Jump to content

Unkillable enemies discussion


Judge Hades

Recommended Posts

Except for the super secret magical one, that only Nines knows about. :p

"My hovercraft is full of eels!" - Hungarian tourist
I am Dan Quayle of the Romans.
I want to tattoo a map of the Netherlands on my nether lands.
Heja Sverige!!
Everyone should cuffawkle more.
The wrench is your friend. :bat:

Link to comment
Share on other sites

I'm going to agree with Hades here, although for different reasons. Although the difficulty of fighting a werewolf is well-hyped throughout the game, the fact that the werewolf is unkilliable through normal means is incosistent with the rest of the game. It became obvious pretty quickly that there was a trick to defeating it, but I think "trick" bosses are cheeseball game design. In any game.

 

Here I am playing through a game, killing everything, and then suddenly I encounter the magical boss who has to be shot once in one eye with a laser, once in the other eye with a laser, then have a rocker fired through a trans-dimensional openign in its stomach (which is onlyopen for a short period), then wash-rinse-repeat 2 more times. Talk about completely arbitrary game design. Give me a freaking break.

 

The werewolf wasn't quite as bad as that example (Hello Half-Life!), but the principle is the same, to me. If you set your rules as conflict resolution through massive firepower, you don't arbitrarily change those rules simply to confuse the gamer.

 

What would have worked in bloodlines is if you had meet a series of werewolfs throughout the game, maybe 4 or 5, enough to establish a consistency anyway, starting with a very wimpy one and getting progressively stronger. Along with proper in-game explanations on how to fight werewolfs, that would give the gamer a chance to learn the "rules" for werewolf fighting. AT that point it becomes an interesting puzzle as you face stronger and strionger werewolfs and have tofigure out howto use the environemtn to defeat each one. Or something.

 

ANyway, I thought it was a copout on the part of the devs.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Link to comment
Share on other sites

I'm a fan of fun.  Ain't no traditions that don't make sense gonna get in the way of my fun.

 

So am I. Going against a near invincible boss with only one tricky way to kill is not fun. That would be like me, in one of my PnP games, decide arbitrarily make the dragon the party is suppose to defeat only killable if it is scratched by the claw of a 20th level kobold sorcerer suffering from mummy rot. Otherwise the dragon is invincible and kills their party of 15th to 18th level characters in 2 to 3 rounds.

 

Oh yeah, that sounds like a crapload of fun. :p

Link to comment
Share on other sites

I did not like the idea that the werewolf could not be killed like any other character in the game. At least you could run away or crush it the doors.

 

The only character that should be unkillable in a game is a vital npc that is part of the story or a god.

War is Peace, Freedom is Slavery, Ignorance is Strength

Baldur's Gate modding
TeamBG
Baldur's Gate modder/community leader
Baldur's Gate - Enhanced Edition beta tester
Baldur's Gate 2 - Enhanced Edition beta tester

Icewind Dale - Enhanced Edition beta tester

Link to comment
Share on other sites

"The only character that should be unkillable in a game is a vital npc that is part of the story"

 

Disagree. In an ideal world, no NPC should be that 'vital' in a RPG.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Link to comment
Share on other sites

So am I.  Going against a near invincible boss with only one tricky way to kill is not fun.

 

BG2 does it all the time...

 

Do you HATE that game too? :huh:

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

Link to comment
Share on other sites

Being pissy about a game because you're anal about some rules you've learnt from a book is just.. pathetic. Sorry, but that's the way it is. Play the game, have fun and adjust to the situation. If you feel the design is cheesy, fine, but going mental because something doesn't follow strict rules made up by some other geek in another time and place is just so sad. Remember, these aren't laws of physics that are being broken. They're irrelevant nerd rules.

Swedes, go to: Spel2, for the latest game reviews in swedish!

Link to comment
Share on other sites

Being pissy about a game because you're anal about some rules you've learnt from a book is just.. pathetic. Sorry, but that's the way it is. Play the game, have fun and adjust to the situation. If you feel the design is cheesy, fine, but going mental because something doesn't follow strict rules made up by some other geek in another time and place is just so sad. Remember, these aren't laws of physics that are being broken. They're irrelevant nerd rules.

 

Rules learned in a book have nothing to do with questionable game design decisions.

 

Fantasy games rely on an internal consistency to keep the pieces from flying apart. SInce we are dealing with a entirely made up world where the rules of "real life" may or may not apply, we have to rely on learning quickly what "rules" the fantasy gameworld is playing by. Once those rules are established (ie causing physical damage to a being kills them), a developer has to be careful about breaking them. Not that the rules can't be broken, they just have to be broken carefully. Bloodlines is very careful about explaining what damage is and how it works, normal damage, aggravated damage, firearms, slashing etc and so forth, then it throws it all out the window for a single encounter.

 

In the case of Bloodlines it is not a gamekiller, but it certainly left a bad enough taste in my mouth.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Link to comment
Share on other sites

If you
Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Link to comment
Share on other sites

"The only character that should be unkillable in a game is a vital npc that is part of the story"

 

Disagree. In an ideal world, no NPC should be that 'vital' in a RPG.

 

Agreed.

 

Will the werewolf find you if you hide somewhere and use Obfuscate?

I would say yes since its stated that the werewolf is invulnerable to Disciples.

 

Plus it's a boss character and they can usually see you.

 

Werewolf hits Disciples in their weakspot for MASSIVE DAMAGE

 

disciplesud5.jpg

Edited by Fenghuang

DEADSIGS.jpg

RIP

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...