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Dennis Presnell

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About Dennis Presnell

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  1. I like all kinds of games; so I don't really have a dream project. However, I
  2. The Libertines and the Arcade Fire - Funeral are my two favorite CD's right now.
  3. The doors were made in 3DSMax, exported, and placed in the level by the designers. When the levels are made, a dummy object was placed in the door frame. When the door was placed in the level editor, it would snap to the dummy object. Also, in the level editor, the designers could assign different properties to the door; locked, un-locked, ect.
  4. No. I'm sorry, but its still top secret stuff; if I posted anything, it would violate the NDA that I signed.
  5. Yes, I have a newly discovered talent for V/O. I did a couple of place holder lines in NW2 and it
  6. Thanks. BTW Did you notice the lake monsters in the Tomb Exterior level? Its something that you've got to watch for.
  7. Dxun was one of the more difficult areas to do. It had to go through three passes to get right. All the cool mazy areas where done by Lucas Feld initially, as well as the 2nd pass. Then Glen Price made them shine. I did the Mandalorian Camp, and Tomb exterior level. Lucas Feld did a pass after that. And then I did a third and final pass. Sorry you didn't like Peragus. The Hanger area was pretty cool IMHO, unbiased of course.
  8. Dave left Obsidian to pursue his life long dream of world domination. To the best of my knowledge, he is currently residing in his volcano fortress, amassing an army of atomic automatons. The whole gone to Midway thing is just a clever ruse.
  9. The designers would draw a very rough top-down map of an area and make notes regarding what
  10. All of the level building, lighting, texturing was done in 3DSMax. After it was finished it was exported for use in the level editor. In the level editor, designers would place doors, props, and do other designer stuff that I'm not familiar with.
  11. Most KOTOR2 levels were done by one artist, and took 2-3 weeks to model, texture, and light. After all the levels were finished, many were given an extra week for polish; often by a different level artist. One of my favorite levels that I built, the Peragus Station Hanger, took me 3 weeks (it was the first area I built for the game). It was masterfully polished by Tim Cox. Another favorite, the Telos Station Entertainment mod, was done in 2 weeks. Ed Lacabane helped with this area, by initially building the cop station, merchant shop, and cantina. I spent an additional week polishing the entire area.
  12. Malek: Gary Oldman. Great choice Shadowfax. Jolee: Keith David (the Thing. They Live, Something About Mary), a bad ass and funny too. Canderous: Martin Kove (the evil sensei in the Karati Kid moives) hahaha Bastilla: Angelina Jolee
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