Jayque Posted June 12, 2005 Share Posted June 12, 2005 Now let's take a history lesson for the fun of it. (My history from memory, possibly a little off ... but this is my recolection of the console game evolution ... also this will be somewhat stream of conciousnous here.) Perhaps my views on games and gaming stem from my history as a gamer. I started with an Atari ... I played Pac-Man, ET, Space Invaders, Pong and a slew of other games. It was fun and even my parents neighbors would come to the house because we were the only house on the block with a game system. We gave our Atari and 40+ game cartridges to my parent's best friend's family as they decided to upgrade to a Commodore. Here I learned to play Pole Position, Frogger, and even had a copy of Zaxon (now that was some innovative stuff back then ... played it on a cassette tape that hooked in) A few years passed and then the Nintendo Entertainment System came ... woot NES. Gyro-bot, Light Gun, controllers oh-my. Some of the NES games were crap - *cough Gauntlet* ... but many were the stuff of legend ... Super Mario 1 and 3 (two was a mistake, but as usual they were trying something new) while I am talking about Mario I want to speak on sequals quick. Mario Brothers, Super Mario Brothers, SM2, and SM3 all on the same system but all were completely different. They were NOT just the same engine with new level and content, they kept challenging the next evolution of the series ... just thought I would point that out. Nintendo's innvoation didn't stop with the Light Gun and Gyro-bot ... but they added the Power Pad and multi-tap. Dam I skipped the legendary games ... Skate or Die, Contra, Final Fantasy, Metal Gear, Zelda (the sequal kind of bit, but again they tried to make the sequal something different and new from the original), Hogan's Alley, Marble Madness, Mike Tyson's Punch Out, Byou Billy, and Castlevania II Simon's Quest ... Day's of Thunder (first game to try and capture the "thrill" of Nascar) and Top Gun (first flight combat sim worth a poop) (of course I could on, but I believe that is enough of a blast from the past) Of course here we have Sega coming on the scene duking it out with the Genesis ... Nintendo Fire's back with the SNES ... (I skipped some stuff I wanted to add, but I am making this long enough methinks) SNES begins to loose in sales to Genesis .. not because the Genesis was a better system but all because of the sale of one game ported to both systems ... Mortal Kombat ... the sale of Mortal Kombat on the Genesis destroyed the SNES all because Nintendo refused to allow blood (well it was there it was just grey scaled out to look like sweat) ... Nintendo continued with inovation trying light gun again with the Super Scope, and also adding support for mouse ... and I think a musical keyboard, but I might be mistaken (a little fuzzy here) Sega tried to battle the Game Boy here with a much better system, the Game Gear ... but lack of support for the game gear, and affordability of the game boy as well as GBC being reverse compatible helped Nintendo to stay ahead in the handheld market. And at this point (actually a several lines ago) the Neo Geo hits the scene ... a system far beyond the Genesis or SNES ... but again ... Nintendo fought off a better system. I don't know why the Sega CD never took off ... I really don't ... but it didn't and soon after it's short stint came the Playstation ... Sony stole Nintendo's model for success over the other systems ... large product variety and support ... and So they began to mass produce titles (quantity of variation not number per release for those simpletons out there) ... Nintendo decided to not go with a CD ... they chose to keep cartridge based and launched the N64 ... great gaming console with many strong titles ... in the end I think it may have been the controller that did them in. And I think people felt that CD's felt more grown up. Sony did have some great titles on the PSX ... Suikoden, Vanguard, FFVII, Gran Turismo ... Then Sony has the dance pad ... or whatever that thing is ... technology right from the 80's in the ... power pad ... (I have no idea how that thought popped in, it didn't belong here) I forgot where I was going with this ... I think it had something to do with the fact that Nintendo has been there with innovation and new designs ... they are not satisfied to create the same game over and over and over and over ... Gran Turismo 5 is gonna be the same thing as GT4 ... GTA:Beverly Hills ... or Detroit, or London or whatever city they want to name it ... it's gonna be the same ... graphics may change ... sound may improve ... might even change the colors on the menus. It doesn't matter what the power is in the game system ... I don't care if the PS3 is more powerful than an Xbox 360 with a bridged in Revolution. The games that will come out the Revolution (as well as the games that have come out that will be downloadable) and the games that will come out on the 360 will with little doubt in my mind be a much better investment than those on the PS3. It's not the tech it's how you use and support it. Oh ... and as far as backwards compatability goes since some forums I have read make it sound like Sony was brillant for deciding to do this with PS and PS2 ... For those that know but haven't realized it's yet another idea they stole from the success model of Nintendo in the Game Boy backwards compatability that led to the loyalty of its users. Sony is nothing but a Nintendo wannabe. I realize I may sound like a ranting Nintendo fanboy ... I respect them yes, but when I bought my cube I did it only because I already had Xbox and PS2 already. I didn't expect much out of the system but picked it up for the party games that my wife enjoys ... but I ended up being very impressed with a system I do not think it developed the respect it deserves from the gaming community, mostly because they had the preconceived ideas that I do. Just about anyway that bashes the cube has never really played one. I got way off track and for that I appologize. I just hope that designers in the release of next gen games take a step back and look at the roots of gaming. Side-Scroll, FPS, RTS strategy, RPGs ... they all had their first. I hope that we have not already seen every genre of game and that new genres are created. I hope that designers spend time making games with more content ... forty-hours of game play is not enough ... Morrowind GOTY edition should be looked at as a model of game play content. I hope that companies stop trying to release faster ... and spend the time to get in depth with their game design. I don't feel that the current rush to code mentality of gaming will ever allow the full potential of next gen systems to be met. More game play/content ... keep the eye candy and extras ... but they should be a bonus not the wrapping to cover a game poorly designed. I'm done. Link to comment Share on other sites More sharing options...
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