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Posted

AFAIK, there has never really been an offically published PnP game in a post-apocalyptic setting (a la Fallout). The closest thing to this genre would be cyberpunk but still it is not post-apocalyptic.

 

I do realize that there have been various Fallout PnP games made by different people.. Does anyone have any recommendations on which ones of these is best?

 

The other thing I was wondering is can you successfully just utilize the SPECIAL system as is from the actual CRPGS and make a PnP game out of that? Has anyone tried this or are there serious balance issues?

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Posted

What do you mean "never really"?! I seem to recall a little gem called Wastelands by Lancelot Games.. or was that only in Swedish? Perhaps it was.

 

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I know J.E Saywer has a variant of SPECIAL for PnP somewhere. Ive looked at it but never played it. And I know MCA played many parts of both Fallouts as PnP with his friends, I have no idea what ruleset he used though.

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Posted

Gamma World or the GURPS system with the PA and CarWars source books.

 

Car Wars isnt really PA but it's got a good mad max sort of feel to it.

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

478327[/snapback]

Posted

Sawyer has (unfinished) Fallout pnp rules in his sig. I think he'll turn up in this thread eventually.

kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

Posted

The Fallout Bible also linked to a set of Fallout PnP rules that were based off SPECIAL. I've been told Sawyer's rules aren't based off SPECIAL.

Posted

Yeah, I quickly skimmed his.. Sawyer's are based off of "Simple."

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Posted

It does turn out that "Wastelands" is a Swedish RPG.. Too bad I don't know Swedish. :(

 

But I will check out GammaWorld at Sci-Fi City tomorrow.

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Posted

I had to stop working on my Fallout rules because the group couldn't consistently run sessions to test them. However, I will say that the direction we were heading with combat was surprisingly well received by all involved.

Posted

I know it's not ideal, but why do you need a special RPG for a post-apoocalypse setting?

 

I always perfer my referee to come up with somethig of their own anyway. You can use any rule system you like.

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

Posted

You could use D20 in any getting, Gurps in any setting, etc.

 

However, certain systems cater to certain styles of play, or certain settings.

Posted

Ender: Fair point, on reflection. I guess a class system, for example would have trouble switching too easily. My advice would be to pick a system you know and enjoy, and then just write a campaign using free acccess material on things like fiction, and government building plans. Picture a colourful market in the roofless chamber of Congress, that sort of thing.

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

Posted

If the style of gaming you are shooting for is quick and cinematic, then I urge against using a cumbersome rules system, though some people really enjoy systems that have rules for blinking and pissing at the same time.

 

At the same time, in a really complex environment, a rather complex system might be more appropriate.

 

Certain systems also have mechanics (such as the storyteller system rewarding Willpower points for properly roleplaying your nature) that require and reward proper roleplaying.

Posted

Gamma World does look somewhat interesting though I certainly wouldn't want to run it under d20.

 

There is no way to get one of the earlier editions of it aside from ebay is there?

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Posted

I know we are talking nearly 30 years ago but what do you all know about Twilight 2000? Is it a good post-apocalyptic setting? Is it Fallout-esque in style at all?

 

I am pretty sure that one is likely hard to locate as well.

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Posted

I used to love gamma world. If Sawyer ever finishes the Fallout system, then I'll get it. At least I'm far more likely to buy it than Gauntlet.

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Posted
I used to love gamma world.  If Sawyer ever finishes the Fallout system, then I'll get it.  At least I'm far more likely to buy it than Gauntlet.

 

 

I hear that Gamma World d20 sucks. What version did you play?

 

And is it similar to the Fallout world or is it quite different?

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Posted

The Gamma World setting of 20+ years ago was far different from Fallout. Fallout is grittier and more despairing. Gamma World was a kind of release from the high fantasy of DnD without really making any sweeping changes to the genre. At least that's how I recall it.

Fionavar's Holliday Wishes to all members of our online community:  Happy Holidays

 

Join the revelry at the Obsidian Plays channel:
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Remembering tarna, Phosphor, Metadigital, and Visceris.  Drink mead heartily in the halls of Valhalla, my friends!

Posted

Learn swedish play mutant you know you want to :)

(the original version of mutant was something of a port of gammaworld I think, but as I have never played gamma world I cant say how similar they are).

Posted

While I want to become fluent in another language, it would probably be Spanish (the 2nd most common language in the US and I've already spent 5 years on it) or Japanese.

Posted

Bah move to minisota, they have almost as many as we do in sweden from what I hear (just guessing)... :)

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