Jump to content

Recommended Posts

Posted

*chants* Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis !

Posted
I did a couple of place holder lines in NW2

 

They're GOLD

Say... nice nice Mr. Morgan... Does your NDA (if a such exist) also include things that your colleagues do (hint, hint!) ?

:wacko:

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

Posted

Yes, eastereggs, since there are devs active in this thread, are there any in KotOR 2? And if so, where would one find them?

Some of the eastereggs and references in Fallout were brilliant IMO, I wouldn't mind seeing some of that caliber again.

Posted
Yes, eastereggs, since there are devs active in this thread, are there any in KotOR 2? And if so, where would one find them?

Some of the eastereggs and references in Fallout were brilliant IMO, I wouldn't mind seeing some of that caliber again.

 

if you click the 'x' button three times anywhere on malachor v, feargus urquhart becomes the endboss.

Posted
Yes, eastereggs, since there are devs active in this thread, are there any in KotOR 2? And if so, where would one find them?

Some of the eastereggs and references in Fallout were brilliant IMO, I wouldn't mind seeing some of that caliber again.

 

if you click the 'x' button three times anywhere on malachor v, feargus urquhart becomes the endboss.

 

 

ah, the "true sith" are revealed ;)

Posted
Yes, eastereggs, since there are devs active in this thread, are there any in KotOR 2? And if so, where would one find them?

Some of the eastereggs and references in Fallout were brilliant IMO, I wouldn't mind seeing some of that caliber again.

 

if you click the 'x' button three times anywhere on malachor v, feargus urquhart becomes the endboss.

 

 

ah, the "true sith" are revealed :)

Poor Feargie, what did he ever do to deserve this? It's not like he's missed one of his appointed coffee rounds... ^_^

manthing2.jpg
Posted
Yes, eastereggs, since there are devs active in this thread, are there any in KotOR 2? And if so, where would one find them?

Some of the eastereggs and references in Fallout were brilliant IMO, I wouldn't mind seeing some of that caliber again.

 

if you click the 'x' button three times anywhere on malachor v, feargus urquhart becomes the endboss.

 

 

ah, the "true sith" are revealed :p

 

LoL.... :blink: Oh that can't be true... can it?! :huh:"

  • 2 weeks later...
Posted

what did you use to put in the doors and stuff

This is what happens when you can't repair HK-47: [Failure] ...aahhhh! What are you doing?! Remove the arc wrench, remove the arc wrench! Medic!

zerodark9.png

Posted

The doors were made in 3DSMax, exported, and placed in the level by the designers.

 

When the levels are made, a dummy object was placed in the door frame. When the door was placed in the level editor, it would snap to the dummy object.

 

Also, in the level editor, the designers could assign different properties to the door; locked, un-locked, ect.

Posted

Ah! To have had access to the Odyssey Toolset to be able to design our own modules......

 

Are the areas, dialog trees, scripting, etc. done in a similar fasion to NWN and the Aurora Toolset that was released with NWN?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...