Volourn Posted January 12, 2006 Posted January 12, 2006 (edited) Just like people cna make a 'swamp' even though there is no swamp tileset in NWN1. Your point being what? There is still no swamp in NWN1, and no sewer in NWN2. I also should point out I didn't say the non inclusion of sewers in NWN2 is the end of the world. It isn't. But, I'm not going to say I like it. Period. Edited January 12, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
GhostofAnakin Posted January 12, 2006 Posted January 12, 2006 I never realized sewers were such a big issue to people. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
Volourn Posted January 12, 2006 Posted January 12, 2006 Read the above post's edit. If people wouldn't keep poking the issue, it be a dead issue for me. Heck, it's a dead issue ion the BIO NWN2 boards. And, heck, I had like maybe 3 posts on the subject there. LOL Go figure. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Judge Hades Posted January 12, 2006 Posted January 12, 2006 But you can make sewers in NWN 2 using the base tilesets so the game has sewers. Okay, a sewer like substance.
Volourn Posted January 12, 2006 Posted January 12, 2006 "But you can make sewers in NWN 2 using the base tilesets so the game has sewers" As you can do with swamps on NWN1. Still not a REAL swamp. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
alanschu Posted January 12, 2006 Posted January 12, 2006 "But you can make sewers in NWN 2 using the base tilesets so the game has sewers" As you can do with swamps on NWN1. Still not a REAL swamp. <{POST_SNAPBACK}> What wouldn't make it a real sewer?
alanschu Posted January 12, 2006 Posted January 12, 2006 If Obsidian took their city tileset, renamed it to the sewer tileset, would the game then include sewers?
Llyranor Posted January 12, 2006 Posted January 12, 2006 Come on, dawgs, Magical Volo isn't a rambling madman, of course he makes sense! Obs specifically said NWN2 won't have sewers. "But you can emulate sewers" "But other tilesets can look like sewers" "I can roleplay sewers if I wanted sewers" "But sewers aren't integral to DnD" are all petty excuses to justify why SEWERS ARE NOT IN THE GAME - which, btw, they aren't. Game over, dawgs, game over. R00FLES! (Approved by Fio, so feel free to use it)
Nick_i_am Posted January 12, 2006 Posted January 12, 2006 R00FLES! Volo wins again! (Approved by Fio, so feel free to use it)
Volourn Posted January 12, 2006 Posted January 12, 2006 "If Obsidian took their city tileset, renamed it to the sewer tileset, would the game then include sewers?" Only if it conformed to MY idea of what a sewer should be. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
alanschu Posted January 12, 2006 Posted January 12, 2006 Ah. But what if the existing toolset includes all of the capabilities that would enable someone to create something that perfectly matched your idea of what a sewer should be?
Volourn Posted January 12, 2006 Posted January 12, 2006 (edited) Still doens't make it apart of NWN2. It makes it a part of a NWN2 module. BIG difference. Afterall, as much as I like NWN1, it was missing lots of things. Lots of things like the aformentioned swamp that were added in by modders. None of it is official. Not of it REAL. Hence, why await the addiiton of a REAL sewer in NWN2 expansions. Edited January 12, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
alanschu Posted January 12, 2006 Posted January 12, 2006 If you were talking about NWN2's in game story setting, then you should have made that clear to start with.
Volourn Posted January 12, 2006 Posted January 12, 2006 I'm talking about an actual ready to be played with sewer tileset. It doesn't necccesarily has to be used in the actual campaign if the story doens't go there; but it should be there without modder interverence. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Plano Skywalker Posted January 12, 2006 Posted January 12, 2006 Now in 3rd+ Ed they got rid of Planescape and just incorporated Sigil and the planescape universe in d&d. So its now definitely part of the Realms and/or greyhawk. <{POST_SNAPBACK}> oh, OK, so they finally did make it a part of the core rules. Makes sense (although, early on, they did take a neutral stance on the matter). thing is, the PS setting is ripe for cerebral puzzles, very "high level" (not in terms of the actual level number, mind you) roleplaying. in short, I just think it is hard to do right but has the potential of being awesome.
alanschu Posted January 12, 2006 Posted January 12, 2006 I'm talking about an actual ready to be played with sewer tileset. It doesn't necccesarily has to be used in the actual campaign if the story doens't go there; but it should be there without modder interverence. <{POST_SNAPBACK}> I'm not talking about modding the game externally either.
Gabrielle Posted January 12, 2006 Posted January 12, 2006 Wow getting up uptight about something so trivial like sewers.
Volourn Posted January 12, 2006 Posted January 12, 2006 (edited) LOL I'm not uptight. In fcat, I'm so loose, I'm naked!!!! What's funny is this topic is a dead issue on the NWN2 boards. Seems to me the posters here are the uptight ones. P.S. sewers aren't trivial. Trashy new classes are trivial. Edited January 12, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Gabrielle Posted January 12, 2006 Posted January 12, 2006 Sewers are trivial, who gives a flying f*** over it? Sewers sucks, they smell and they have weird creatures. Now if you were talking about dungeons than yes get uptight and cry like a babe about it. Thanks for playing, Game Over!
Volourn Posted January 13, 2006 Posted January 13, 2006 R00fles! DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
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