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NWN2 English 1.04 Beta is released!


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#41
Volourn

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btw, I should point out some stuff. When i create an area, I choose interior yet all the property tabs are still set to exterior for that area. The tiles button on the mains creen does nothing either. R00fles! It's like, accoridng to my toolset, tiles simply don't exist...

#42
kirottu

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Ah, the NWN2īs anti-Volourn™ feature is working.

#43
Volourn

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R00fles!

#44
Gromnir

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R00fles! I *finally* got the game to install. However, my toolset has no interior tilesets available. None. zero. Zilch. Nadda. What the heck? That was the whole reason for me wanting to reinstall the game. R00fles!

<{POST_SNAPBACK}>



vol never did nothing useful with old nwn toolset, so why he is interested in new nwn toolset?

in any event, most o' stuff we were hoping for in a patch didn't make it. is a whole bunch o' spells that cannot be scribed to scrolls or used to makes wands. is missing feats. am trying to know why damage type for some weapons gots changed to Magic (as 'posed to divine or positive.) grobnar still sends some characters into rage spirals with his area effect spells, (and grobnar, with his inspirations, is the one spellcaster we would want computer ai to handle. ) bracer o' ac bonus still seems to stack with actual ac bonus from armour. etc.

God is in the details.

HA! Good Fun!

#45
metadigital

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I will never buy vista

<{POST_SNAPBACK}>

:)

#46
metadigital

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R00fles! I *finally* got the game to install. However, my toolset has no interior tilesets available. None. zero. Zilch. Nadda. What the heck? That was the whole reason for me wanting to reinstall the game. R00fles!

<{POST_SNAPBACK}>

vol never did nothing useful with old nwn toolset, so why he is interested in new nwn toolset?

<{POST_SNAPBACK}>

Actually, I beta-tested his module and it was pretty good. :)

#47
Volourn

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"vol never did nothing useful with old nwn toolset, so why he is interested in new nwn toolset?"

None of your business. L0LLERZ

I use it to jerk off to the sexy dryad models.

R00fles!


"Actually, I beta-tested his module and it was pretty good."

Nah. if it was good, it be released instead of inlimbo.

Perhaps, to show Grom wrong, I could release it as is. LOL And, then i can say i released soemthing. HAHAHAHAHA!!!!

Edited by Volourn, 11 January 2007 - 02:23 PM.


#48
Sand

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I also was able to play a copy of Vol's module. It was a early version but not bad.

#49
Gorth

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I hope he finishes it in NWN2. I for one would like to try it (and there is a snowballs chance in hell, that I would buy an expansion for NWN1 to be able to play it) :)

#50
Volourn

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If I ever get the silly interior tilesets to show up; I'd be making a whole new module for NWN2. A rather short one though, and more combat focused than my NWN1 module in question.

I'm still working on the Witcheta module which has lot sof combat if you choose; but has lot and lots of dialogue, and is definitely role-playing/story focused. L0L I suck at finishing it. It is pretty far along... :crazy:

But, I'm not gonna redo it for NWN2 even if (and I hope I do) finish it.

Edited by Volourn, 11 January 2007 - 03:21 PM.


#51
Sand

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All you have to do are the areas and NPCs. The scripting and dialog should just port over.

#52
Volourn

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btw, I think I know what the problem with the tilesets are. In the tiles folder, they all show up as baisclaly white spots while the overland area stuff look like they do in the toolset in their folder. So, it seems, for whatever reason, my tileset folder is corrupted/fubared/whatever. I don't know how though...


Sand: yeah; but I'd rather do a whole new module so I can take advanatge of the the new dialogue/scripting power. Plus, I don't want to repeat myself. I like new stuff... and, besdies, I need to finish it first, anyways. Heh.

#53
Gromnir

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lord only knows what vol would come up with if he didn't have ADD... prevents him from finishing his +4 year project o' making a nwn module...

example dialogue:

"LOLLERZ! Is that a dargon i see, or a fat lizard wif wigs?"

"ROOFLES! You are SO funnie! HAHAHAHAHAHA! PLEAZ tell me that you R jocking."

save us the opportunity to critique.

HA! Good Fun!

Edited by Gromnir, 11 January 2007 - 03:43 PM.


#54
Volourn

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Yup. You know my module perfectly! Awesome!!!! Every second word is R00fles! HAHAHA!!

It's not subtitled 'The Roofler' for nothing.

#55
Sand

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Um... no.

#56
Volourn

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Umm.. yes. Don't ruin Grom's fun. If that's the way the module is. That's the way the module. Grom is a lawyer who cna beat the crap out of anyone. He knows all.


P.S. The patch looks good. I won't touch it 'til it's final though... My major problems with NWN2 started when I downloaded that one beta patch thouygh I think there isn't a connection. Heh.

Edited by Volourn, 11 January 2007 - 03:53 PM.


#57
metadigital

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I'm still working on the Witcheta module which has lot sof combat if you choose; but has lot and lots of dialogue, and is definitely role-playing/story focused. L0L I suck at finishing it. It is pretty far along... :crazy:

<{POST_SNAPBACK}>

Nah, you really need a proofreader for your text. :sorcerer:

#58
Gromnir

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I'm still working on the Witcheta module which has lot sof combat if you choose; but has lot and lots of dialogue, and is definitely role-playing/story focused. L0L I suck at finishing it. It is pretty far along... :crazy:

<{POST_SNAPBACK}>

Nah, you really need a proofreader for your text. :sorcerer:

<{POST_SNAPBACK}>



now that IS a surprise, eh?

well, no doubt vol's imagined module is chock full o' role-play goodness.

...

wowzers.

HA! Good Fun!

#59
Volourn

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"Actually I was referring to Grom's post, not yours."

I know. I was suggesting leaving him to his fun. He ain't hurtin' anybody.


"well, no doubt vol's imagined module is chock full o' role-play goodness."

Nope. I need a spellchecker 'cause I often can't spell R00fles! right. R00flas!



"Nah, you really need a proofreader for your text."

Heh. That, and finish it. But, I just might release it so instead of hearing about it not being finished, I coulkd instead hear about teh evils of releasing something 'unfinished' just like the professionals!!!!


p.s. Grom: I know it's easier to label soemthing than to think; but you don't nesseccarily need ADD to not finish soemthing.

Spagehtti for thought.

Edited by Volourn, 11 January 2007 - 04:00 PM.


#60
Dark_Raven

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Vol has a module? LOLZ! Where?




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