samm Posted May 18, 2009 Share Posted May 18, 2009 My new Mac Mini doesn't run Beyond Good and Evil properly because the game wasn't coded with dual cores in mind. *sigh* I hope I don't have problems with the IE games. Haven't tested them yet.Tried setting the affinity to one core? Citizen of a country with a racist, hypocritical majority Link to comment Share on other sites More sharing options...
Purkake Posted May 18, 2009 Share Posted May 18, 2009 My new Mac Mini doesn't run Beyond Good and Evil properly because the game wasn't coded with dual cores in mind. *sigh* I hope I don't have problems with the IE games. Haven't tested them yet. Blame Steve Jobs, my dual core Opteron 160 runs it just fine. Link to comment Share on other sites More sharing options...
Gromnir Posted May 19, 2009 Share Posted May 19, 2009 is too damned bad that ps:t is a d&d game. success o' fo3 shows us that a moderate seller from past can, with the support o' enthusiastic developers and a loyal core fan base (or maybe in spite of the fan base), produce huge sales for an ambitious publisher. if fo were resurrected successful, then why not ps:t? answer is all too obvious: d&d. oh well. HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
Jaesun Posted May 19, 2009 Share Posted May 19, 2009 is too damned bad that ps:t is a d&d game. success o' fo3 shows us that a moderate seller from past can, with the support o' enthusiastic developers and a loyal core fan base (or maybe in spite of the fan base), produce huge sales for an ambitious publisher. if fo were resurrected successful, then why not ps:t? answer is all too obvious: d&d. oh well. HA! Good Fun! Please don't jinx Bethesda obtaining the Torment license. *kills himself* Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography Link to comment Share on other sites More sharing options...
Gromnir Posted May 19, 2009 Share Posted May 19, 2009 is too damned bad that ps:t is a d&d game. success o' fo3 shows us that a moderate seller from past can, with the support o' enthusiastic developers and a loyal core fan base (or maybe in spite of the fan base), produce huge sales for an ambitious publisher. if fo were resurrected successful, then why not ps:t? answer is all too obvious: d&d. oh well. HA! Good Fun! Please don't jinx Bethesda obtaining the Torment license. *kills himself* why would bethesda getting ps:t be a bad thing. if same progression is followed, ps:t would become amazing popular and then obsidian would do a sequel/expansion. worst case scenario would be that a terrible game would be released with planescape name... which is somehow worse than no new games with planescape name? is a no lose situation. regardless, it not seem possible. d&d is a wotc property and planescape is a dead setting. is hard to imagine what kinda wackiness would have to occur for a publisher to actively pursue the property AND for wotc to agree to the development. HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019) Link to comment Share on other sites More sharing options...
Blinzler Posted May 20, 2009 Share Posted May 20, 2009 is too damned bad that ps:t is a d&d game. success o' fo3 shows us that a moderate seller from past can, with the support o' enthusiastic developers and a loyal core fan base (or maybe in spite of the fan base), produce huge sales for an ambitious publisher. if fo were resurrected successful, then why not ps:t? answer is all too obvious: d&d. oh well. HA! Good Fun! Please don't jinx Bethesda obtaining the Torment license. *kills himself* why would bethesda getting ps:t be a bad thing. if same progression is followed, ps:t would become amazing popular and then obsidian would do a sequel/expansion. worst case scenario would be that a terrible game would be released with planescape name... which is somehow worse than no new games with planescape name? is a no lose situation. regardless, it not seem possible. d&d is a wotc property and planescape is a dead setting. is hard to imagine what kinda wackiness would have to occur for a publisher to actively pursue the property AND for wotc to agree to the development. HA! Good Fun! Unless Bethesda get's some incredibly talented and dedicated writers, that would be a bad thing. If there's ever to be a PS:T sequel it needs to shine on story, dialogues & quests. Some areas Bethesda games are somewhat dim in. Link to comment Share on other sites More sharing options...
HoonDing Posted May 20, 2009 Share Posted May 20, 2009 (edited) If in such eventuality Bethesda would hire Michael Kirkbride again to do the writing, it could actually work out. It would definitely be weird enough. Edited May 20, 2009 by virumor The ending of the words is ALMSIVI. Link to comment Share on other sites More sharing options...
EUIX Posted May 21, 2009 Share Posted May 21, 2009 I just did a clean install the widescreen mod + the high resolution bug however seems to introduce some bugs in the graphics. Also the fonts become pixelized. This wouldn't be a huge deal if you didn't have to read a massive quantity of text in Torment. "For ourselves, we shall not trouble you with specious pretences- either of how we have a right to our empire because we overthrew the Mede, or are now attacking you because of wrong that you have done us- and make a long speech which would not be believed; and in return we hope that you, instead of thinking to influence us by saying that you did not join the Lacedaemonians, although their colonists, or that you have done us no wrong, will aim at what is feasible, holding in view the real sentiments of us both; since you know as well as we do that right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must." Link to comment Share on other sites More sharing options...
Tigranes Posted May 21, 2009 Share Posted May 21, 2009 You should be using the UI mod in conjunction with the widescreen mod? Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
EUIX Posted May 21, 2009 Share Posted May 21, 2009 Yes I believe you can't install the UI without the widescreen mod. "For ourselves, we shall not trouble you with specious pretences- either of how we have a right to our empire because we overthrew the Mede, or are now attacking you because of wrong that you have done us- and make a long speech which would not be believed; and in return we hope that you, instead of thinking to influence us by saying that you did not join the Lacedaemonians, although their colonists, or that you have done us no wrong, will aim at what is feasible, holding in view the real sentiments of us both; since you know as well as we do that right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must." Link to comment Share on other sites More sharing options...
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