Marka Ragnos Posted August 11, 2005 Posted August 11, 2005 hm, I can't figure out how mandalore has 2 in persuade when I can't add points into it. I was wrong about that but I still can't figure that out.
EnderAndrew Posted August 11, 2005 Posted August 11, 2005 He may have started with 2 points when you got him.
BattleCookiee Posted August 11, 2005 Posted August 11, 2005 Just checked it out, and EnderWiggin is right, He starts with 2 points No idea why though...
EnderAndrew Posted August 11, 2005 Posted August 11, 2005 Perhaps to reflect where he would spend skill points as a character? Maybe it is to dillute and waste his skill points so that he isn't too useful with any other skills. I don't know.
SteveThaiBinh Posted August 12, 2005 Posted August 12, 2005 but what's the point?! <{POST_SNAPBACK}> Well, he is the leader of an entire race. He must have at least some charisma and ability to persuade others to follow him. On the other hand, the other characters ought to have some persuade points too, if we're aiming at a reflection of their likely persuasive skills. "An electric puddle is not what I need right now." (Nina Kalenkov)
metadigital Posted August 12, 2005 Posted August 12, 2005 Perhaps to reflect where he would spend skill points as a character? Maybe it is to dillute and waste his skill points so that he isn't too useful with any other skills. I don't know. <{POST_SNAPBACK}> What about the feat to make the skill a single-skill-point-cost: is there such a feat for persuade (don't make me re-install the game ). OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
SteveThaiBinh Posted August 12, 2005 Posted August 12, 2005 What about the feat to make the skill a single-skill-point-cost: is there such a feat for persuade (don't make me re-install the game ). There isn't such a feat - NPCs can't take persuade points. If they could, they might start influencing you, and that could cause the influence system to implode completely. "An electric puddle is not what I need right now." (Nina Kalenkov)
gonzzalez Posted August 13, 2005 Posted August 13, 2005 If you auto raise your party then maybe some get 'Empathy' which would explain the points in persuade.
BattleCookiee Posted August 13, 2005 Posted August 13, 2005 If you auto raise your party then maybe some get 'Empathy' which would explain the points in persuade. Ah, but these will be dispayed in the +xx in skill Not just the main points given... (like Mandalore has)
mastone Posted August 13, 2005 Posted August 13, 2005 can someone explain to me why someone evolves his character into anything except jedimaster/sithlord? if i start the game i begin as the type with the forcejump then level up until level 20 then convert into jedimaster for forcepower -developement. by the way why does anyone care that some of the other characters have or have not the ability of persuasion they never use it. but if you are interested; crank up your charisma which will give your persuasion-skill modifier points
Marka Ragnos Posted August 13, 2005 Posted August 13, 2005 can someone explain to me why someone evolves his character into anything except jedimaster/sithlord? <{POST_SNAPBACK}> it's because not everyone wants to be one. besides you have enough fp at the end of the game that it doesn't matter what class you choose.
SteveThaiBinh Posted August 13, 2005 Posted August 13, 2005 can someone explain to me why someone evolves his character into anything except jedimaster/sithlord? Jedi WeaponsMaster has nice two-handed weapon feats. That's probably the only reason, for me. :D "An electric puddle is not what I need right now." (Nina Kalenkov)
EnderAndrew Posted August 14, 2005 Posted August 14, 2005 WeaponsMaster gets the best feats and can destroy anything without the need for Force Powers, yet still have plenty of FPs to boot. Besides, who really needs any other Force Powers than Force Wave and Master Speed?
SamuraiGaijin Posted August 14, 2005 Posted August 14, 2005 can someone explain to me why someone evolves his character into anything except jedimaster/sithlord? <{POST_SNAPBACK}> role-playing is about options ... and while more/stronger force powers are a good option, they're an option ... as are the options of: - Weaponmaster/Marauder: more feats/better LSaber forms - Assassin/Watchman: more skills/sneak attack (OK, not a great option, but an option) by the way why does anyone care that some of the other characters have or have not the ability of persuasion they never use it. but if you are interested; crank up your charisma which will give your persuasion-skill modifier points <{POST_SNAPBACK}> You don't *have* to use any of the skills - all of the skill-based options are just that, options. However, some of the Persuade-based dialog options are darn funny ... throw in Force Persuade and Force Dominate, and you get some really good ones. Even with maxed out CHA and CHA/Persuade items, without several points dedicated to the skill, you don't get the good choices.
Setzer Posted August 17, 2005 Author Posted August 17, 2005 Thanks for the replies all, even though 1/2 had nothing to do with my particular build. Was curious to know what you all would recommend for starting feats? What would be the musts to have at early levels for a Sentinel? Also, I just picked up the PC version of this game...I own the Xbox version as well....to see how the game looks and plays compared to the PC and holy **** what a freakin difference. Playing it on the PC @ 1280x1024 blows the Xbox away and I like the controls much better with the mouse than the controller.
alanschu Posted August 17, 2005 Posted August 17, 2005 Besides, who really needs any other Force Powers than Force Wave and Master Speed? Fixed!
alanschu Posted August 17, 2005 Posted August 17, 2005 Seriously I could probably create a character with all of my points into stuff like Intelligence to try to handicap my character as much as possible, with 8s in strength specifically, and still demolish most enemies simply because I have Master Speed. 2 extra attacks per round? Yikes what were they (whomever created it) thinking???
EnderAndrew Posted August 17, 2005 Posted August 17, 2005 Take a Weaponmaster with two weapon fighting, all the two-weapon fighting feats, and Master Speed. It's just sick.
SteveThaiBinh Posted August 17, 2005 Posted August 17, 2005 It's a shame the Sith Assassins and Sith on Malachor don't use Master Speed. That would have been ... interesting. "An electric puddle is not what I need right now." (Nina Kalenkov)
JamieKirby Posted August 17, 2005 Posted August 17, 2005 Well, i ain't much of a force user, so i always put WISDOM and CHARISMA to 8..
Sober Posted August 17, 2005 Posted August 17, 2005 First build I made was a Guardian 19/Jedi Master 8, and believe me, my stats were: STR 12 DEX 15 + all level up attributes CON 12 INT 14 WIS 12 CHA 12 LS mastery I *never* ran out of force points even when I was a guardian. Just spam Force Wave and I laughed when it didn't make a dent in my FP meter. I didn't take FP regen either.
JamieKirby Posted August 18, 2005 Posted August 18, 2005 well, i just stick to 8 on both CHARISMA and WISDOM, since the enemy Jedis hardly ever use force powers against you, there is no need to have those to up.
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