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Posted

Also, the 3-word twist was pretty amazing. I'd like to see the RPG Codex would say about it, what with all their concern about not having choice in games and then having it sprung on them that their lack of choice was completely and totally intentional and integral to the plot of Bioshock. Pretty ingenious, really.

 

Andrew Ryan's death sequence was one for the ages.

Posted (edited)

The twist caught me off guard... and it was a nice little critique of the FPS genre -in regards of how we are constantly in motion . And it was definitely needed considering how cliche the game seemed up to that point- with Ryan being the main evil and Apollo's family being killed (I'm curious who/what exactly was in that bathysphere).

 

I'm not sure if you did this or not, but after you leave the Little Sister Hideout; after replacing the wheel to open the door. I accidently replayed the tape by Suchong on mind control (because you had to hold down A to turn the wheel); it was amazing moment climbing the ramp while hearing the little boy not want to kill the puppy.

 

And I already heard what Tennebaum(sp?) and Fontaine had to say, so that recording went un-interrupted.

 

The Boss fight was pretty easy. And the ending I saw was ok , not great... I saved all the Little Sisters so it was the "good" ending- not sure if there is a bad one. But I really wasn't expecting much from it, since I didn't think the story was all that great... the atmosphere and settings were.. but I didn't find the story particularly strong. That said it basically boils down to

 

Suchong= Sicko Psychopath

Ryan= Immoral Idealist and a Psychopath

Fontaine= Manipulative Sociopath

 

correct? or no?

 

 

Also I really wish there were more chances to talk to the people of rapture and that the bosses weren't just mainly amped splicers. I believe the Ryan scene would have been a tad more effective if they had made him look more realistic... but I agree for the most part his death is a great sequence.

 

To be honest I'm kinda sad we didn't also get to see more of the people we heard the tape recordings of. Especially the Australian fellow; even though we know exactly where he ended up(not just a basic idea like Diane McClintok,etc.); I was hoping for something a bit more since he seemed like the most moral of the bunch.

Edited by Zero
Posted

Bioshock after game plot analysis: what I saw coming, didn't, and why

 

 

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- Saw it coming. There's an audio recording in Neptune's Bounty that tells you how Rapture's security system is keyed to the genetic ballpark. Sisters or cousins could come in. Obviously you're related to someone. Later in the theatre/Cohen level (forget the name), you encounter a ghost and find another recording.

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- Saw it coming.

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- Did not see it coming. Don't know if I should have, but there are some clues. Plenty of recordings over mind control experiments.

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"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted

I thought the last twist you mentioned there was particularly cunning, as it plays off of the condition that we're all too used to in gaming.

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There are doors

Posted

Just for clarification

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Posted
  Azarkon said:
I thought the last twist you mentioned there was particularly cunning, as it plays off of the condition that we're all too used to in gaming.
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Posted
  Zero said:
Just for clarification
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I doubt

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"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted
  Tale said:
  Zero said:
Just for clarification
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I doubt

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In the beginning though

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Also

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Posted (edited)
  Zero said:
  Tale said:
  Zero said:
Just for clarification
  Reveal hidden contents

I doubt

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In the beginning though

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Also

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Considering the tricks he was playing

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could have done it himself and blamed it on

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He never would have had to come clean.

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Edited by Tale
"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted (edited)
  Tale said:
  Zero said:
  Tale said:
  Zero said:
Just for clarification
  Reveal hidden contents

I doubt

  Reveal hidden contents

 

 

In the beginning though

  Reveal hidden contents

 

 

Also

  Reveal hidden contents

 

 

Considering the tricks he was playing

  Reveal hidden contents

could have done it himself and blamed it on

  Reveal hidden contents

He never would have had to come clean.

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Yeah but there is the whole

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  Bokishi said:
I pretty much expected
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I mean I totally saw it coming

 

 

But did you know it was

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Edited by Zero
Posted
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Posted

Right, I saw a certain thing about bathysphere biocoding, counted two plus two and decided to leave this thread.

  kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

Expand  

So let us go and embrace the rustling smells of unseen worlds

Posted

I think all 3 endings (2, actually) pretty much leave out the possibility to play the same character in a sequal again. And the Endboss was some homage to Freedom Force, or what? Anyway, it's the best FPS I've played since Deus Ex, and for that I'm very grateful.

Posted

3?

"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted

Ahh, different audio. Wery interesting.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted

So... how is the role-playing to everyone for this game?

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

There is no roleplaying.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted

Hmph.. Then why was there bragging about how awesome this game would be in shaming actual RPG companies? I remember BIOshock fans laughing at how BIOshock would have more actual rping than BIO, Betehsda, and Obsidian games combined? L0LLERZ

 

Seriosuly, the game still sounds like it cna be fun. The atmosphere looks cool anyways. Are the controls reasonable?

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted
  Volourn said:
Hmph.. Then why was there bragging about how awesome this game would be in shaming actual RPG companies? I remember BIOshock fans laughing at how BIOshock would have more actual rping than BIO, Betehsda, and Obsidian games combined? L0LLERZ

 

Seriosuly, the game still sounds like it cna be fun. The atmosphere looks cool anyways. Are the controls reasonable?

Huh? Who said that? Even the developers always claimed it's a FPS.

 

Anyways, it got depth, an incredibly well realized world and story, interesting gameplay, and still tons of possibilities to improve your character via tonics and plasmids, and is definitely worth picking up, even if the tools used to tell the story is completely unlike Bioware games.

 

It's simlilarly strucured to System Shock 2, although the core experience is improved, and some things are worse (like the lack of an inventory).

Posted

"Huh? Who said that? Even the developers always claimed it's a FPS."

 

Pletny of people. And, as for the devs, yeah I know BS was always a FPS; but I also remember bragging about its 'RPG elements'.

 

No biggy anyways. I'm sure, and can see it has other good qualities.

 

I'll likely pick it up next week along with Madden 2008, and reservation of my NWN2:MOB copy. :)

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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