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Posted

Vault Dweller of RPGCodex fame made a nice compilation of dev quotes. Even if you don't like the RPGCodex it's worth checking out just so that you see all the "improvments" in one coherent post.

 

I guess if you are looking for a worthy successor to Daggerfall or just a RPG where you can actually roleplay beyond the choice of weapons you can pass up the game as it looks to be dumbed down beyond believe for the unwashed masses. Radiant AI and Havoc are likely to be cosmetic changes they can hype. Bethesda's design philosophy doesn't bode well for Fallout 3.

 

RPGCodex preview

Posted

Not too shabby. I knew reflexes were more of an issue in combat. However, how does the Blade skill come into play at all if it no longer affects your chances of hitting? Does it merely impact damage?

Posted

I kept running into nasty bugs and gave up >_<

 

It was playable... kinda... there was just a lot I couldn't do. :wacko:

Posted

i still haven't played tribunal or bloodmoon :wub:

 

being a vampire was cool though :cool:

 

im defintiely looking forward to this :)

when your mind works against you - fight back with substance abuse!

Posted

Vampires are cool.

 

I'll be the first in line when Oblivion is released.

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Posted

I told my computer that I'm going to force it to play Oblivion for me, and now it's crying.

Swedes, go to: Spel2, for the latest game reviews in swedish!

Posted

I can't seem to find a pc version at gamestop.com but Gamespot.com tells me that #'s 1, 2, and 3 are "currently Unavailable" ie it's out of production. But they still sell 3 for Xbox...

 

The reason I thought this was a XBOX only game was simply because the only times i've seen publisized reviews of it were for the xbox

Victor of the 5 year fan fic competition!

 

Kevin Butler will awesome your face off.

Posted

i got my copy (not goty version though) for $10 in a random bargain bin :)

when your mind works against you - fight back with substance abuse!

Posted
...

I'm going to have to disagree with metadigital.  After playing many games that now have spoken dialogue, it's a bit of a downer when I go back and play say a Planescape: Torment and I see how little of the dialogue is actually spoken.

 

Not that it really takes much away from PS:T, but I do find spoken lines to be more immersive.

Well, I am a big fan of the old Infocom adventures, after all. The full English parser and the copious descriptions and dialogue (metered via the BRIEF and VERBOSE switches) made those games instant classics.

 

I find

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OPVS ARTIFICEM PROBAT

Posted

I played Gothic just before I played Morrowind, and to me it was the other way around. Going from Gothic's all-spoken dialogue to Morrowind's no-spoken dialogue felt so.. poor. It was like taking a huge step backwards (or so it felt) and I had problems becoming immersed in Morrowind because of that. Now I don't want anything but voice actors all over the place! I just wish they spent a little more time and money on the actors..

Swedes, go to: Spel2, for the latest game reviews in swedish!

Posted
Now I don't want anything but voice actors all over the place! I just wish they spent a little more time and money on the actors..

 

Agreed. I'm used to the voice acting in games like KOTOR and JE so it's a step back for me when I load up BG or PS:T.

 

I'm not sure I'd enjoy a game nowadays that was made if it didn't have full voice spoken dialogue. The oldschool games are an exception since the rest of the game makes up for it, but I just couldn't see myself getting too interested in, say, Jade Empire if it was just written text rather than actual voice acting dialogue.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

Posted

50 hours of dialogue, is that right? By comparison, does anyone know how many hours were in the Kotors?

"An electric puddle is not what I need right now." (Nina Kalenkov)

Posted
I played Gothic just before I played Morrowind, and to me it was the other way around. Going from Gothic's all-spoken dialogue to Morrowind's no-spoken dialogue felt so.. poor. It was like taking a huge step backwards (or so it felt) and I had problems becoming immersed in Morrowind because of that. Now I don't want anything but voice actors all over the place! I just wish they spent a little more time and money on the actors..

I've highlighted the problem in your comments, above.

 

It seems to be mandatory to include spoken dialogue (again, I have no objection, per se), but they seem to be allocating the same amount of budget, even though they are hiring fifty times as many actors.

 

I recommend you go and play Beneath a Stell Sky. Really! Even just for a moment. The Voice Acting is far superior to anything I have played in the last year.

 

I don't know why this is the case, but I wish they would correct it. I suspect it is a methodological problem: e.g. it sometimes sounds as though the VO is completed pre-production and then added post-production, or something equally crazy.

OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS

ingsoc.gif

OPVS ARTIFICEM PROBAT

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