any proof that the other releases have a limit please share it, because I cannot find anything. EDIT: And Deepsilver is the one distributing Clear Sky, not GSC. Edited October 23, 2008 by Strix
Magister Lajciak Posted October 24, 2008 Posted October 24, 2008 Here is an interesting article talking about Dragon Age, including a little about DRM: http://www.videogamer.com/pc/dragon_age/preview-1346.html It could mean that Dragon Age will relent on DDRM and rely on downloadable post-release content to fight off piracy. I wouldn't get my hopes up yet, but it is a possibility.
Strix Posted October 24, 2008 Posted October 24, 2008 (edited) It could mean that Dragon Age will relent on DDRM and rely on downloadable post-release content to fight off piracy. I would buy it for that reason alone if they actually did not use any draconian DRM. Edited October 24, 2008 by Strix
Hell Kitty Posted October 24, 2008 Posted October 24, 2008 I don't get how DLC could possible fight off piracy. I pirates can get their hands on the original game, what's stopping them from getting the downloadable content?
Strix Posted October 24, 2008 Posted October 24, 2008 Nothing, but if you look at torrents of, for example, Sins of a Solar empire you will find loads of people condemning those pirating the game. People are less likely to download if they're being rewarded rather than punished.
Hell Kitty Posted October 24, 2008 Posted October 24, 2008 Nothing, but if you look at torrents of, for example, Sins of a Solar empire you will find loads of people condemning those pirating the game. What? You mean people are posting comments condemning piracy? What on earth does that have to do with fighting piracy. People are less likely to download if they're being rewarded rather than punished. Pirate downloads game, pirate downloaded DLC/patches/mods/whatever. How are people being rewarded or punished?
alanschu Posted October 24, 2008 Posted October 24, 2008 I think it's because a lot of d/l content requires a proof of purchase or some other validation of purchasing the game. D/L content is probably also small fries for the big pirating coalitions to get together to crack. Stardock (I use them because they are often championed for not using DRM and whatnot) only allows patching and whatnot through Impulse, which essentially ensures that the user has a legitimate copy of the game before patching your game.
Mamoulian War Posted October 24, 2008 Posted October 24, 2008 gog.com opened to public yesterday \o/ Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours
Strix Posted October 24, 2008 Posted October 24, 2008 How are people being rewarded or punished? I was talking about the people who buy legal copies.
Magister Lajciak Posted October 24, 2008 Posted October 24, 2008 It could mean that Dragon Age will relent on DDRM and rely on downloadable post-release content to fight off piracy. I would buy it for that reason alone if they actually did not use any draconian DRM. Well, I guess we will have to wait and see - it was just a hint... not a statement of commitment yet.
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