kumquatq3 Posted January 27, 2005 Posted January 27, 2005 Yes, I have a newly discovered talent for V/O. I did a couple of place holder lines in NW2 and it
jaguars4ever Posted January 28, 2005 Posted January 28, 2005 Incidently Dennis, you wouldn't be working on any KotOR III planets, would you? " [/probing]
Dennis Presnell Posted January 28, 2005 Posted January 28, 2005 What no attachment? I think it's only fair that we get hear it No, I wouldn't know how to post it; and it
Dennis Presnell Posted January 28, 2005 Posted January 28, 2005 Incidently Dennis, you wouldn't be working on any KotOR III planets, would you? :p" [/probing] Nope. NWN2.
kumquatq3 Posted January 28, 2005 Posted January 28, 2005 What no attachment? I think it's only fair that we get hear it <{POST_SNAPBACK}> No, I wouldn't know how to post it; and it
kumquatq3 Posted January 28, 2005 Posted January 28, 2005 *chants* Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis Dennis !
Dennis Presnell Posted January 28, 2005 Posted January 28, 2005 No. I'm sorry, but its still top secret stuff; if I posted anything, it would violate the NDA that I signed.
John Morgan Posted January 29, 2005 Posted January 29, 2005 I did a couple of place holder lines in NW2 <{POST_SNAPBACK}> They're GOLD SiO2
kumquatq3 Posted January 29, 2005 Posted January 29, 2005 I did a couple of place holder lines in NW2 <{POST_SNAPBACK}> They're GOLD <{POST_SNAPBACK}> 1. I'm not buying the NDA line 2. Damn you Morgan Man!
Gorth Posted January 29, 2005 Posted January 29, 2005 I did a couple of place holder lines in NW2 They're GOLD Say... nice nice Mr. Morgan... Does your NDA (if a such exist) also include things that your colleagues do (hint, hint!) ? “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
John Morgan Posted January 30, 2005 Posted January 30, 2005 If it doesn't make it into the game, we'll see about releasing them SiO2
jaguars4ever Posted January 30, 2005 Posted January 30, 2005 If it doesn't make it into the game, we'll see about releasing them <{POST_SNAPBACK}> Thanks Morgan Man. Oh BTW, did you ever get back that water bottle Akari stole from your desk? ^_^
kumquatq3 Posted January 30, 2005 Posted January 30, 2005 If it doesn't make it into the game, we'll see about releasing them <{POST_SNAPBACK}> I've got a good memory :D
Ludozee Posted January 30, 2005 Posted January 30, 2005 Yes, eastereggs, since there are devs active in this thread, are there any in KotOR 2? And if so, where would one find them? Some of the eastereggs and references in Fallout were brilliant IMO, I wouldn't mind seeing some of that caliber again.
NeverwinterKnight Posted January 30, 2005 Posted January 30, 2005 Yes, eastereggs, since there are devs active in this thread, are there any in KotOR 2? And if so, where would one find them?Some of the eastereggs and references in Fallout were brilliant IMO, I wouldn't mind seeing some of that caliber again. <{POST_SNAPBACK}> if you click the 'x' button three times anywhere on malachor v, feargus urquhart becomes the endboss.
kumquatq3 Posted January 30, 2005 Posted January 30, 2005 Yes, eastereggs, since there are devs active in this thread, are there any in KotOR 2? And if so, where would one find them?Some of the eastereggs and references in Fallout were brilliant IMO, I wouldn't mind seeing some of that caliber again. <{POST_SNAPBACK}> if you click the 'x' button three times anywhere on malachor v, feargus urquhart becomes the endboss. <{POST_SNAPBACK}> ah, the "true sith" are revealed
jaguars4ever Posted January 31, 2005 Posted January 31, 2005 Yes, eastereggs, since there are devs active in this thread, are there any in KotOR 2? And if so, where would one find them?Some of the eastereggs and references in Fallout were brilliant IMO, I wouldn't mind seeing some of that caliber again. <{POST_SNAPBACK}> if you click the 'x' button three times anywhere on malachor v, feargus urquhart becomes the endboss. <{POST_SNAPBACK}> ah, the "true sith" are revealed <{POST_SNAPBACK}> Poor Feargie, what did he ever do to deserve this? It's not like he's missed one of his appointed coffee rounds... ^_^
Plooby Posted February 1, 2005 Posted February 1, 2005 Yes, eastereggs, since there are devs active in this thread, are there any in KotOR 2? And if so, where would one find them?Some of the eastereggs and references in Fallout were brilliant IMO, I wouldn't mind seeing some of that caliber again. <{POST_SNAPBACK}> if you click the 'x' button three times anywhere on malachor v, feargus urquhart becomes the endboss. <{POST_SNAPBACK}> ah, the "true sith" are revealed <{POST_SNAPBACK}> LoL.... Oh that can't be true... can it?! "
ZeroDark9 Posted February 10, 2005 Posted February 10, 2005 what did you use to put in the doors and stuff This is what happens when you can't repair HK-47: [Failure] ...aahhhh! What are you doing?! Remove the arc wrench, remove the arc wrench! Medic!
Dennis Presnell Posted February 11, 2005 Posted February 11, 2005 The doors were made in 3DSMax, exported, and placed in the level by the designers. When the levels are made, a dummy object was placed in the door frame. When the door was placed in the level editor, it would snap to the dummy object. Also, in the level editor, the designers could assign different properties to the door; locked, un-locked, ect.
palathas Posted February 17, 2005 Posted February 17, 2005 Ah! To have had access to the Odyssey Toolset to be able to design our own modules...... Are the areas, dialog trees, scripting, etc. done in a similar fasion to NWN and the Aurora Toolset that was released with NWN?
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